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Gremlins, Inc. similar games & best alternatives

Gremlins, Inc.

PC (Microsoft Windows), Mac, Linux • 2016

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Quick resume

This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer, with ranks and ladders, team mode and spectator mode.

Global score

85/100

Genres

Indie, Strategy, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Deep strategic gameplay
    • Unique steampunk theme and art style
    • Active multiplayer community and tournaments
    • Regular free content updates
    • Fair dlc policy with cosmetic items only

    Cons

    • Small player base limits matchmaking at times
    • Long match durations can be frustrating
    • Single player ai can be overly aggressive
    • Only one main map available
    • Limited social interaction due to no chat

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over deck building, card selection, and tactical positioning decisions each turn."

      Capsule for Fights in Tight Spaces Fights in Tight Spaces

      "Players have significant control over their moves and card usage, making strategic decisions each turn."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful command input, strategic planning, and adaptation to unpredictable situations, rewarding mastery and learning."

      Capsule for Duskers Duskers

      "Game requires skillful planning, adapting to changing situations, and mastering character abilities."

    • Competition

      Game with the same Competition vibe

      5

      "Strong competitive multiplayer focus with ranked modes, leaderboards, and skill-based matches."

      Capsule for Tower Wars Tower Wars

      "Strong competitive multiplayer focus with ranked matches, tournaments, and direct player interaction."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in repeated sessions, often playing multiple matches per day; some mention habitual play and returning after work."

      Capsule for Zeal Zeal

      "Players often engage in multiple sessions and long matches, showing habitual and extended play."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some team modes and cooperative play exist, but most gameplay focuses on free-for-all or competitive matches."

      Capsule for UpGun UpGun

      "Mostly a free-for-all competitive game, but short-lived alliances and team modes exist."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create and customize decks, party builds, and tactical approaches with equipment and character choices."

      Capsule for Banners of Ruin Banners of Ruin

      "Players customize strategies and deck usage; some cosmetic customization available via DLC."

    • Domination

      Game with the same Domination vibe

      3

      "Players can sabotage or attack others in multiplayer, exerting control and superiority in matches."

      Capsule for Ben and Ed - Blood Party Ben and Ed - Blood Party

      "Players often sabotage and control others, exerting dominance through gameplay mechanics."

    • Escapism

      Game with the same Escapism vibe

      4

      "The immersive steampunk world, exploration, and engaging gameplay provide a strong escape from real life."

      Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

      "Provides immersive steampunk world and engaging gameplay that distracts from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

      Capsule for Electronic Super Joy Electronic Super Joy

      "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "High variability in cards and strategies encourages players to try new approaches and tactics."

      Capsule for Ark Nova Ark Nova

      "High variety of cards and characters encourage trying new tactics and adapting strategies."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited maps but players explore different strategies and character abilities."

      Capsule for Awesomenauts Awesomenauts

      "Single map but players explore different strategies and card interactions; limited physical exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some cosmetic DLCs allow players to customize character appearance, enabling limited self-expression."

      Capsule for DLC Quest DLC Quest

      "Cosmetic DLCs allow some avatar and visual expression; core game uses fixed art style."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Steampunk sci-fi fantasy setting with imaginative story and supernatural elements."

      Capsule for Vaporum Vaporum

      "Steampunk fantasy setting with imaginative characters and events beyond realistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community engagement and multiplayer features foster some social connection."

      Capsule for Hydroneer Hydroneer

      "Community engagement and multiplayer foster social connection, though gameplay is competitive."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics and improve strategic skills over time."

      Capsule for Through the Ages Through the Ages

      "Players learn complex mechanics, character abilities, and develop strategic thinking over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of digital board games, no physical activity involved."

      Capsule for Armello Armello

      "Sedentary gameplay typical of digital board games; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; short rounds discourage idle or background play."

      Capsule for Knightfall: A Daring Journey Knightfall: A Daring Journey

      "Requires focused attention during matches; slow turns and long games reduce idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction mostly via emotes; lack of team chat reduces emotional connection."

      Capsule for Art of War: Red Tides Art of War: Red Tides

      "Limited social interaction via preset emotes; no direct chat reduces emotional closeness."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some team modes allow leadership roles, but mostly individual-focused gameplay."

      Capsule for Quake III Arena Quake III Arena

      "Some roles and strategies involve guiding team play in team modes; mostly individual leadership."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, upgrades, and stars to progress toward victory."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Players accumulate points, resources, and upgrades during matches to achieve victory."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game can be frustrating and tense due to difficulty and trial-and-error, though some find it relaxing."

      Capsule for Chip's Challenge 1 Chip's Challenge 1

      "Game can be tense and frustrating due to sabotage and randomness, though some find it relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art, music, and thematic atmosphere provide sensory stimulation."

      Capsule for Nowhere Prophet Nowhere Prophet

      "Enjoyable art, music, and sound design provide sensory stimulation and thematic immersion."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes, leaderboards, and tournament play provide social recognition and status opportunities."

      Capsule for Mechabellum Mechabellum

      "Ranked play, leaderboards, and tournaments provide social recognition and status."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative elements through endings and flavor text, but no overarching plot."

      Capsule for Unfair Flips Unfair Flips

      "No overarching narrative, but flavor text and setting provide thematic context."

    • Strategy

      Game with the same Strategy vibe

      5

      "Deep strategic gameplay with complex decision making and planning"

      Capsule for ENDLESS™ Space 2 ENDLESS™ Space 2

      "Deep strategic gameplay with complex decision making and tactical planning."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players experience suspense, tension, and excitement from risky situations and near-death moments."

      Capsule for Spelunky 2 Spelunky 2

      "Unpredictable events and player interactions create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Large amount of content, replayability, and frequent updates provide good value for time and money."

      Capsule for Sword of the Stars: The Pit Sword of the Stars: The Pit

      "High replayability and free content updates provide good value for money and time."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay involves evading or being killed by hostile entities; combat is not emphasized but threat of violence is present."

      Capsule for The Classrooms The Classrooms

      "Gameplay involves sabotaging and attacking opponents, metaphorical combat and disruption."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid losing territory to survive and win."

      Capsule for Antihero Antihero

      "Players must avoid setbacks like jail and resource loss to survive and win."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Intimacy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026