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Gangs of Space similar games & best alternatives

Gangs of Space

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Gangs of Space is a massively-multiplayer Rogue Shmup where Gangs of players compete for the conquest of the galaxy.

Global score

76/100

Genres

Action, Free To Play, Indie, Massively Multiplayer, Role-playing (RPG), Early Access

Similar games

    Pros

    • Addictive bullet hell gameplay
    • Strong cooperative gang system
    • Skill-based progression and builds
    • Active and engaged developers
    • Free to play with fair monetization

    Cons

    • Limited content and ship variety
    • Steep learning curve for beginners
    • Permadeath can be frustrating
    • Repetitive gameplay over time
    • Small player base and server issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to customize and build their own ships with many parts and abilities, allowing personal playstyle and strategic choices."

      Capsule for Sector Six Sector Six

      "Players choose ships, upgrades, and play styles freely with multiple build options and strategic choices."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a challenging bullet hell experience with skill-based dodging and strategic use of limited resources, rewarding player mastery."

      Capsule for Supercharged Robot VULKAISER Supercharged Robot VULKAISER

      "Game involves skillful dodging in bullet hell, strategic leveling, and overcoming challenging bosses."

    • Competition

      Game with the same Competition vibe

      3

      "Includes online ranked ladder matches and multiplayer modes encouraging competition, though many play casually."

      Capsule for DJMAX RESPECT V DJMAX RESPECT V

      "Includes ladders, gang rankings, and competitive conquest of sectors, but also supports casual play."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay and long playtimes, with some grinding and repeated playthroughs."

      Capsule for Prison Escape Simulator: Dig Out Prison Escape Simulator: Dig Out

      "Many players report addictive gameplay and long sessions despite grind and permadeath."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on social interaction, team modes, couples, families (guilds), and cooperative gameplay."

      Capsule for LoveBeat LoveBeat

      "Strong emphasis on gang play, teamwork to capture sectors, and cooperative boss fights."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize ships with weapons and artifacts, experimenting with builds, but within predefined systems and limited map variety."

      Capsule for Astroflux Astroflux

      "Customization through ship builds and upgrades, but limited ship classes and predefined mechanics."

    • Domination

      Game with the same Domination vibe

      1

      "Some competitive multiplayer aspects involve dominance, but overall interactions emphasize balanced and respectful play."

      Capsule for Out of the Park Baseball 26 Out of the Park Baseball 26

      "Some competitive dominance via gang rankings but generally cooperative and respectful interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, immersing in bullet hell action."

      Capsule for Phoenix Force Phoenix Force

      "Players use the game as a stress relief and immersive distraction with engaging bullet hell action."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for The Guild II - Pirates of the European Seas The Guild II - Pirates of the European Seas

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with ship builds, boost strategies, and track approaches to improve performance."

      Capsule for Redout 2 Redout 2

      "Players experiment with different ship builds, upgrades, and strategies to optimize play."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of different maps and areas, but limited number of maps and some repetition noted."

      Capsule for First Class Trouble First Class Trouble

      "Exploration of sectors and zones with some discovery elements, though maps are known and repeated."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through ship selection and equipment, but limited cosmetic or avatar personalization."

      Capsule for For The Warp For The Warp

      "Some avatar/ship customization with skins and upgrades, but limited visual personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi space universe with fictional ships and space combat."

      Capsule for Sirius Sirius

      "Set in a sci-fi space universe with imaginative ships and bullet hell combat."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and clan systems foster social connection and group identity."

      Capsule for Warframe Warframe

      "Strong community and gang system fostering social bonds and group identity."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge, and character progression through leveling, crafting, and base building."

      Capsule for Night of the Dead Night of the Dead

      "Players develop skills, knowledge, and ship builds through leveling and experience."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus due to bullet hell mechanics and permadeath risks."

      Capsule for Realm of the Mad God Exalt Realm of the Mad God Exalt

      "Requires focused attention due to bullet hell mechanics and permadeath risk."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendships form within clans and community, though not deeply intimate."

      Capsule for Idle Clans Idle Clans

      "Some social interaction and friendships form within gangs, though not deeply intimate."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead gangs or groups, but leadership is not a dominant feature."

      Capsule for BROKE PROTOCOL BROKE PROTOCOL

      "Gang leaders and coordination exist but overall leadership roles are limited."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking ships, upgrading weapons, and accumulating resources."

      Capsule for Battlevoid: Harbinger Battlevoid: Harbinger

      "Strong progression through leveling ships, unlocking upgrades, and collecting loot."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging with frequent threats and survival pressure."

      Capsule for MISERY MISERY

      "Gameplay is tense and challenging with permadeath and bullet hell pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful bullet hell combat and music provide sensory stimulation and excitement."

      Capsule for The Last Federation The Last Federation

      "Visually stimulating bullet hell action with exciting combat and sound design."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards provide some recognition but limited social status impact."

      Capsule for Pinball FX Classic VR Pinball FX Classic VR

      "Recognition through leaderboards and gang rankings, though limited wider social status."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative focus; gameplay centers on survival and combat rather than plot."

      Capsule for Dead Grid Dead Grid

      "Minimal narrative focus; gameplay centers on conquest and survival rather than story."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical decision-making in build choices, combat positioning, and skill usage."

      Capsule for Ember Knights Ember Knights

      "Requires tactical decision making in builds, positioning, and zone control."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from challenging enemies, bullet hell elements, and risk of permadeath."

      Capsule for NeuroVoider NeuroVoider

      "High tension from permadeath, bullet hell dodging, and competitive conquest."

    • Value

      Game with the same Value vibe

      4

      "Free to play with generous progression without spending money; good perceived value for time invested."

      Capsule for Idle Skilling Idle Skilling

      "Free to play with rewarding progression and no pay-to-win; good return for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking bosses and dodging attacks, with some destruction effects typical of bullet hell games."

      Capsule for Touhou Hero of Ice Fairy: Prologue Touhou Hero of Ice Fairy: Prologue

      "Combat-focused with destruction of enemy ships and bosses in bullet hell style."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death and managing resources to survive through stages."

      Capsule for Touhou Fuujinroku ~ Mountain of Faith. Touhou Fuujinroku ~ Mountain of Faith.

      "Core gameplay involves avoiding death, managing resources, and surviving permadeath."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026