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Master of Magic similar games & best alternatives

Master of Magic

PC (Microsoft Windows), DOS • 2022

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Quick resume

Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?

Global score

71/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Faithful remake of classic
    • Deep strategic gameplay
    • High replayability and modding
    • Engaging fantasy theme
    • Improved graphics and ui

    Cons

    • Some bugs and ai weaknesses
    • Lack of multiplayer and cooperation
    • Slow pacing in late game
    • Limited diplomacy options
    • Price considered high by some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose races, spells, and strategies with many customization options and multiple versions/mods to select from."

      Capsule for Master of Magic Classic Master of Magic Classic

      "Players have freedom to choose wizards, spells, races, and strategies with many build options and modding support."

    • Competence

      Game with the same Competence vibe

      4

      "The game features challenging AI, tactical combat, unit veterancy, and resource management requiring skillful play."

      Capsule for Act of War: Direct Action Act of War: Direct Action

      "Game involves strategic depth, skillful management of units, spells, and resources, with challenging AI and tactical combat."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on single-player experience with no multiplayer or ranked modes; players compete against AI and personal challenges."

      Capsule for Children of Zodiarcs Children of Zodiarcs

      "Focus is mainly on single-player experience with AI opponents; multiplayer is absent and social competition is limited."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive gameplay with long sessions and the classic "just one more turn" feeling leading to habitual, extended play."

      Capsule for Sid Meier's Civilization® III Complete Sid Meier's Civilization® III Complete

      "Highly addictive 'just one more turn' gameplay with long sessions and replayability reported by many users."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "The game is primarily single-player with no multiplayer; cooperation is minimal or absent."

      Capsule for Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad

      "Game is primarily single-player with limited diplomacy and no multiplayer; cooperation is minimal or absent."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can customize characters, create spells, and mod the game extensively to alter content and appearance."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

      "Players can customize wizards, spells, heroes, and mod the game extensively, encouraging experimentation and creativity."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are mostly balanced with AI; no evidence of player trash talk or dominance over others"

      Capsule for Rise of Liberty Rise of Liberty

      "Interactions with AI are mostly balanced; no evidence of trash talk or player dominance mechanics."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a fantasy world, escaping real life through story and gameplay."

      Capsule for Final Fantasy III (3D Remake) Final Fantasy III (3D Remake)

      "Players use the game to immerse in a fantasy world and escape real life through deep strategic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or pressure."

      Capsule for Emily is Away <3 Emily is Away <3

      "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new spell combinations, races, and strategies; modding and multiple versions support experimentation."

      Capsule for Master of Magic Classic Master of Magic Classic

      "High replayability with many spellbooks, races, and modding options encourage trying new strategies and builds."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploring dungeons, towns, and wilderness areas is a core part of gameplay; discovery and mapping emphasized."

      Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

      "Exploring large maps, dungeons, and magical nodes is a core part of gameplay and player enjoyment."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through level creation and modding allows player self-expression."

      Capsule for Open Hexagon Open Hexagon

      "Customization of wizards, heroes, and modding allows for player self-expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magic, mythical creatures, and roleplaying elements central to the experience."

      Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

      "Strong fantasy theme with magic, mythical creatures, and wizard battles central to the experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily solo play with no multiplayer or community features."

      Capsule for Luxor Evolved Luxor Evolved

      "Minimal social interaction; mostly solo play with limited or no multiplayer or community integration."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn game mechanics, and improve strategies over many hours and repeated playthroughs."

      Capsule for Thea 2: The Shattering Thea 2: The Shattering

      "Players develop skills, learn game mechanics, and improve strategies over many hours of play."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions and no physical activity involved."

      Capsule for Path of Exile Path of Exile

      "Primarily sedentary gameplay with long sessions and no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and strategic decision-making; not suited for idle or background play."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Requires continuous attention and strategic decision making; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; primarily individual gameplay."

      Capsule for Jotunnslayer: Hordes of Hel Jotunnslayer: Hordes of Hel

      "No evidence of close social relationships or emotional sharing; mostly individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead empires and armies, making strategic decisions and guiding development."

      Capsule for ENDLESS™ Legend ENDLESS™ Legend

      "Players lead armies and manage empires, making strategic decisions and guiding their forces."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating spells, units, and upgrades; progression through research and conquest."

      Capsule for Master of Magic Classic Master of Magic Classic

      "Strong emphasis on accumulating spells, items, heroes, and upgrading units throughout the game."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though it involves strategic tension."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Some players find the game relaxing and immersive, though strategic challenges can create tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory style is distinctive and pleasant but not highly stimulating; focus is on strategic depth."

      Capsule for HELLCARD HELLCARD

      "Visual and auditory elements are improved but not highly stimulating; focus is on strategic depth."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and recognition exist but social status or popularity is not a major motivation."

      Capsule for Order of Battle: World War II Order of Battle: World War II

      "Achievements and recognition are limited; social status and popularity are not major motivators."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative elements with some lore and references, but gameplay is mostly context-free."

      Capsule for Tiny Rogues Tiny Rogues

      "Minimal narrative or story elements; gameplay is mostly context-free and strategy focused."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, resource management, and tactical combat."

      Capsule for Stronghold 2: Steam Edition Stronghold 2: Steam Edition

      "Core gameplay revolves around deep strategic planning, resource management, and tactical combat."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in battles and exploration, but overall controlled and predictable gameplay."

      Capsule for King's Bounty: The Legend King's Bounty: The Legend

      "Some suspense from battles and exploration, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      2

      "Players report good value especially on sale, with long playtime and replayability, though some feel price is high."

      Capsule for Digimon Survive Digimon Survive

      "Players report good value for time spent, especially with modding and replayability, though some find price high."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central to gameplay, with attacks, spells, and unit battles."

      Capsule for Shardbound: Forge Your Path, Master Your Strategy Shardbound: Forge Your Path, Master Your Strategy

      "Combat and destruction are central to gameplay, with battles and magical attacks common."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage threats, defend cities, and strategically survive enemy attacks."

      Capsule for Age of Wonders III Age of Wonders III

      "Players must manage threats, defend cities, and survive against enemy wizards and monsters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Exploration. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026