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Touhou Kouryudou ~ Unconnected Marketeers. similar games & best alternatives

Touhou Kouryudou ~ Unconnected Marketeers.

PC (Microsoft Windows) • 2021

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Quick resume

買う、売る、貰う、手放す いつから人間は所有権を自由に扱えると勘違いしたのか レインボーでイマモリアルなシューティング幻想!

Global score

98/100

Genres

Action, Indie

Similar games

    Pros

    • Innovative card system adds deep replayability
    • Challenging and skill-based bullet hell gameplay
    • Excellent and varied soundtrack
    • Colorful and vibrant visuals
    • Strong community support with translation patches

    Cons

    • High difficulty may be off-putting to newcomers
    • Some cards unbalanced or less useful
    • Stage 4 considered frustrating by many players
    • Limited character visual customization
    • Game is in japanese by default requiring patch for english

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose strategies, build and customize cards with various advancements, and adapt to changing game states."

      Capsule for Mystic Vale Mystic Vale

      "Players have freedom to choose cards and customize their runs, creating unique playstyles and strategies."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with brutal bullet patterns and difficulty spikes, rewarding skillful play and mastery of mechanics."

      Capsule for Touhou Kinjoukyou ~ Fossilized Wonders. Touhou Kinjoukyou ~ Fossilized Wonders.

      "The game is challenging with complex bullet patterns and requires skill to master; players receive feedback through progression and card effects."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual play and self-improvement rather than direct competition or leaderboards."

      Capsule for Invisible, Inc. Invisible, Inc.

      "Focus is on individual play and self-improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replayability with many unlockables, meta-progression, and varied runs encourage long-term engagement."

      Capsule for Devil Slayer - Raksasi Devil Slayer - Raksasi

      "High replayability due to randomized card shops and multiple characters encourages long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player focused with no cooperative multiplayer elements."

      Capsule for Revita Revita

      "Single-player focused with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative card combination system allowing players to mix and match abilities and upgrades freely, fostering experimentation."

      Capsule for Dandy Ace Dandy Ace

      "Card system allows players to experiment with many combinations and customize gameplay extensively."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solo and balanced."

      Capsule for Darkstar One Darkstar One

      "No evidence of exerting control over others; gameplay is solo and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction with cinematic elements and immersive bullet hell action."

      Capsule for ETHER VAPOR Remaster ETHER VAPOR Remaster

      "Players use the game as a challenging distraction and immersive bullet hell experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for Partisans 1941 Partisans 1941

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new card combinations and builds; players encouraged to explore different strategies and synergies."

      Capsule for Dandy Ace Dandy Ace

      "Strong emphasis on trying new card combinations and strategies each run."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration elements with discovering new cards and areas, but mostly within a known framework."

      Capsule for WitchHand WitchHand

      "Some exploration in discovering card effects and optimal builds, though environments are familiar."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through customizing card loadouts and playstyles, though no cosmetic customization is noted."

      Capsule for Dandy Ace Dandy Ace

      "Players express themselves through card loadouts and character choice, though visual customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magical girls, spellcards, and imaginative bullet hell combat."

      Capsule for Maiden and Spell Maiden and Spell

      "Imaginative bullet hell fantasy world with magical girls and supernatural themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; mostly solo play with little community integration."

      Capsule for CiniCross CiniCross

      "Minimal social interaction; mostly solo play with community translation support."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex bullet patterns, experiment with mechanics, and improve skill over time."

      Capsule for Touhou Kinjoukyou ~ Fossilized Wonders. Touhou Kinjoukyou ~ Fossilized Wonders.

      "Players learn bullet patterns, improve skills, and develop strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sultan's Game Sultan's Game

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Requires focused attention and continuous engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed within gameplay."

      Capsule for Angry Video Game Nerd I & II Deluxe Angry Video Game Nerd I & II Deluxe

      "No close social or emotional relationships formed within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Danmaku Unlimited 2 Danmaku Unlimited 2

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking cards, equipment, characters, and upgrades."

      Capsule for Knights in Tight Spaces Knights in Tight Spaces

      "Strong progression through unlocking and purchasing cards, accumulating power and resources."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is tense and challenging with moments of flow, but sustained pressure and difficulty are prominent."

      Capsule for WRATH: Aeon of Ruin WRATH: Aeon of Ruin

      "Game is tense and challenging, with moments of flow but overall high difficulty."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visually stimulating bullet patterns and engaging music provide strong sensory enjoyment."

      Capsule for Mushihimesama Mushihimesama

      "Visually stimulating bullet patterns and energetic music provide sensory excitement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progress are mostly personal; little social recognition or visibility."

      Capsule for RimWorld RimWorld

      "Achievements and performance are mostly personal; little social recognition."

    • Story

      Game with the same Story vibe

      2

      "Light narrative and lore present, but story is secondary to gameplay."

      Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

      "Light narrative with character interactions, but story is secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires mental challenge, problem solving, and strategic planning to optimize builds and progression."

      Capsule for Idle Wizard Idle Wizard

      "Requires planning card builds, managing resources, and adapting tactics to challenges."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from bullet hell gameplay, risk-taking, and survival against overwhelming odds."

      Capsule for Voids Vigil Voids Vigil

      "High tension from bullet hell gameplay and risk of losing power and resources."

    • Value

      Game with the same Value vibe

      4

      "High perceived value due to replayability and depth for a low price."

      Capsule for Sid Meier's Pirates! Sid Meier's Pirates!

      "Good perceived value due to high replayability and depth for the price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting and destroying enemies, fitting bullet hell and survivor-like genres."

      Capsule for Rocket Rats Rocket Rats

      "Combat focused on shooting enemies and dodging bullets, typical of bullet hell genre."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage resources to progress through difficult stages."

      Capsule for LORT LORT

      "Players must avoid death and manage resources to progress through difficult stages."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Creativity, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026