RAIDBORN similar games & best alternatives
RAIDBORN
2023
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Quick resume
RAIDBORN is an addicting fantasy action RPG with base building and procedural dungeons. Loot legendary treasures, upgrade your gear, level up your skills, and hurl yourself into intense combat.
Global score
77/100
Genres
Action, Adventure, Role-playing (RPG), Early Access, Indie
Similar games
Pros
- Engaging and visceral combat
- Addictive dungeon crawling loop
- Active and responsive developer
- Base building and crafting systems
- Smooth performance and immersive atmosphere
Cons
- Limited enemy and dungeon variety
- Repetitive quests and environments
- Lack of magic and deeper combat mechanics
- Minimal narrative and story depth
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose playstyle, approach combat and exploration in various ways, and experiment with items and companions."
Lucky Tower Ultimate
"Players have freedom to choose playstyle, builds, and approach to combat and exploration."
-
Competence
Game with the same Competence vibe
3"Combat requires timing, weapon management, and use of environment; some players find it satisfying and skill-based despite simple mechanics."
Butcher's Creek
"Combat requires skillful timing of attacks, parries, and stamina management; some players find it simple but satisfying."
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Competition
Game with the same Competition vibe
-4"Focus is on solo play and personal progression without competitive or ranked modes."
Castlevania Advance Collection
"Focus is on personal progression and dungeon crawling without competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay loops and long play sessions, with repeated runs and progression."
Forsaken Frontiers
"Players report addictive gameplay loops and long play sessions with repeated dungeon runs and base building."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no multiplayer or cooperative features."
Deconstruction Simulator
"Game is single-player focused with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
2"Character builds and equipment customization allow some creativity; however, dungeon layouts and encounters are procedurally generated with limited player modification."
Zorbus
"Base building and character respec allow some customization, but dungeon layouts and quests are procedurally generated with limited variety."
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Domination
Game with the same Domination vibe
-5"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
Dead Cells
"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive dungeon crawler to escape real life, with many noting it as a stress relief."
Torchlight
"Players use the game as a relaxing dungeon crawler to escape real life and enjoy immersive combat and exploration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try different characters, weapons, and builds to find preferred playstyle and tactics."
Wild Assault
"Players try different builds, weapons, and combat styles; some desire more enemy variety and mechanics."
-
Exploration
Game with the same Exploration vibe
3"Game encourages exploration of dungeons and hidden paths; some repetition but discovery is rewarded."
ATLYSS
"Exploration of dungeons and town with hidden loot and secrets is rewarded, though environments repeat."
-
Expression
Game with the same Expression vibe
1"Some character customization through builds and gear, but limited cosmetic or avatar personalization."
Dwarven Realms
"Some character build customization and base building, but limited avatar personalization or cosmetic modification."
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Fantasy
Game with the same Fantasy vibe
3"Fantasy setting with goblins, undead, and mythical elements, though gameplay is grounded in survival and management."
Stonehearth
"Fantasy setting with undead, goblins, and magic-like elements, though combat is grounded and lacks magic currently."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solo and independent."
Tainted Grail: Conquest
"No social or community features; gameplay is solo and independent."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn game systems, and progress through levels and crafting."
Once Human
"Players develop skills, knowledge, and character progression through leveling and crafting."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and exploration; not suited for passive or background play."
Stellar Blade™
"Requires focused attention during combat and exploration; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Undead Horde
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; gameplay is individual."
Zwei: The Arges Adventure
"No leadership or group management mechanics; gameplay is individual."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating experience, crafting better gear, and upgrading base facilities."
SKYHILL
"Strong emphasis on acquiring loot, upgrading gear, and building base facilities."
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Relaxation
Game with the same Relaxation vibe
3"Players find relaxing flow in exploration and music, though some combat tension exists."
3030 Deathwar Redux - A Space Odyssey
"Players find the combat and exploration loop engaging yet relaxing and flow-inducing."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable sound design, graphics, and satisfying combat feedback enhance sensory experience."
Tanks: The Crusades
"Visceral combat feedback, satisfying sound design, and immersive atmosphere provide sensory enjoyment."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Immortals of Aveum™
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
1"Minimal narrative with light story elements; focus is on gameplay rather than deep plot immersion."
Astronarch
"Minimal narrative with light story elements; focus is on gameplay rather than deep plot."
-
Strategy
Game with the same Strategy vibe
2"Combat and character builds require some planning and tactical thinking, though simplified."
Xuan-Yuan Sword: The Gate of Firmament
"Combat and build choices require some tactical thinking, though enemy AI is basic and combat is straightforward."
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Thrill
Game with the same Thrill vibe
2"Combat encounters provide some suspense and challenge, especially on higher difficulties."
Quest for the Golden Candelabra
"Combat encounters provide some tension and challenge, especially at higher difficulty, but overall controlled experience."
-
Value
Game with the same Value vibe
2"Players feel the game offers good value for time spent, especially with ongoing updates and improvements."
The Executive - Movie Industry Tycoon
"Players feel the game offers good value for time spent, especially given ongoing updates and content additions."
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Violence
Game with the same Violence vibe
3"Combat involves melee and ranged attacks against enemies, with satisfying destruction and effects."
Flintlock: The Siege of Dawn
"Combat involves melee and ranged attacks with visceral impact and enemy destruction."
-
Survival
Game with the same Survival vibe
2"Players manage health, stamina, and resources to survive combat challenges."
Apotheon
"Players manage health, stamina, and resources to survive combat encounters and dungeon hazards."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Value, Story, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026