Eador. Imperium similar games & best alternatives
Eador. Imperium
2017
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Quick resume
Hire heroes, build an army, prevail in battles and try to keep your empire intact in the face of grave danger. Eador. Imperium is a new chapter in Eador series, known for its unique blend of grand strategy, turn-based tactics and RPG elements.
Global score
75/100
Genres
Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Deep and challenging strategic gameplay
- High replayability with multiple modes and scenarios
- Rich hero and unit customization
- Immersive fantasy setting
- Active developer support and updates
Cons
- Technical bugs and occasional crashes
- Slow pacing and some tedious moments
- Dated graphics and interface issues
- Limited multiplayer and social features
- Steep learning curve for new players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose heroes, items, upgrades, and strategies each run, with many modes and customization options."
Slice & Dice
"Players have freedom to choose heroes, units, buildings, and strategies with multiple branching options and customization."
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Competence
Game with the same Competence vibe
4"Game offers strategic depth and challenge requiring skillful planning, resource management, and tactical decisions."
Strategic Command: World War I
"Game offers deep strategic and tactical challenges, requiring skillful management and combat decisions."
-
Competition
Game with the same Competition vibe
-3"Focus is mainly on single-player campaign and cooperative multiplayer modes without ranked or leaderboard competition."
The Wizards - Dark Times: Brotherhood
"Focus is mainly on single-player campaigns and sandbox modes; limited multiplayer and no strong emphasis on ranked competition."
-
Continuation
Game with the same Continuation vibe
4"Highly replayable with scenarios, random maps, and sandbox modes encouraging long and habitual play sessions."
Tropico Reloaded
"High replayability with long sessions, multiple campaigns, scenarios, and sandbox mode encourage habitual play."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual play and decision-making; no cooperative multiplayer or teamwork."
Nowhere Prophet
"Gameplay centers on individual player progression and strategy; minimal cooperative multiplayer or teamwork elements."
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Creativity
Game with the same Creativity vibe
4"Players customize unit upgrades, skill loadouts, and army compositions, enabling creative strategic expression."
Mechabellum
"Players customize heroes, armies, and provinces with many building and unit choices, enabling creative strategies."
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Domination
Game with the same Domination vibe
-4"Interactions are mostly balanced and strategic rather than focused on exerting superiority or trash talk."
Disciples II: Rise of the Elves
"Interactions are mostly balanced and strategic rather than focused on exerting superiority or trash talk."
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Escapism
Game with the same Escapism vibe
4"Fantasy setting and immersive gameplay provide strong escape from real life"
Stronghold Legends: Steam Edition
"Fantasy setting and immersive gameplay provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and love for the genre and series."
Freedom Planet 2
"Players engage voluntarily out of intrinsic interest and love for the genre and series."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trial and error, learning mechanics through experimentation and adapting strategies."
Overland
"Many mechanics, units, and strategies encourage experimentation and trying new approaches."
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Exploration
Game with the same Exploration vibe
4"Exploration of maps, discovery of locations, and random events are core gameplay elements driving curiosity."
Expeditions: Conquistador
"Exploration of provinces, dungeons, and events is a core gameplay element driving curiosity."
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Expression
Game with the same Expression vibe
3"Customization of heroes, equipment, and army composition allows personal expression within gameplay."
Eador: Genesis
"Hero and army customization allows for personal expression within game constraints."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with magic, mythical lore, and imaginative environments."
Noita
"Strong fantasy elements with magic, mythical units, and imaginative lore."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social or community gameplay elements."
Tunguska: The Visitation - Final Cut
"Primarily a solo experience with limited social or community gameplay features."
-
Growth
Game with the same Growth vibe
5"Units and heroes level up, gain skills, and improve through experience and resource investment."
Fantasy General II
"Extensive hero and unit leveling, skill development, and strategic learning opportunities."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of turn-based strategy games."
Disciples Sacred Lands Gold
"Sedentary gameplay typical of turn-based strategy games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during turns and battles; not designed for background or idle play."
Hero's Hour
"Requires focused attention during turns and battles; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"Minimal social interaction or emotional connection; gameplay is focused on individual experience."
Primordialis
"Minimal social interaction or emotional connection beyond gameplay."
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Leadership
Game with the same Leadership vibe
3"Players lead armies and heroes, making strategic decisions and managing resources."
Heroes of Might & Magic V
"Players lead heroes and armies, making strategic decisions and managing resources."
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Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, leveling heroes, upgrading cities, and expanding influence."
Age of Wonders II: The Wizard's Throne
"Strong emphasis on accumulating items, upgrades, and building up provinces and heroes."
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Relaxation
Game with the same Relaxation vibe
3"Turn-based gameplay allows a relaxed pace, though some tension arises from strategic challenges."
Merge Maestro
"Slow-paced, turn-based gameplay offers a relaxed experience but with strategic tension."
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Sensation
Game with the same Sensation vibe
2"Enjoyable visuals and music enhance experience but focus is on strategic depth rather than sensory thrills."
Sid Meier's Civilization® V
"Visuals and music are pleasant but not highly stimulating; focus is on strategic depth."
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Status
Game with the same Status vibe
-4"Game focuses on personal story and achievement rather than social recognition or popularity."
Dinocop
"Game focuses on personal achievement rather than social recognition or popularity."
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Story
Game with the same Story vibe
3"Campaigns and lore provide narrative immersion, though many players focus on random maps and scenarios."
Age of Wonders III
"Campaigns and scenarios provide narrative immersion, though some players find it less developed."
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Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic planning and tactical problem solving."
Total War: WARHAMMER III
"Core gameplay revolves around deep strategic planning and tactical problem solving."
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Thrill
Game with the same Thrill vibe
2"Some suspense in battles and campaign challenges, but overall a measured experience."
Disciples III: Reincarnation
"Some suspense in battles and challenges, but overall a measured and thoughtful pace."
-
Value
Game with the same Value vibe
4"Considered good value for price with extensive content and replayability."
BattleBlock Theater®
"Considered good value for price with extensive content and replayability."
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Violence
Game with the same Violence vibe
3"Combat and destruction are core gameplay elements, balanced with constructive building and management."
Avorion
"Combat and destruction are part of gameplay but balanced with building and management."
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Survival
Game with the same Survival vibe
4"Players must manage resources and avoid defeat through careful defense and offensive maneuvers."
Commander: The Great War
"Players must manage resources and avoid defeat through careful strategic defense and offense."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Relaxation, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026