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Going Under similar games & best alternatives

Going Under

PC (Microsoft Windows) • 2020

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Quick resume

Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.

Global score

90/100

Genres

Action, Indie

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    Pros

    • Unique corporate satire and humor
    • Engaging and varied combat mechanics
    • Vibrant art style and soundtrack
    • Meaningful character interactions
    • Accessible difficulty options

    Cons

    • Difficulty spikes can be frustrating
    • Some repetition in dungeon design
    • Combat can feel clunky or unfair at times
    • Limited room variety
    • Lack of multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, upgrade paths, and combat strategies; game encourages mastering mechanics and personal playstyle."

      Capsule for DOOM Eternal DOOM Eternal

      "Players have freedom to choose weapons, skills, and playstyles; combat encourages improvisation and adaptation."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful dodging and strategy; character progression and skill choices impact effectiveness; some difficulty spikes noted."

      Capsule for Divinity II: Developer's Cut Divinity II: Developer's Cut

      "Challenging combat with skillful dodging and weapon management; some difficulty spikes noted."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on story and personal progression rather than competing against others; no mention of PvP or leaderboards."

      Capsule for Persona® 5 Strikers Persona® 5 Strikers

      "Focus is on personal progression and story rather than competing against others; no mention of PvP or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report addictive gameplay loop and desire to keep playing despite some grind and difficulty spikes."

      Capsule for Hell Clock Hell Clock

      "Players report addictive gameplay loop and desire to keep playing despite difficulty; some frustration with difficulty spikes."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience with no multiplayer or cooperative elements mentioned."

      Capsule for Chantelise - A Tale of Two Sisters Chantelise - A Tale of Two Sisters

      "Single-player experience focused on individual dungeon runs; no cooperative multiplayer elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong creative elements in dungeon design, minion customization, modding support, and tactical combat strategies."

      Capsule for KeeperRL KeeperRL

      "High creativity in weapon use (improvised weapons), skill combinations, and thematic dungeon design."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over others; interactions are solo and non-authoritative."

      Capsule for Slavistan Slavistan

      "No evidence of exerting control over others; interactions are collaborative or solo."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides immersive fantasy storytelling and a relaxing tabletop RPG atmosphere for escapism."

      Capsule for Voice of Cards: The Isle Dragon Roars Voice of Cards: The Isle Dragon Roars

      "Strong escapism through immersive satire of corporate culture and engaging dungeon crawling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

      Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Procedural generation and multiple modes encourage trying new strategies and exploring game mechanics."

      Capsule for Really Big Sky Really Big Sky

      "Encourages trying new weapons, skills, and strategies each run; procedural generation supports exploration."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated dungeon rooms and random events encourage discovery, though some repetition noted."

      Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

      "Procedurally generated dungeons and varied rooms encourage discovery, though some repetition noted."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through weapons, gear, and skill trees allows personal expression within gameplay."

      Capsule for Door Kickers: Action Squad Door Kickers: Action Squad

      "Character interactions and story provide some expression; customization mainly through skills and weapons."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fantasy setting with goblins, undead, and mythical elements, though gameplay is grounded in survival and management."

      Capsule for Stonehearth Stonehearth

      "Fantasy elements include monsters and roguelike dungeons, but grounded in satirical modern corporate setting."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Players feel part of a community through NPC relationships, though no multiplayer social features."

      Capsule for Little Rocket Lab Little Rocket Lab

      "Strong community appreciation mentioned; in-game NPC relationships add social flavor but no multiplayer."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop combat skills, unlock abilities, and progress through story and side quests, gaining knowledge and mastery."

      Capsule for Judgment Judgment

      "Players learn combat mechanics and develop mastery; progression through skills and mentor quests."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; sedentary gaming experience."

      Capsule for Valkyria Chronicles™ Valkyria Chronicles™

      "No physical activity or health-related gameplay; sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and engagement; not a casual or background game."

      Capsule for Grounded Grounded

      "Requires focused attention and active engagement; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional story and character interactions foster some emotional connection, but no close social relationships."

      Capsule for Fruitbus Fruitbus

      "Emotional connection to characters and story; no evidence of close social relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; player acts independently."

      Capsule for The Magic Circle The Magic Circle

      "No leadership roles or managing others; player acts independently."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, unlocking abilities, and acquiring items and upgrades."

      Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

      "Strong progression through unlocking skills, mentor perks, and upgrading abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and enjoyment; others note tension from difficulty spikes and long runs."

      Capsule for Gatekeeper Gatekeeper

      "Some players find comfort and flow; others note tension from difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, energetic soundtrack, and satisfying combat provide sensory stimulation."

      Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

      "Vibrant visuals, catchy soundtrack, and satisfying combat provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus on personal achievement."

      Capsule for Cave Story+ Cave Story+

      "No social status or recognition systems; focus on personal achievement."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with character development, humor, and plot progression integrated into gameplay."

      Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

      "Engaging narrative with satire, character development, and humor integrated into gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and build choices require tactical thinking and planning; some randomness limits full strategic control."

      Capsule for Source of Madness Source of Madness

      "Combat and skill choices require planning and adaptation; some randomness affects strategy."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and difficulty spikes provide suspense and excitement."

      Capsule for Tanks: The Crusades Tanks: The Crusades

      "Combat tension and difficulty spikes create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time and money with a complete game experience and replayability."

      Capsule for Darksiders™ Darksiders™

      "Players report good value for money and time; enjoyable experience with replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating monsters and traps; violence is cartoonish and fantasy-themed."

      Capsule for Dark Quest 2 Dark Quest 2

      "Combat involves defeating monsters with improvised weapons; cartoonish violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources to complete dungeons successfully."

      Capsule for Fellowship Fellowship

      "Players must avoid failure and manage resources to progress through dungeons."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026