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Fellowship similar games & best alternatives

Fellowship

PC (Microsoft Windows) • 2025

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Quick resume

FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.

Global score

75/100

Genres

Role-playing (RPG), Early Access

Similar games

    Pros

    • Addictive dungeon-focused gameplay
    • Strong cooperative multiplayer experience
    • Good progression and character build depth
    • Respectful of player time with short runs
    • Active developer support and community engagement

    Cons

    • Toxicity and leavers in solo queue
    • Limited class variety and content in early access
    • No penalty system for leaving dungeons
    • Queue times can be long for some roles
    • Minimal narrative and world exploration

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize characters, choose party members, and decide on skill combos and equipment, but follow a mostly linear story and dungeon progression."

      Capsule for Hyperdimension Neptunia Re;Birth1 Hyperdimension Neptunia Re;Birth1

      "Players choose from preset heroes with fixed abilities but can customize talents, gear, and playstyles within dungeons."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with challenging combat, boss fights, and mechanics like jumping and stomping that reward mastery."

      Capsule for Voidigo Voidigo

      "High skill ceiling with challenging dungeon mechanics, boss fights, and progression through timed runs."

    • Competition

      Game with the same Competition vibe

      3

      "Leaderboards and timed runs encourage comparison; multiplayer modes include competitive elements."

      Capsule for STRIDE STRIDE

      "Timed dungeon runs and dungeon rating create competitive pressure and ranking, though mostly cooperative."

    • Continuation

      Game with the same Continuation vibe

      4

      "Addictive gameplay loop encourages repeated play and long sessions to improve times and skills."

      Capsule for Trackmania Trackmania

      "Addictive gameplay loop with players investing many hours and returning frequently to improve."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around 4-player cooperative teamwork, requiring communication, coordination, and mutual support to succeed."

      Capsule for Warhammer: Vermintide 2 Warhammer: Vermintide 2

      "Core gameplay revolves around 4-player dungeon groups requiring teamwork and coordination."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization through equipment and character upgrades, but limited character variety and repetitive level design reduce creative expression."

      Capsule for Viking Squad Viking Squad

      "Limited character customization but some build and gear customization allow minor creative expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Players tend to cooperate equally; no strong evidence of domination or power imposition."

      Capsule for Tom Clancy's Ghost Recon® Wildlands Tom Clancy's Ghost Recon® Wildlands

      "Players mostly participate equally in groups; tanks may lead pulls but no strong domination reported."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a distraction and stress relief, enjoying its unique world, story, and atmosphere distinct from other MMOs."

      Capsule for Allods Online Allods Online

      "Players use the game as a focused escape from MMO grind and real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different team setups, equipment, and strategies to optimize dungeon runs."

      Capsule for Soda Dungeon Soda Dungeon

      "Players try different heroes, builds, and strategies to optimize dungeon runs."

    • Exploration

      Game with the same Exploration vibe

      2

      "Open world with some instanced dungeons; limited map but exploration and discovery present."

      Capsule for Dreadmyst Dreadmyst

      "Dungeons offer some variety and discovery but no open world or large exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Basic cosmetic customization available; no deep avatar or environment personalization."

      Capsule for Drift Legends 2 Drift Legends 2

      "Some cosmetic options and UI customization but no deep avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fantasy setting with heroes, spells, and monsters, though narrative and story elements are minimal or absent."

      Capsule for Slice & Dice Slice & Dice

      "Fantasy setting with heroic classes, boss fights, and lore flavor, though no deep story."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and team identity important; players form groups and communicate closely."

      Capsule for Day of Infamy Day of Infamy

      "Strong sense of community and group identity among players who team up regularly."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and improve over time."

      Capsule for SpeedRunners SpeedRunners

      "Players develop skills, learn mechanics, and improve gear and talents over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming with no physical activity involved."

      Capsule for Red Faction Guerrilla Steam Edition Red Faction Guerrilla Steam Edition

      "Typical sedentary gaming with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not suited for casual or background play."

      Capsule for Hell Clock Hell Clock

      "Requires focused attention during runs; not suited for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and cooperation with friends, but limited emotional depth or close relationships."

      Capsule for Storebound Storebound

      "Some social interaction and cooperation, but limited emotional sharing or close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in squads to coordinate strategies, but overall leadership is shared and situational."

      Capsule for Farlight 84 Farlight 84

      "Tanks often lead pulls and coordinate group strategy, but leadership is shared."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with gear upgrades, loot, and character development."

      Capsule for QuiVr QuiVr

      "Strong progression system with gear upgrades, talents, and dungeon rating advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Gameplay can be tense due to survival and combat, but also has casual moments."

      Capsule for Madness Cubed Madness Cubed

      "Gameplay can be tense due to timers and challenge, though some find it cathartic."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging visual and auditory feedback with satisfying combat effects and animations."

      Capsule for Flamebreak Flamebreak

      "Engaging visual and auditory feedback with satisfying combat effects."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards offer some recognition, but social status is limited due to the game's niche and solo nature."

      Capsule for Razortron 2000 Razortron 2000

      "Dungeon rating and leaderboards provide recognition, though social status is limited."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative focus; gameplay centers on dungeon crawling and combat rather than story immersion."

      Capsule for Hammerwatch Hammerwatch

      "Minimal narrative focus; gameplay centers on dungeons without deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, team coordination, and strategic use of abilities and items."

      Capsule for White Noise 2 White Noise 2

      "Requires tactical planning, boss mechanics understanding, and team coordination."

    • Thrill

      Game with the same Thrill vibe

      3

      "Timed runs, boss fights, and difficulty spikes provide moments of suspense and excitement."

      Capsule for Turnip Boy Robs a Bank Turnip Boy Robs a Bank

      "Timed runs and challenging encounters create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel they get good entertainment value for the price and time invested."

      Capsule for DOG WITCH DOG WITCH

      "Players feel they get good entertainment value and progression for their time and money."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against monsters and enemies is central, with frequent destruction and violent encounters."

      Capsule for The Red Solstice The Red Solstice

      "Combat and defeating monsters is central, with satisfying destruction and abilities."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources to progress through dungeons."

      Capsule for Going Under Going Under

      "Players must avoid failure and manage resources to complete dungeons successfully."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026