Invisible, Inc. similar games & best alternatives
Invisible, Inc.
2015
Related articles
Quick resume
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Global score
91/100
Genres
Action, Indie, Strategy, Adventure, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Deep tactical gameplay
- High replayability with procedural levels
- Immersive cyberpunk stealth atmosphere
- Strong learning curve rewarding skill
- Polished audiovisual presentation
Cons
- Steep difficulty may frustrate new players
- Minimal narrative depth
- Some randomness can create unfair scenarios
- Lack of multiplayer or social features
- Short main campaign length
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose tactics, weapons, and approach to missions with multiple strategies and personal decision-making."
Fast and Low
"Players have freedom to choose agents, strategies, and how to approach missions with many tactical options."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with complex tactical planning, execution, and learning from trial and error; game punishes mistakes harshly."
Door Kickers
"High skill ceiling with complex tactical planning, precise execution, and learning from mistakes."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual play and self-improvement rather than direct competition or leaderboards."
Touhou Kouryudou ~ Unconnected Marketeers.
"Focus is on individual play and self-improvement rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"High replayability with procedural generation and multiple characters encourages habitual play"
Curious Expedition
"Strong replayability with procedural generation and progression encourages habitual play."
-
Cooperation
Game with the same Cooperation vibe
2"Players control a small squad and coordinate actions, but no multiplayer or broader cooperation."
Marauder
"Players control a small team of agents working together tactically, but no multiplayer cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with commands and explore different hacking approaches and easter eggs."
Hacknet
"Players experiment with different agent combinations, equipment, and hacking programs."
-
Domination
Game with the same Domination vibe
-4"Gameplay emphasizes personal skill and challenge rather than exerting power over other players."
In Death
"Gameplay emphasizes careful planning and survival rather than exerting power over others."
-
Escapism
Game with the same Escapism vibe
4"Immersive cyberpunk world and intense gameplay provide strong real-life escape"
SPRAWL
"Immersive cyberpunk stealth world provides strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic challenge and enjoyment, not out of obligation."
Thumper
"Players engage voluntarily for intrinsic challenge and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different strategies, items, and adapt to random level layouts."
Not The Robots
"Players try new strategies, agent builds, and adapt to procedural level layouts."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated levels with secrets and varied environments encourage discovery, though some repetition noted."
Nightmare Reaper
"Procedurally generated levels encourage discovery and adapting to new environments."
-
Expression
Game with the same Expression vibe
2"Agent appearance customization and loadout personalization allow some self-expression."
Phantom Doctrine
"Some customization of agents and loadouts allows personal expression."
-
Fantasy
Game with the same Fantasy vibe
3"Futuristic cyberpunk setting with advanced augmentations and conspiracies offers imaginative fiction."
Deus Ex: Human Revolution - Director's Cut
"Futuristic cyberpunk setting with espionage and AI elements creates imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily single-player experience with limited social or community interaction."
Desperados III
"Primarily single player experience with limited social or community interaction."
-
Growth
Game with the same Growth vibe
5"Strong learning curve with skill acquisition, unit development, and strategic mastery."
Symphony of War: The Nephilim Saga
"Strong learning curve with skill acquisition and strategic mastery rewarded."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity involved."
Mortal Kombat 11
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus during missions."
Commandos 2: Men of Courage
"Requires constant attention and careful planning during missions."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connections beyond character-driven narrative."
Thimbleweed Park™
"Minimal social interaction or emotional connection beyond character stories."
-
Leadership
Game with the same Leadership vibe
3"Players lead a small squad and make all tactical decisions; leadership within own team."
Metal Slug Tactics
"Players lead a small team of agents, making all strategic decisions."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking characters, classes, equipment, and story elements across runs."
Knock on the Coffin Lid
"Progression through unlocking agents, abilities, and equipment over multiple runs."
-
Relaxation
Game with the same Relaxation vibe
-3"High tension and challenge create sustained alertness rather than relaxation or flow."
Nuclear Throne
"High tension and stress due to escalating alarm and permadeath mechanics."
-
Sensation
Game with the same Sensation vibe
3"Stylish visuals, dynamic soundtrack, and sound effects provide sensory stimulation and emotional engagement."
Volume
"Stylish audiovisual design and reactive music enhance emotional engagement."
-
Status
Game with the same Status vibe
-4"No social status or ranking systems; focus is on personal achievement."
LEGO® Harry Potter™ Collection
"No social status or ranking systems; focus is on personal achievement."
-
Story
Game with the same Story vibe
2"Narrative is present but minimal; story supports atmosphere without heavy focus."
Valfaris
"Narrative provides atmospheric backdrop but is minimal and not the main focus."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic planning and tactical problem solving."
Eador. Imperium
"Core gameplay revolves around deep tactical planning and problem solving."
-
Thrill
Game with the same Thrill vibe
5"High suspense and adrenaline from panic typing, managing hordes, and survival horror tension."
Blood Typers
"Escalating alarm and permadeath create suspense and adrenaline-filled moments."
-
Value
Game with the same Value vibe
4"High replay value and depth provide good return on time and money invested."
Hitman: Blood Money
"High replay value and depth provide strong return on time and money invested."
-
Violence
Game with the same Violence vibe
-3"Game discourages killing; players use non-lethal methods and healing on enemies."
UnMetal
"Game rewards stealth and non-lethal takedowns over killing."
-
Survival
Game with the same Survival vibe
5"Strong survival theme with resource management and threat avoidance critical to success."
XCOM: Enemy Unknown
"Survival under pressure with resource management and threat avoidance central."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026