Fellowship similar games & best alternatives
Fellowship
2025
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Quick resume
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.
Global score
75/100
Genres
Role-playing (RPG), Early Access
Similar games
Pros
- Addictive dungeon-focused gameplay
- Strong cooperative multiplayer experience
- Good progression and character build depth
- Respectful of player time with short runs
- Active developer support and community engagement
Cons
- Toxicity and leavers in solo queue
- Limited class variety and content in early access
- No penalty system for leaving dungeons
- Queue times can be long for some roles
- Minimal narrative and world exploration
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can customize characters, choose party members, and decide on skill combos and equipment, but follow a mostly linear story and dungeon progression."
Hyperdimension Neptunia Re;Birth1
"Players choose from preset heroes with fixed abilities but can customize talents, gear, and playstyles within dungeons."
-
Competence
Game with the same Competence vibe
4"High skill ceiling with challenging combat, boss fights, and mechanics like jumping and stomping that reward mastery."
Voidigo
"High skill ceiling with challenging dungeon mechanics, boss fights, and progression through timed runs."
-
Competition
Game with the same Competition vibe
3"Leaderboards and timed runs encourage comparison; multiplayer modes include competitive elements."
STRIDE
"Timed dungeon runs and dungeon rating create competitive pressure and ranking, though mostly cooperative."
-
Continuation
Game with the same Continuation vibe
4"Addictive gameplay loop encourages repeated play and long sessions to improve times and skills."
Trackmania
"Addictive gameplay loop with players investing many hours and returning frequently to improve."
-
Cooperation
Game with the same Cooperation vibe
5"Core gameplay revolves around 4-player cooperative teamwork, requiring communication, coordination, and mutual support to succeed."
Warhammer: Vermintide 2
"Core gameplay revolves around 4-player dungeon groups requiring teamwork and coordination."
-
Creativity
Game with the same Creativity vibe
1"Some customization through equipment and character upgrades, but limited character variety and repetitive level design reduce creative expression."
Viking Squad
"Limited character customization but some build and gear customization allow minor creative expression."
-
Domination
Game with the same Domination vibe
-3"Players tend to cooperate equally; no strong evidence of domination or power imposition."
Tom Clancy's Ghost Recon® Wildlands
"Players mostly participate equally in groups; tanks may lead pulls but no strong domination reported."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a distraction and stress relief, enjoying its unique world, story, and atmosphere distinct from other MMOs."
Allods Online
"Players use the game as a focused escape from MMO grind and real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different team setups, equipment, and strategies to optimize dungeon runs."
Soda Dungeon
"Players try different heroes, builds, and strategies to optimize dungeon runs."
-
Exploration
Game with the same Exploration vibe
2"Open world with some instanced dungeons; limited map but exploration and discovery present."
Dreadmyst
"Dungeons offer some variety and discovery but no open world or large exploration."
-
Expression
Game with the same Expression vibe
1"Basic cosmetic customization available; no deep avatar or environment personalization."
Drift Legends 2
"Some cosmetic options and UI customization but no deep avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Fantasy setting with heroes, spells, and monsters, though narrative and story elements are minimal or absent."
Slice & Dice
"Fantasy setting with heroic classes, boss fights, and lore flavor, though no deep story."
-
Fellowship
Game with the same Fellowship vibe
4"Community and team identity important; players form groups and communicate closely."
Day of Infamy
"Strong sense of community and group identity among players who team up regularly."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn mechanics, and improve over time."
SpeedRunners
"Players develop skills, learn mechanics, and improve gear and talents over time."
-
Health
Game with the same Health vibe
-4"Typical sedentary gaming with no physical activity involved."
Red Faction Guerrilla Steam Edition
"Typical sedentary gaming with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during runs; not suited for casual or background play."
Hell Clock
"Requires focused attention during runs; not suited for casual background play."
-
Intimacy
Game with the same Intimacy vibe
2"Some social interaction and cooperation with friends, but limited emotional depth or close relationships."
Storebound
"Some social interaction and cooperation, but limited emotional sharing or close relationships."
-
Leadership
Game with the same Leadership vibe
2"Some players take leadership roles in squads to coordinate strategies, but overall leadership is shared and situational."
Farlight 84
"Tanks often lead pulls and coordinate group strategy, but leadership is shared."
-
Progression
Game with the same Progression vibe
5"Strong progression system with gear upgrades, loot, and character development."
QuiVr
"Strong progression system with gear upgrades, talents, and dungeon rating advancement."
-
Relaxation
Game with the same Relaxation vibe
-1"Gameplay can be tense due to survival and combat, but also has casual moments."
Madness Cubed
"Gameplay can be tense due to timers and challenge, though some find it cathartic."
-
Sensation
Game with the same Sensation vibe
3"Engaging visual and auditory feedback with satisfying combat effects and animations."
Flamebreak
"Engaging visual and auditory feedback with satisfying combat effects."
-
Status
Game with the same Status vibe
2"Leaderboards offer some recognition, but social status is limited due to the game's niche and solo nature."
Razortron 2000
"Dungeon rating and leaderboards provide recognition, though social status is limited."
-
Story
Game with the same Story vibe
-2"Minimal narrative focus; gameplay centers on dungeon crawling and combat rather than story immersion."
Hammerwatch
"Minimal narrative focus; gameplay centers on dungeons without deep story immersion."
-
Strategy
Game with the same Strategy vibe
4"Requires tactical planning, team coordination, and strategic use of abilities and items."
White Noise 2
"Requires tactical planning, boss mechanics understanding, and team coordination."
-
Thrill
Game with the same Thrill vibe
3"Timed runs, boss fights, and difficulty spikes provide moments of suspense and excitement."
Turnip Boy Robs a Bank
"Timed runs and challenging encounters create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players feel they get good entertainment value for the price and time invested."
DOG WITCH
"Players feel they get good entertainment value and progression for their time and money."
-
Violence
Game with the same Violence vibe
4"Combat against monsters and enemies is central, with frequent destruction and violent encounters."
The Red Solstice
"Combat and defeating monsters is central, with satisfying destruction and abilities."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure and manage resources to progress through dungeons."
Going Under
"Players must avoid failure and manage resources to complete dungeons successfully."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026