Touhou Fuujinroku ~ Mountain of Faith. similar games & best alternatives
Touhou Fuujinroku ~ Mountain of Faith.
2020
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Quick resume
我が国には八百万の神々がいる 弾幕は八百万発程度では終わらない ノスタルジックでネイティブな弾幕シューティング原風景
Global score
99/100
Genres
Action, Indie
Similar games
Pros
- Challenging and rewarding gameplay
- Excellent soundtrack
- Accessible entry point for touhou series
- Rich fantasy setting and characters
- Supporting original creator
Cons
- Lack of official english localization
- Practice mode locked behind stage completion
- Uniform bomb effects reduce character uniqueness
- Low resolution and outdated graphics
- Some frustrating difficulty spikes
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can customize character stats, choose weapons, and build defenses strategically, showing high control over gameplay decisions."
VERSUS SQUAD
"Players can choose characters, shot types, and develop personal strategies including bomb usage and power management, indicating high control over actions."
-
Competence
Game with the same Competence vibe
5"The game features challenging bullet patterns, skill-based dodging, and a rewarding scoring system that improves player skill and mastery."
Danmaku Unlimited 2
"The game is skill-based with challenging bullet patterns, requiring memorization and precise dodging; players report satisfaction from mastering difficult stages and bosses."
-
Competition
Game with the same Competition vibe
-2"Focus is primarily on individual progression and personal skill improvement; no mention of ranked modes or leaderboards."
Platypus Reclayed
"Focus is mostly on personal improvement and self-set goals; leaderboards or ranked modes are not emphasized in reviews."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, repeated attempts to improve times, and habitual engagement with the game."
TrackMania² Canyon
"Players report long playtimes, repeated attempts to clear stages, and habitual engagement with the game and its mechanics."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player bullet hell shooter with no cooperative multiplayer elements."
TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II
"The game is a single-player bullet hell shooter with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Some customization via skill points and weapon choices, but gameplay follows established shooter and roguelike patterns."
Larva Mortus
"Some experimentation with character and shot type selection is possible, but gameplay follows predefined bullet patterns and stage designs."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and cooperative social dominance not present."
Gori: Cuddly Carnage
"No evidence of exerting control over others; gameplay is individual and does not involve social dominance."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction and stress relief, engaging in an intense fantasy bullet hell world."
Bullet Heaven 2
"Players use the game as a challenging distraction and stress relief, enjoying immersion in a fantasy bullet hell world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."
Warhammer 40,000: Space Marine 2
"Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different game modes, rulesets, and shot techniques, exploring game mechanics."
Pool Nation FX Lite
"Players try different characters, shot types, and strategies including exploiting known glitches, showing a tendency to explore game mechanics."
-
Exploration
Game with the same Exploration vibe
1"Varied levels and environments provide some discovery, though gameplay is linear and stage-based."
METAL SLUG 2
"Some discovery of game secrets and stages occurs, but the game is mostly linear with known bullet patterns and environments."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players select from preset characters and levels with no avatar personalization."
Angry Video Game Nerd Adventures
"Limited customization; players select from preset characters and shot types but no avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with imaginative characters, magic, and fictional world."
Little Big Adventure – Twinsen’s Quest
"Strong fantasy elements with imaginative characters, magical bullet patterns, and a fictional world setting."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; players mostly play solo with limited community engagement outside the game."
The Last Flame
"Minimal social interaction; players mostly play solo with limited community engagement mentioned."
-
Growth
Game with the same Growth vibe
5"Strong learning curve with skill acquisition, pattern recognition, and personal improvement emphasized."
StarBreak
"High learning curve with skill acquisition, pattern memorization, and personal improvement emphasized."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of bullet hell shooters; no physical activity involved."
Gun Wings
"Sedentary gameplay typical of bullet hell shooters; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not suitable for casual or background play."
Resident Evil
"Requires focused attention and continuous engagement; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within gameplay."
Devil May Cry 5
"No evidence of forming close relationships or emotional sharing within gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present; purely individual gameplay."
SCP: Observer
"No leadership or group management roles present; purely individual gameplay."
-
Progression
Game with the same Progression vibe
3"Players accumulate resources, technologies, and unlock leaders; scoring and victory points track progress."
Nexus 5X
"Players accumulate power, bombs, and score multipliers; progression is tied to resource management and stage completion."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging with moments of flow but sustained pressure and difficulty."
Witchfire
"Gameplay is tense and challenging with moments of flow, but overall sustained pressure and difficulty are present."
-
Sensation
Game with the same Sensation vibe
4"Bright colorful visuals, dynamic bullet patterns, and an acclaimed soundtrack provide strong sensory stimulation."
Bullet Heaven 2
"Vibrant visuals, colorful bullet patterns, and a highly praised soundtrack provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-3"Limited social recognition; achievements are mostly personal rather than publicly ranked."
Touhou Kanjuden ~ Legacy of Lunatic Kingdom.
"Limited social recognition or visibility; achievements are personal rather than publicly ranked."
-
Story
Game with the same Story vibe
2"Some narrative elements and lore are present, but story is minimal and mostly context for gameplay."
Endzone - A World Apart
"Some narrative elements and character lore exist, but story is minimal and mostly context for gameplay."
-
Strategy
Game with the same Strategy vibe
4"Players must plan bomb usage, power management, and learn boss patterns, requiring analytical thinking and problem solving."
Touhou Chireiden ~ Subterranean Animism.
"Players must plan bomb usage, power management, and dodging routes, requiring analytical thinking and problem solving."
-
Thrill
Game with the same Thrill vibe
4"High tension from dodging dense bullet patterns and challenging bosses creates suspense and excitement."
I Am Sakuya: Touhou FPS Game
"High tension and suspense from dodging complex bullet patterns and facing challenging bosses."
-
Value
Game with the same Value vibe
3"Players perceive good value from gameplay depth, replayability, and content for the price."
Fights in Tight Spaces
"Players perceive good value from gameplay depth, replayability, and supporting the creator."
-
Violence
Game with the same Violence vibe
-4"Combat is stylized and non-violent; focus on card battles and animated miniatures rather than destruction."
Cards & Tankards
"Combat is stylized and non-violent; focus is on dodging and shooting magical projectiles rather than destruction."
-
Survival
Game with the same Survival vibe
4"Core gameplay involves managing resources and avoiding death to progress."
Rift Wizard
"Core gameplay involves avoiding death and managing resources to survive through stages."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026