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Scythe: Digital Edition similar games & best alternatives

Scythe: Digital Edition

PC (Microsoft Windows), iOS, Mac • 2018

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Quick resume

Scythe transports you to an alternate reality in 1920s Europa, one ravaged by the First World War. Take up the role of leader by assuming command of one of 5 factions, and set out to conquer the coveted "Factory". Lead your mechs to war and your people to victory!

Global score

89/100

Genres

Strategy, Turn-based strategy (TBS), Card & Board Game

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    Pros

    • Faithful adaptation of the board game
    • High strategic depth and replayability
    • Good ai with adjustable difficulty
    • Online multiplayer and asynchronous play
    • Beautiful artwork and immersive music

    Cons

    • Steep learning curve and weak tutorial
    • Ui can be clunky and unintuitive
    • Ai can be predictable and not very challenging at highest levels
    • Some bugs and occasional glitches reported
    • Limited expansions and campaign content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose factions, leaders, and strategies with asymmetric gameplay and multiple viable paths to victory."

      Capsule for Nexus 5X Nexus 5X

      "Players have freedom to choose factions, mats, and strategies with complex decision-making and multiple paths to victory."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with a high skill ceiling, requiring strategic planning and mastery of mechanics; players receive clear feedback on performance."

      Capsule for SUPERHOT: MIND CONTROL DELETE SUPERHOT: MIND CONTROL DELETE

      "High skill ceiling with strategic planning, managing resources, and executing combos; AI difficulty levels provide challenge."

    • Competition

      Game with the same Competition vibe

      3

      "Includes ranked multiplayer, leaderboards, and AI battles; players compete against others and AI for position and championships."

      Capsule for F1® 25 F1® 25

      "Includes ranked multiplayer and online play with leaderboards; players compete against others and AI."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly replayable with randomized levels, unlockables, and secrets; players report long sessions and habitual play."

      Capsule for Tower of Guns Tower of Guns

      "Highly replayable with many faction/mat combos and expansions; players report long playtimes and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Focus is primarily on individual play and competing against others; limited evidence of cooperative gameplay."

      Capsule for Evolution Board Game Evolution Board Game

      "Focus is on individual strategy and competition; limited evidence of cooperative gameplay or teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize army colors and commanders, and experiment with different faction tactics, but base building and unit production follow set patterns."

      Capsule for Warhammer® 40,000: Dawn of War® - Dark Crusade Warhammer® 40,000: Dawn of War® - Dark Crusade

      "Customization of faction colors and board appearance; strategic experimentation encouraged but within predefined rules."

    • Domination

      Game with the same Domination vibe

      2

      "Players can exert control over sectors and fleets and dominate markets and enemies, but interactions are mostly balanced and AI-driven."

      Capsule for X3: Reunion X3: Reunion

      "Some players enjoy exerting control through combat and strategic dominance, but game balances combat with economy."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying immersive music and gameplay."

      Capsule for Cube Runner Cube Runner

      "Players use the game as a distraction and stress relief, enjoying immersive art and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

      Capsule for Monster Hunter: World Monster Hunter: World

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different factions, strategies, and mods, exploring new mechanics and playstyles."

      Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

      "Players try different factions, mats, and strategies; encouraged to explore combos and tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some discovery of different routes and cards, but mostly familiar board game environment."

      Capsule for THE GAME OF LIFE THE GAME OF LIFE

      "Some discovery through encounter cards and board exploration, but mostly familiar game board with known mechanics."

    • Expression

      Game with the same Expression vibe

      2

      "Cosmetic customization allows some self-expression, though limited to character skins and accessories."

      Capsule for Slapshot: Rebound Slapshot: Rebound

      "Allows cosmetic customization of pieces and boards, enabling some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in an alternate history steampunk world with some supernatural elements, blending imaginative fiction with realistic detective work."

      Capsule for Lamplight City Lamplight City

      "Set in an alternate 1920s with steampunk mechs and factions, providing imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Online multiplayer and community exist, but social interaction is limited; some players enjoy chatting with friends during play."

      Capsule for Star Realms Star Realms

      "Online multiplayer and community exist, but social interaction is limited; some players form groups for games."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex systems, improve skills, and develop strategies over time."

      Capsule for Carrier Command 2 Carrier Command 2

      "Players learn complex rules, improve strategy, and develop skills over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Cinderella Escape! R12 Cinderella Escape! R12

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; not suited for idle or background play."

      Capsule for Root Root

      "Requires focused attention and strategic thinking; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Minimal close social relationships; interactions are mostly surface-level or competitive."

      Capsule for 1v1.LOL - Battle Royale Game 1v1.LOL - Battle Royale Game

      "Limited close social relationships; interactions are mostly surface-level or competitive."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No explicit leadership roles; players act independently or competitively without formal group management."

      Capsule for Munchkin Digital Munchkin Digital

      "No explicit leadership roles; players act independently without managing groups."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate points, resources, and upgrades during matches to achieve victory."

      Capsule for Gremlins, Inc. Gremlins, Inc.

      "Players accumulate resources, upgrades, and stars to progress toward victory."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though strategic challenges can create tension."

      Capsule for Master of Magic Master of Magic

      "Some players find the game relaxing and immersive, though it involves strategic tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals and sound effects provide light sensory stimulation."

      Capsule for 100 Funny Cats 100 Funny Cats

      "Enjoyable visuals, music, and sound effects provide sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Online rankings and achievements offer recognition and social status."

      Capsule for Simply Chess Simply Chess

      "Online rankings and achievements provide recognition and social status."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements present but not a major focus; gameplay driven more than story."

      Capsule for Battle Talent Battle Talent

      "Some narrative elements through faction lore and encounters, but primarily strategy focused."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, resource management, and tactical decisions."

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      "Core gameplay revolves around deep strategic planning, resource management, and tactical decisions."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat tension and boss battles provide moments of suspense and excitement."

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      "Tension from combat and timing creates moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from replayability, multiplayer fun, and content volume, especially on sale."

      Capsule for Overcooked! 2 Overcooked! 2

      "Players perceive good value from replayability, digital convenience, and multiplayer options."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is minimal and tactical rather than focused on destruction."

      Capsule for Enigmoon Enigmoon

      "Combat exists but is not the main focus; more about strategic positioning than destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage resources and units to avoid defeat, but game is not highly punishing or survival-focused."

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      "Players manage threats and resources to avoid defeat, but game is balanced and not overly punishing."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Leadership, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026