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Tanks: The Crusades

PC (Microsoft Windows), Mac • 2021

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Quick resume

A top-down shooter with tanks that have various assorted abilities, with support for multiplayer and a level editor.

Global score

94/100

Genres

Action, Casual, Indie, Strategy, Free To Play

Similar games

    Pros

    • Free to play
    • Extensive level and tank editors
    • Multiplayer with cooperative and versus modes
    • High replayability with random levels
    • Nostalgic and accessible gameplay

    Cons

    • Some multiplayer lag and connectivity issues
    • Occasional bugs and level design flaws
    • Steep difficulty spikes in crusades
    • Limited narrative or story depth
    • No official workshop or easy content sharing yet

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, build, craft, and choose play styles including solo or multiplayer worlds with customizable settings."

      Capsule for Creativerse Creativerse

      "Players have freedom to create custom levels, tanks, and crusades, and can choose to play solo or multiplayer with custom settings."

    • Competence

      Game with the same Competence vibe

      3

      "Game is easy to learn but hard to master with skill-based combat mechanics and progression rewarding player skill."

      Capsule for Gladio and Glory Gladio and Glory

      "Game is easy to learn but hard to master with increasing difficulty in crusades and skill-based tank combat."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer modes and leaderboards, but many players focus on single-player or casual play."

      Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

      "Includes multiplayer versus modes and leaderboards, but many players also enjoy casual or cooperative play."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with many levels, modifiers, endless mode, and map editor encourage long-term engagement."

      Capsule for Dungeon Warfare Dungeon Warfare

      "High replayability with infinite random levels, level editor, and multiplayer encourages long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports team modes and cooperative play with friends, encouraging teamwork and shared objectives."

      Capsule for DEPLOYMENT DEPLOYMENT

      "Supports cooperative multiplayer crusades and team play, fostering teamwork among friends."

    • Creativity

      Game with the same Creativity vibe

      5

      "Includes a powerful level editor allowing players to create and share custom levels, fostering creativity."

      Capsule for SuperTux SuperTux

      "Extensive level and tank editors allow players to create and customize content extensively."

    • Domination

      Game with the same Domination vibe

      -1

      "Multiplayer includes competitive modes but community sentiment and gameplay focus more on equal participation and fun."

      Capsule for Duke Nukem 3D: 20th Anniversary World Tour Duke Nukem 3D: 20th Anniversary World Tour

      "Some competitive multiplayer exists but community emphasis is more on fun and cooperation than domination."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use game as a challenging distraction and stress relief; some mention nostalgia and immersion."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Players report immersion and nostalgia, using the game as a fun distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, no evidence of obligation or pressure."

      Capsule for SOVL: Fantasy Warfare SOVL: Fantasy Warfare

      "Players engage voluntarily out of personal interest and nostalgia, no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with various weapons, gadgets, and tactics, and create custom content, showing exploration of game mechanics."

      Capsule for Sword With Sauce Sword With Sauce

      "Players experiment with custom tanks, levels, and game mechanics extensively."

    • Exploration

      Game with the same Exploration vibe

      2

      "Randomly generated rooms and biomes encourage some discovery, though some players note limited enemy and boss variety."

      Capsule for AK-xolotl: Together AK-xolotl: Together

      "Randomly generated levels and new enemy tank types encourage discovery within gameplay."

    • Expression

      Game with the same Expression vibe

      4

      "Players customize tanks extensively, including decals and camo, expressing personal style and creativity."

      Capsule for Sprocket Sprocket

      "Customization of tanks and levels allows for personal expression and creativity."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game is based on real-world conflict with some arcade elements and humor, blending realism with light fantasy."

      Capsule for Death From Above: A Ukrainian Drone Warstory Death From Above: A Ukrainian Drone Warstory

      "Game is a stylized tank combat simulation with some imaginative enemy types, but grounded in arcade realism."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer interactions foster social connection and shared experiences."

      Capsule for Slackers - Carts of Glory Slackers - Carts of Glory

      "Community and multiplayer features foster social interaction and shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in tank operation, teamwork, and tactics; the game encourages learning and mastery."

      Capsule for Steel Crew Steel Crew

      "Players develop skills to master levels and learn new tank mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and skillful play; not suited for passive or background play."

      Capsule for Renfield: Bring Your Own Blood Renfield: Bring Your Own Blood

      "Requires active attention and skillful play; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction with friends in multiplayer, but limited evidence of deep emotional connections."

      Capsule for Finnish Cottage Simulator Finnish Cottage Simulator

      "Some social interaction with friends in multiplayer, but limited evidence of deep emotional connections."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Weapon upgrades, unlockables, and difficulty-based progression provide a sense of advancement."

      Capsule for Trepang2 Trepang2

      "Progression through crusades, item shops, and tank upgrades provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow, providing enjoyable tension release."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Game balances challenge and fun, providing flow and tension release for many players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and satisfying combat feedback provide sensory stimulation."

      Capsule for Wildgate Wildgate

      "Enjoyable sound design, graphics, and satisfying combat feedback enhance sensory experience."

    • Status

      Game with the same Status vibe

      1

      "Some recognition via multiplayer and community, but limited emphasis on social status."

      Capsule for Lux Delux Lux Delux

      "Some multiplayer recognition possible, but mostly a casual community without strong emphasis on status."

    • Story

      Game with the same Story vibe

      -4

      "Minimal story or narrative; gameplay is context-free arcade style."

      Capsule for Project Starship Project Starship

      "Minimal narrative; gameplay focuses on arcade-style battles and user-generated content."

    • Strategy

      Game with the same Strategy vibe

      3

      "Tactical combat and build optimization require planning and problem solving."

      Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

      "Tactical combat and level design require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat tension and difficulty spikes create suspense and excitement."

      Capsule for Going Under Going Under

      "Combat and difficulty spikes provide suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Free game with high-quality visuals and content offers excellent value for time invested."

      Capsule for LAY LAY

      "Free game with extensive content and customization offers excellent value for time and money."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves destruction of enemy tanks and use of a powerful weapon at the cost of sacrificing characters."

      Capsule for Fuga: Melodies of Steel Fuga: Melodies of Steel

      "Combat involves shooting and destroying enemy tanks, with satisfying destruction effects."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage resources to survive increasingly difficult levels."

      Capsule for Sky Force Reloaded Sky Force Reloaded

      "Players must avoid damage and manage resources to survive increasingly difficult levels."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Leadership, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026