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Door Kickers similar games & best alternatives

Door Kickers

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2014

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Quick resume

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Global score

94/100

Genres

Action, Indie, Simulator, Strategy, Real Time Strategy (RTS), Shooter, Puzzle, Tactical

Similar games

    Pros

    • Deep tactical gameplay with planning and execution
    • Extensive content with missions, campaigns, and workshop support
    • High replayability with mission generator and modding
    • Realistic swat tactics and squad management
    • Strong progression and customization systems

    Cons

    • Simple graphics and minimal narrative
    • Some ui and control frustrations
    • Occasional ai quirks and rng elements
    • Limited multiplayer and social features
    • Price considered high by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have strong control over squad actions, planning routes, timing, and loadouts with freedom to execute strategies in multiple ways."

      Capsule for Door Kickers 2: Task Force North Door Kickers 2: Task Force North

      "Players have strong control over planning and directing squad movements and actions, including pausing and adjusting plans on the fly."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex tactical planning, precise execution, and learning from mistakes."

      Capsule for Invisible, Inc. Invisible, Inc.

      "High skill ceiling with complex tactical planning, execution, and learning from trial and error; game punishes mistakes harshly."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mainly on personal progress and scenario completion; leaderboards exist but competition is not central."

      Capsule for Fly Corp Fly Corp

      "Focus is mainly on individual mission completion and self-improvement; some leaderboards and achievements exist but competition is not central."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly addictive with long sessions and deep gameplay leading to habitual play over years."

      Capsule for SuperPower 2 Steam Edition SuperPower 2 Steam Edition

      "Highly addictive with extensive content, mission generator, and workshop support encouraging long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Includes local co-op mode allowing players to work together, though most content is single-player focused."

      Capsule for No Time To Explain Remastered No Time To Explain Remastered

      "Primarily single-player but includes online co-op mode; cooperation is present but not the main focus."

    • Creativity

      Game with the same Creativity vibe

      4

      "Includes a map editor for creating and modifying missions, fostering player creativity beyond the base game."

      Capsule for Delta Force — Black Hawk Down: Team Sabre Delta Force — Black Hawk Down: Team Sabre

      "Strong creativity in planning tactics, customizing loadouts, and creating/modifying maps and missions via editor and workshop."

    • Domination

      Game with the same Domination vibe

      -3

      "Gameplay encourages cooperative and equal participation rather than dominance or superiority over others."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "Gameplay emphasizes careful planning and equal participation rather than exerting superiority or power over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Provides a relaxing and engaging distraction from real life through tactical gameplay and atmosphere."

      Capsule for The Dungeon Beneath The Dungeon Beneath

      "Provides immersive tactical gameplay that can serve as a distraction and stress relief from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

      Capsule for Cave Crawlers Cave Crawlers

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different loadouts, strategies, and approaches to missions."

      Capsule for Midnight Protocol Midnight Protocol

      "Encourages trying new tactics, loadouts, and approaches to missions with randomized enemy placements and multiple solutions."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore various maps and user-created content, though environments are relatively simple and familiar."

      Capsule for Brick Rigs Brick Rigs

      "Players explore various mission maps and user-created content, though environments are relatively constrained."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through classes, skills, and equipment allows personal expression within tactical constraints"

      Capsule for Tactics Ogre: Reborn Tactics Ogre: Reborn

      "Allows customization of characters’ classes, equipment, and names, enabling personal expression within tactical constraints."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Grounded in realistic police tactical scenarios inspired by SWAT 4 and Ready or Not."

      Capsule for Fast and Low Fast and Low

      "Grounded in realistic SWAT tactics and scenarios, with emphasis on plausible urban combat and police operations."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction via co-op and workshop, but mostly a solo experience with limited social connection."

      Capsule for Mosa Lina Mosa Lina

      "Some community interaction via workshop and co-op, but primarily a solo experience with limited social bonding."

    • Growth

      Game with the same Growth vibe

      5

      "Strong focus on learning, skill acquisition, leveling, and personal development through upgrades and progression."

      Capsule for Dungeon Warfare 2 Dungeon Warfare 2

      "Strong focus on learning, skill development, and progression through experience, leveling, and unlocking equipment."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Terror At Oakheart Terror At Oakheart

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to strategic planning and timing."

      Capsule for The Escapists 2 The Escapists 2

      "Requires focused attention and continuous engagement during planning and execution phases."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; connections are surface-level and limited to occasional multiplayer events."

      Capsule for eSail Sailing Simulator eSail Sailing Simulator

      "Minimal social interaction; connections are surface-level and limited to cooperative gameplay."

    • Leadership

      Game with the same Leadership vibe

      5

      "Players act as commanders managing groups, issuing orders, and guiding tactical decisions."

      Capsule for Combat Mission Shock Force 2 Combat Mission Shock Force 2

      "Players act as commanders directing a squad, managing team movements, tactics, and equipment."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience, unlock skills, and collect items to improve their squad."

      Capsule for Rebel Cops Rebel Cops

      "Players accumulate experience, unlock new classes, weapons, and equipment, and improve squad capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game can be tense and challenging but also offers moments of flow and satisfaction."

      Capsule for Fracture Dominion Fracture Dominion

      "While tense and challenging, the game offers moments of flow and satisfaction from successful plans."

    • Sensation

      Game with the same Sensation vibe

      2

      "Sound design and tactical action provide sensory stimulation, though graphics are dated and less immersive visually."

      Capsule for Combat Mission Shock Force 2 Combat Mission Shock Force 2

      "Provides sensory stimulation through sound design and tactical action, though graphics are simple and functional."

    • Status

      Game with the same Status vibe

      -1

      "Some recognition through achievements and leaderboards but mostly focused on personal accomplishment."

      Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

      "Some recognition through achievements and leaderboards but mostly focused on personal accomplishment."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative context; missions are mostly isolated tactical scenarios without deep story."

      Capsule for Breach & Clear Breach & Clear

      "Minimal narrative; missions are largely context-free tactical challenges without deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around mental challenge, problem solving, and tactical planning."

      Capsule for Door Kickers 2: Task Force North Door Kickers 2: Task Force North

      "Core gameplay revolves around mental challenge, problem solving, and tactical planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense firefights and risk of squad casualties provide suspense and excitement."

      Capsule for Full Spectrum Warrior Full Spectrum Warrior

      "Tense moments and suspense arise from high stakes, time limits, and risk of squad casualties."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value especially on sale; extensive mod support and replayability add to value."

      Capsule for Ultimate Epic Battle Simulator Ultimate Epic Battle Simulator

      "Good perceived value due to extensive content, replayability, and mod support, though some find price high."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay involves combat, destruction, and use of weapons and powers to defeat enemies."

      Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

      "Gameplay involves lethal combat, shooting enemies, and tactical destruction like breaching doors."

    • Survival

      Game with the same Survival vibe

      4

      "Strong emphasis on survival and avoiding death of squad members through tactical defense."

      Capsule for Space Hulk (Classic) Space Hulk (Classic)

      "Strong emphasis on avoiding failure, protecting squad members, and managing threats carefully."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026