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Templar Battleforce similar games & best alternatives

Templar Battleforce

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2015

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Quick resume

An addictive mix of strategic combat and army building, with the precision of an RPG. Design your squad members' exact build of equipment and talents to create unique fireteam combinations. Step into the pilot suit of a Leviathan mech, lead the Templar Knights in turn-based tactical warfare.

Global score

93/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

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    Pros

    • Deep tactical combat and squad customization
    • Extensive skill and requisition trees
    • Engaging sci-fi story and lore
    • Multiple difficulty levels and replayability
    • Active and responsive developer support

    Cons

    • Basic graphics and repetitive music
    • Steep learning curve for mechanics
    • Some ui clunkiness and lack of visual indicators
    • Limited social or multiplayer features
    • Some mission design can feel slow or repetitive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over squad customization, mission design, and tactical planning, allowing freedom in playstyle and decision-making."

      Capsule for Black One Blood Brothers Black One Blood Brothers

      "Players have extensive control over squad composition, skill trees, equipment, and tactical decisions in missions, allowing personal freedom and strategic choice."

    • Competence

      Game with the same Competence vibe

      4

      "The game features challenging tactical combat requiring skill and strategic planning, with a steep difficulty curve and rewarding mastery."

      Capsule for Inkshade Inkshade

      "The game offers challenging tactical combat requiring skillful planning, unit management, and mastery of complex mechanics with feedback through mission success and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal squad management and mission completion without ranked modes or direct player-vs-player competition."

      Capsule for Breach & Clear Breach & Clear

      "Focus is on personal squad progression and campaign completion without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replayability through multiple difficulties and modes, and habitual engagement with the game."

      Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

      "Players report long play sessions, high engagement, and replayability through multiple difficulty levels and new game plus modes."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual squad management and single-player strategy without multiplayer or cooperative elements."

      Capsule for UFO: Aftermath UFO: Aftermath

      "Gameplay centers on individual squad management and single-player campaign with no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players customize and upgrade units, equip artifacts, and develop heroes with skill trees, allowing creative army builds and strategies."

      Capsule for Fantasy General II Fantasy General II

      "Extensive customization of templars through a large requisition tree, skill respecs, and equipment loadouts encourages creative squad builds."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of player dominance over others; interactions are individual and cooperative social dynamics are minimal."

      Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Penny Arcade's On the Rain-Slick Precipice of Darkness 3

      "No evidence of player dominance over others; interactions are single-player focused and cooperative social features are absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a sci-fi universe, escape real life, and enjoy a rich narrative and strategic gameplay."

      Capsule for Command & Conquer™ 3: Kane’s Wrath Command & Conquer™ 3: Kane’s Wrath

      "Players use the game as an immersive sci-fi tactical experience, escaping into a rich fictional universe with engaging story and lore."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

      Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encouraged to try different builds, skill trees, and strategies; respec and replay missions for new tactics"

      Capsule for Warstone TD Warstone TD

      "The large skill tree and ability to respec units between missions encourages experimentation with different builds and tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of maps and tactical discovery, but missions are often repetitive with known objectives."

      Capsule for Blitzkrieg Anthology Blitzkrieg Anthology

      "Missions feature some exploration of maps and discovery of secondary objectives, though within structured scenarios."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of heroes, equipment, and army composition allows personal expression within gameplay."

      Capsule for Eador: Genesis Eador: Genesis

      "Players can customize templar appearance, portraits, and gear, allowing personal expression within the tactical framework."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in the Warhammer 40K universe with sci-fi fantasy elements and immersive lore."

      Capsule for Space Hulk (Classic) Space Hulk (Classic)

      "Strongly set in a sci-fi fantasy universe inspired by Warhammer 40k with superhuman templars and alien enemies."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is primarily a single-player experience with minimal social interaction beyond community forums."

      Capsule for Ale Abbey - Monastery Brewery Tycoon Ale Abbey - Monastery Brewery Tycoon

      "The game is single-player focused with minimal social interaction or community features beyond forums."

    • Growth

      Game with the same Growth vibe

      5

      "Character and squad progression through skill trees and equipment upgrades promote learning and development."

      Capsule for Mass Effect (2007) Mass Effect (2007)

      "Character and squad progression through leveling, skill trees, and equipment upgrades provide strong learning and development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active attention and strategic input; no idle or passive gameplay mechanics."

      Capsule for Day D: Tower Rush Day D: Tower Rush

      "Requires continuous player attention and tactical decision making; no idle or passive gameplay elements."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are limited to gameplay and minimal community."

      Capsule for Sipho Sipho

      "No close social relationships or emotional sharing; interactions are limited to gameplay and community forums."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead a squad of heroes and make strategic decisions, guiding team actions and positioning."

      Capsule for Capes Capes

      "Players lead and manage a squad of templars, making strategic and tactical decisions guiding their actions."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on acquiring new equipment, upgrading squads, and unlocking abilities."

      Capsule for MENACE MENACE

      "Strong emphasis on accumulating experience, requisition points, new skills, and equipment to enhance squad power."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay can be tense and challenging but also rewarding and immersive, providing flow experiences."

      Capsule for Tennis Elbow 2013 Tennis Elbow 2013

      "Gameplay can be tense and challenging but also rewarding and engaging, providing flow and satisfaction."

    • Sensation

      Game with the same Sensation vibe

      1

      "Minimalistic graphics and sounds provide moderate sensory stimulation without intense excitement."

      Capsule for Zup! S Zup! S

      "Functional graphics and sound provide adequate sensory feedback but lack high sensory stimulation or excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "No social status or recognition systems; achievements and progression are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "The game includes a campaign with lore, character development, and narrative elements engaging players."

      Capsule for *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION

      "The game features a campaign with narrative elements and lore that enrich the tactical gameplay experience."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on tactical planning, squad coordination, and problem solving in combat scenarios."

      Capsule for Tom Clancy's Rainbow Six® Vegas Tom Clancy's Rainbow Six® Vegas

      "Deep tactical combat and squad customization require analytical thinking, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense battles and risk of permadeath create suspense and excitement."

      Capsule for Urtuk: The Desolation Urtuk: The Desolation

      "Tense combat situations and risk of permadeath create suspense and excitement during missions."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for money with extensive content, frequent updates, and replayability."

      Capsule for Genome Guardian Genome Guardian

      "Players report excellent value for money with extensive content, replayability, and developer support."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, shooting, and destruction of alien enemies."

      Capsule for Greedland Greedland

      "Gameplay centers on combat, killing alien enemies with various weapons and abilities."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid defeat, and strategically survive enemy threats."

      Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

      "Players must manage resources, heat, and tactical positioning to survive overwhelming enemy forces."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026