Vaporum similar games & best alternatives
Vaporum
2017
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Quick resume
Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.
Global score
85/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Engaging tactical combat
- Atmospheric steampunk setting
- Challenging puzzles and secrets
- Meaningful character progression
- Good story and voice acting
Cons
- Some puzzles and secrets can be frustrating
- Combat can be punishing and grindy
- Limited enemy variety
- Dark visuals make secrets hard to find
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose weapons and skills tied to gear, mix and match builds, and explore different playstyles."
Gatewalkers (Alpha)
"Players can freely choose character build, weapons, gadgets, and playstyle with skill trees and equipment swaps."
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Competence
Game with the same Competence vibe
4"Combat is tactical and challenging, requiring strategic thinking and mastery; puzzles vary in difficulty and require problem solving."
The Bard's Tale IV: Director's Cut
"Combat is challenging and tactical with skill-based dodging and positioning; puzzles require problem solving and timing."
-
Competition
Game with the same Competition vibe
-4"Single-player experience focused on personal progression without competitive or ranked modes."
Steelrising
"Single player experience focused on personal progression without ranked or multiplayer competition."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions, multiple playthroughs, and engagement with secrets and upgrades encouraging habitual play."
Primal Planet
"Players report long play sessions, multiple playthroughs with different builds, and engagement with secrets and puzzles."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative elements."
Black Myth: Wukong
"Entirely single player with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players can customize builds extensively, experiment with weapons and upgrades, and explore hidden secrets and puzzles."
Void Sols
"Players customize builds, choose weapons and gadgets, and solve puzzles creatively; some secret discovery."
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Domination
Game with the same Domination vibe
-5"No social or multiplayer dominance; interactions are with environment and AI enemies only."
FROSTBITE: Deadly Climate
"No social or multiplayer dominance; player interacts only with environment and AI enemies."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric immersion and exploration provide an escape from reality."
Scanner Sombre
"Strong atmospheric immersion in a steampunk tower with story and exploration providing escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and nostalgia for classic RPGs; no obligation or external pressure noted."
Drova - Forsaken Kin
"Players engage voluntarily out of interest and nostalgia for dungeon crawlers; no obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different builds, skills, and playstyles; exploration and building encourage experimentation."
Enshrouded
"Players try different builds, weapons, gadgets, and puzzle solutions; game encourages experimentation."
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Exploration
Game with the same Exploration vibe
4"Levels contain many secrets and hidden areas; exploration is a core gameplay element."
DOOM + DOOM II
"Exploration of multiple levels, secrets, and hidden buttons is a key part of gameplay."
-
Expression
Game with the same Expression vibe
2"Character customization through equipment and skill choices allows some self-expression."
Ys SEVEN
"Character customization through equipment and skill choices allows some self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"Steampunk fantasy setting with imaginative characters and events beyond realistic scenarios."
Gremlins, Inc.
"Steampunk sci-fi fantasy setting with imaginative story and supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn combat mechanics, and improve gear; leveling and skill trees support personal growth."
Forge Quest
"Skill trees, leveling, and equipment upgrades provide meaningful player growth and development."
-
Health
Game with the same Health vibe
-4"Requires extended sedentary play with no physical activity or health-related features."
Exit the Gungeon
"Requires sedentary play; no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus due to challenging combat and puzzles; not a casual or background game."
Outlaws + A Handful of Missions (Classic, 1997)
"Requires constant attention and focus during combat and puzzles; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solo experience."
Shepherd of Light
"No social or emotional relationship building; solo experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics; single character control only."
Eschalon: Book I
"No leadership or group management; single character control only."
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Progression
Game with the same Progression vibe
4"Clear progression through skill trees, weapon upgrades, and story advancement."
The Darkest Tales
"Clear progression through levels, skill trees, equipment upgrades, and story advancement."
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Relaxation
Game with the same Relaxation vibe
1"Atmospheric and immersive but combat and exploration can be tense and challenging."
Gothic® 3
"Atmospheric and immersive but combat and puzzles can be tense and challenging."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through lighting effects, sound design, and music."
Alan Wake
"Strong sensory stimulation from detailed visuals, lighting, sound effects, and music."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; individual focus."
The Bloodline
"No social status or recognition systems; individual focus."
-
Story
Game with the same Story vibe
3"Narrative is present but light, delivered through environmental storytelling and audio logs; story motivates progression."
Vertigo Remastered
"Narrative delivered through voice acting, audio logs, and text; story motivates exploration."
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Strategy
Game with the same Strategy vibe
4"Combat and puzzle solving require planning and tactical thinking."
Labyronia RPG
"Combat and puzzles require tactical thinking, planning, and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Tense encounters and traps create suspense and excitement during exploration and combat."
Legend of Grimrock
"Combat encounters and traps provide suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report good value for money with many hours of gameplay and replayability."
Neon Chrome
"Players report good value for money with many hours of gameplay and replayability."
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Violence
Game with the same Violence vibe
4"Combat involves fighting and destroying enemies with various weapons and abilities."
StarCrawlers
"Combat involves attacking and defeating mechanical and biological enemies with weapons and gadgets."
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Survival
Game with the same Survival vibe
3"Players must avoid traps, manage health, and defeat enemies to survive and progress."
VR Dungeon Knight
"Players must avoid damage, manage resources, and survive enemy encounters and traps."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026