Touhou Fuujinroku ~ Mountain of Faith. Thumbnail

Touhou Fuujinroku ~ Mountain of Faith. similar games & best alternatives

Touhou Fuujinroku ~ Mountain of Faith.

PC (Microsoft Windows) • 2020

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Quick resume

我が国には八百万の神々がいる 弾幕は八百万発程度では終わらない ノスタルジックでネイティブな弾幕シューティング原風景

Global score

99/100

Genres

Action, Indie

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    Pros

    • Challenging and rewarding gameplay
    • Excellent soundtrack
    • Accessible entry point for touhou series
    • Rich fantasy setting and characters
    • Supporting original creator

    Cons

    • Lack of official english localization
    • Practice mode locked behind stage completion
    • Uniform bomb effects reduce character uniqueness
    • Low resolution and outdated graphics
    • Some frustrating difficulty spikes

    Motivations

    • Autonomy

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    • Competence

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      "The game features challenging bullet patterns, skill-based dodging, and a rewarding scoring system that improves player skill and mastery."

      Capsule for Danmaku Unlimited 2 Danmaku Unlimited 2

      "The game is skill-based with challenging bullet patterns, requiring memorization and precise dodging; players report satisfaction from mastering difficult stages and bosses."

    • Competition

      Game with the same Competition vibe

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      "Focus is primarily on individual progression and personal skill improvement; no mention of ranked modes or leaderboards."

      Capsule for Platypus Reclayed Platypus Reclayed

      "Focus is mostly on personal improvement and self-set goals; leaderboards or ranked modes are not emphasized in reviews."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, repeated attempts to improve times, and habitual engagement with the game."

      Capsule for TrackMania² Canyon TrackMania² Canyon

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    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player bullet hell shooter with no cooperative multiplayer elements."

      Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II

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    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization via skill points and weapon choices, but gameplay follows established shooter and roguelike patterns."

      Capsule for Larva Mortus Larva Mortus

      "Some experimentation with character and shot type selection is possible, but gameplay follows predefined bullet patterns and stage designs."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and cooperative social dominance not present."

      Capsule for Gori: Cuddly Carnage Gori: Cuddly Carnage

      "No evidence of exerting control over others; gameplay is individual and does not involve social dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, engaging in an intense fantasy bullet hell world."

      Capsule for Bullet Heaven 2 Bullet Heaven 2

      "Players use the game as a challenging distraction and stress relief, enjoying immersion in a fantasy bullet hell world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Warhammer 40,000: Space Marine 2 Warhammer 40,000: Space Marine 2

      "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different game modes, rulesets, and shot techniques, exploring game mechanics."

      Capsule for Pool Nation FX Lite Pool Nation FX Lite

      "Players try different characters, shot types, and strategies including exploiting known glitches, showing a tendency to explore game mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Varied levels and environments provide some discovery, though gameplay is linear and stage-based."

      Capsule for METAL SLUG 2 METAL SLUG 2

      "Some discovery of game secrets and stages occurs, but the game is mostly linear with known bullet patterns and environments."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players select from preset characters and levels with no avatar personalization."

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      "Limited customization; players select from preset characters and shot types but no avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with imaginative characters, magic, and fictional world."

      Capsule for Little Big Adventure – Twinsen’s Quest Little Big Adventure – Twinsen’s Quest

      "Strong fantasy elements with imaginative characters, magical bullet patterns, and a fictional world setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; players mostly play solo with limited community engagement outside the game."

      Capsule for The Last Flame The Last Flame

      "Minimal social interaction; players mostly play solo with limited community engagement mentioned."

    • Growth

      Game with the same Growth vibe

      5

      "Strong learning curve with skill acquisition, pattern recognition, and personal improvement emphasized."

      Capsule for StarBreak StarBreak

      "High learning curve with skill acquisition, pattern memorization, and personal improvement emphasized."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of bullet hell shooters; no physical activity involved."

      Capsule for Gun Wings Gun Wings

      "Sedentary gameplay typical of bullet hell shooters; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suitable for casual or background play."

      Capsule for Resident Evil Resident Evil

      "Requires focused attention and continuous engagement; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within gameplay."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No evidence of forming close relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present; purely individual gameplay."

      Capsule for SCP: Observer SCP: Observer

      "No leadership or group management roles present; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate resources, technologies, and unlock leaders; scoring and victory points track progress."

      Capsule for Nexus 5X Nexus 5X

      "Players accumulate power, bombs, and score multipliers; progression is tied to resource management and stage completion."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging with moments of flow but sustained pressure and difficulty."

      Capsule for Witchfire Witchfire

      "Gameplay is tense and challenging with moments of flow, but overall sustained pressure and difficulty are present."

    • Sensation

      Game with the same Sensation vibe

      4

      "Bright colorful visuals, dynamic bullet patterns, and an acclaimed soundtrack provide strong sensory stimulation."

      Capsule for Bullet Heaven 2 Bullet Heaven 2

      "Vibrant visuals, colorful bullet patterns, and a highly praised soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements are mostly personal rather than publicly ranked."

      Capsule for Touhou Kanjuden ~ Legacy of Lunatic Kingdom. Touhou Kanjuden ~ Legacy of Lunatic Kingdom.

      "Limited social recognition or visibility; achievements are personal rather than publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore are present, but story is minimal and mostly context for gameplay."

      Capsule for Endzone - A World Apart Endzone - A World Apart

      "Some narrative elements and character lore exist, but story is minimal and mostly context for gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan bomb usage, power management, and learn boss patterns, requiring analytical thinking and problem solving."

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      "Players must plan bomb usage, power management, and dodging routes, requiring analytical thinking and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from dodging dense bullet patterns and challenging bosses creates suspense and excitement."

      Capsule for I Am Sakuya: Touhou FPS Game I Am Sakuya: Touhou FPS Game

      "High tension and suspense from dodging complex bullet patterns and facing challenging bosses."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from gameplay depth, replayability, and content for the price."

      Capsule for Fights in Tight Spaces Fights in Tight Spaces

      "Players perceive good value from gameplay depth, replayability, and supporting the creator."

    • Violence

      Game with the same Violence vibe

      -4

      "Combat is stylized and non-violent; focus on card battles and animated miniatures rather than destruction."

      Capsule for Cards & Tankards Cards & Tankards

      "Combat is stylized and non-violent; focus is on dodging and shooting magical projectiles rather than destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves managing resources and avoiding death to progress."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026