Templar Battleforce similar games & best alternatives
Templar Battleforce
2015
Related articles
Quick resume
An addictive mix of strategic combat and army building, with the precision of an RPG. Design your squad members' exact build of equipment and talents to create unique fireteam combinations. Step into the pilot suit of a Leviathan mech, lead the Templar Knights in turn-based tactical warfare.
Global score
93/100
Genres
Action, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Deep tactical combat and squad customization
- Extensive skill and requisition trees
- Engaging sci-fi story and lore
- Multiple difficulty levels and replayability
- Active and responsive developer support
Cons
- Basic graphics and repetitive music
- Steep learning curve for mechanics
- Some ui clunkiness and lack of visual indicators
- Limited social or multiplayer features
- Some mission design can feel slow or repetitive
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over squad customization, mission design, and tactical planning, allowing freedom in playstyle and decision-making."
Black One Blood Brothers
"Players have extensive control over squad composition, skill trees, equipment, and tactical decisions in missions, allowing personal freedom and strategic choice."
-
Competence
Game with the same Competence vibe
4"The game features challenging tactical combat requiring skill and strategic planning, with a steep difficulty curve and rewarding mastery."
Inkshade
"The game offers challenging tactical combat requiring skillful planning, unit management, and mastery of complex mechanics with feedback through mission success and progression."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal squad management and mission completion without ranked modes or direct player-vs-player competition."
Breach & Clear
"Focus is on personal squad progression and campaign completion without ranked modes or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, replayability through multiple difficulties and modes, and habitual engagement with the game."
NINJA GAIDEN 2 Black
"Players report long play sessions, high engagement, and replayability through multiple difficulty levels and new game plus modes."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual squad management and single-player strategy without multiplayer or cooperative elements."
UFO: Aftermath
"Gameplay centers on individual squad management and single-player campaign with no multiplayer or cooperative modes."
-
Creativity
Game with the same Creativity vibe
4"Players customize and upgrade units, equip artifacts, and develop heroes with skill trees, allowing creative army builds and strategies."
Fantasy General II
"Extensive customization of templars through a large requisition tree, skill respecs, and equipment loadouts encourages creative squad builds."
-
Domination
Game with the same Domination vibe
-4"No evidence of player dominance over others; interactions are individual and cooperative social dynamics are minimal."
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
"No evidence of player dominance over others; interactions are single-player focused and cooperative social features are absent."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a sci-fi universe, escape real life, and enjoy a rich narrative and strategic gameplay."
Command & Conquer™ 3: Kane’s Wrath
"Players use the game as an immersive sci-fi tactical experience, escaping into a rich fictional universe with engaging story and lore."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
Sniper Ghost Warrior Contracts 2
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
-
Experimenting
Game with the same Experimenting vibe
4"Encouraged to try different builds, skill trees, and strategies; respec and replay missions for new tactics"
Warstone TD
"The large skill tree and ability to respec units between missions encourages experimentation with different builds and tactics."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of maps and tactical discovery, but missions are often repetitive with known objectives."
Blitzkrieg Anthology
"Missions feature some exploration of maps and discovery of secondary objectives, though within structured scenarios."
-
Expression
Game with the same Expression vibe
3"Customization of heroes, equipment, and army composition allows personal expression within gameplay."
Eador: Genesis
"Players can customize templar appearance, portraits, and gear, allowing personal expression within the tactical framework."
-
Fantasy
Game with the same Fantasy vibe
4"Set in the Warhammer 40K universe with sci-fi fantasy elements and immersive lore."
Space Hulk (Classic)
"Strongly set in a sci-fi fantasy universe inspired by Warhammer 40k with superhuman templars and alien enemies."
-
Fellowship
Game with the same Fellowship vibe
-4"The game is primarily a single-player experience with minimal social interaction beyond community forums."
Ale Abbey - Monastery Brewery Tycoon
"The game is single-player focused with minimal social interaction or community features beyond forums."
-
Growth
Game with the same Growth vibe
5"Character and squad progression through skill trees and equipment upgrades promote learning and development."
Mass Effect (2007)
"Character and squad progression through leveling, skill trees, and equipment upgrades provide strong learning and development."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires active attention and strategic input; no idle or passive gameplay mechanics."
Day D: Tower Rush
"Requires continuous player attention and tactical decision making; no idle or passive gameplay elements."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; interactions are limited to gameplay and minimal community."
Sipho
"No close social relationships or emotional sharing; interactions are limited to gameplay and community forums."
-
Leadership
Game with the same Leadership vibe
3"Players lead a squad of heroes and make strategic decisions, guiding team actions and positioning."
Capes
"Players lead and manage a squad of templars, making strategic and tactical decisions guiding their actions."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on acquiring new equipment, upgrading squads, and unlocking abilities."
MENACE
"Strong emphasis on accumulating experience, requisition points, new skills, and equipment to enhance squad power."
-
Relaxation
Game with the same Relaxation vibe
2"Gameplay can be tense and challenging but also rewarding and immersive, providing flow experiences."
Tennis Elbow 2013
"Gameplay can be tense and challenging but also rewarding and engaging, providing flow and satisfaction."
-
Sensation
Game with the same Sensation vibe
1"Minimalistic graphics and sounds provide moderate sensory stimulation without intense excitement."
Zup! S
"Functional graphics and sound provide adequate sensory feedback but lack high sensory stimulation or excitement."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
Horizon Forbidden West™ Complete Edition
"No social status or recognition systems; achievements and progression are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"The game includes a campaign with lore, character development, and narrative elements engaging players."
*NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION
"The game features a campaign with narrative elements and lore that enrich the tactical gameplay experience."
-
Strategy
Game with the same Strategy vibe
5"Strong emphasis on tactical planning, squad coordination, and problem solving in combat scenarios."
Tom Clancy's Rainbow Six® Vegas
"Deep tactical combat and squad customization require analytical thinking, planning, and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Tense battles and risk of permadeath create suspense and excitement."
Urtuk: The Desolation
"Tense combat situations and risk of permadeath create suspense and excitement during missions."
-
Value
Game with the same Value vibe
5"Players report excellent value for money with extensive content, frequent updates, and replayability."
Genome Guardian
"Players report excellent value for money with extensive content, replayability, and developer support."
-
Violence
Game with the same Violence vibe
4"Gameplay centers on combat, shooting, and destruction of alien enemies."
Greedland
"Gameplay centers on combat, killing alien enemies with various weapons and abilities."
-
Survival
Game with the same Survival vibe
4"Players must manage resources, avoid defeat, and strategically survive enemy threats."
The Great Villainess: Strategy of Lily
"Players must manage resources, heat, and tactical positioning to survive overwhelming enemy forces."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026