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Ultimate Epic Battle Simulator similar games & best alternatives

Ultimate Epic Battle Simulator

PC (Microsoft Windows) • 2017

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Quick resume

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.

Global score

77/100

Genres

Action, Adventure, Indie, Simulator, Strategy

Similar games

    Pros

    • Massive scale battles
    • Extensive unit customization
    • Mod support and workshop integration
    • Fun and creative sandbox gameplay
    • Relatively good optimization for large unit counts

    Cons

    • Limited ai and strategic depth
    • Repetitive and can get stale
    • Lack of multiplayer or cooperative modes
    • Some bugs and technical issues
    • Minimal narrative or progression systems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, customize controls, and create custom battles, indicating high autonomy."

      Capsule for DRAGON BALL: Sparking! ZERO DRAGON BALL: Sparking! ZERO

      "Players can freely set up battles, customize units, and control individual characters in battle, showing high personal freedom and control."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves strategic team building and some tactical decisions, but much of the combat is automated and repetitive grinding."

      Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

      "The game involves some skill in setting up scenarios and customizing units, but combat is largely automated with simple AI, limiting complex skill expression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and experimentation rather than direct competition or ranked modes."

      Capsule for Samurai Bringer Samurai Bringer

      "Focus is on personal experimentation and watching battles rather than competing against others or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players enjoy short sessions with friends and some replayability, but many reviews mention the novelty wears off after a few hours."

      Capsule for BBQ Simulator: The Squad BBQ Simulator: The Squad

      "Players enjoy repeated sessions experimenting with battles and mods, but some reviews note it can get stale after a few hours."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player sandbox or simulation with limited multiplayer or cooperative features."

      Capsule for Ultimate Epic Battle Simulator 2 Ultimate Epic Battle Simulator 2

      "Gameplay is primarily single player sandbox with limited or no multiplayer cooperation; players mostly engage independently."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creating custom units, scenarios, and modding, enabling extensive player creativity."

      Capsule for Ultimate Epic Battle Simulator 2 Ultimate Epic Battle Simulator 2

      "Strong creativity through unit customization, scenario creation, and extensive mod support enabling new units and maps."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize party dynamics and mutual respect rather than dominance; no evidence of trash talk or power imposition."

      Capsule for Baldur's Gate II: Enhanced Edition Baldur's Gate II: Enhanced Edition

      "Interactions are sandbox and experimental without social dominance or power imposition; no evidence of trash talk or authority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous distraction and stress relief with absurd scenarios."

      Capsule for Meteor 60 Seconds! Meteor 60 Seconds!

      "Players use the game as a fun distraction and stress relief by creating absurd battles and scenarios."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

      Capsule for Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Core motivation is trying new scenarios, testing physics, and exploring 'what if' situations."

      Capsule for Universe Sandbox Universe Sandbox

      "Core motivation is trying new unit combinations, testing battle outcomes, and exploring mod content."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Maps are limited and reused frequently; exploration is minimal and not a major gameplay focus."

      Capsule for GOD EATER 2 Rage Burst GOD EATER 2 Rage Burst

      "Limited maps and environments with some new maps added over time; focus is more on unit experimentation than exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of units, maps, and scenarios allows personal expression within the game."

      Capsule for Hex of Steel Hex of Steel

      "Customization of units and scenarios allows for self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game includes imaginative and mythical elements like dragons, magic, and fantasy creatures beyond realistic scenarios."

      Capsule for Doodle God Doodle God

      "Game includes fantasy units, mythical creatures, and absurd scenarios beyond realistic settings."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; mostly single-player experience with some community mod sharing but limited social bonding."

      Capsule for Prison Architect Prison Architect

      "Mostly single player experience with minimal social community interaction; some sharing via mods but limited social bonding."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning curve in mastering controls and fighting mechanics, but limited progression or skill development."

      Capsule for Drunkn Bar Fight Drunkn Bar Fight

      "Some learning involved in customizing units and understanding battle mechanics, but limited deep skill development."

    • Health

      Game with the same Health vibe

      -5

      "Purely sedentary gameplay with no physical activity."

      Capsule for Fireworks Mania - An Explosive Simulator Fireworks Mania - An Explosive Simulator

      "Purely sedentary computer gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      3

      "Players often use the game to fill time, sometimes running it in the background or playing casually."

      Capsule for Coloring Game 2 Coloring Game 2

      "Players often watch battles unfold passively and use the game as a background activity or time filler."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; interactions are individual and surface-level."

      Capsule for Rhythm Sprout: Sick Beats & Bad Sweets Rhythm Sprout: Sick Beats & Bad Sweets

      "No evidence of close social relationships or emotional sharing; interactions are mostly individual and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; players participate individually without managing groups."

      Capsule for Duelyst II Duelyst II

      "No complex leadership or group management; players can control single units but no evidence of leading groups strategically."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through unlocking or customizing units, but no traditional leveling or item collection."

      Capsule for Ultimate Epic Battle Simulator 2 Ultimate Epic Battle Simulator 2

      "Some progression through unlocking or creating new units and mods, but no traditional leveling or item accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a casual, low-pressure experience suitable for relaxation and background play."

      Capsule for Idle Pixel Fantasy Idle Pixel Fantasy

      "Game provides a relaxing, low-pressure environment to watch battles and experiment at leisure."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, music, and battle animations provide sensory enjoyment, though not highly intense stimulation."

      Capsule for Total War: THREE KINGDOMS Total War: THREE KINGDOMS

      "Visual spectacle of large battles and unit animations provide sensory enjoyment, though graphics are simple."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

      Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

      "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free sandbox simulation."

      Capsule for Pyroworks Pyroworks

      "No narrative or plot; gameplay is context-free sandbox battle simulation."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Limited strategic depth; combat and AI behavior are often random or simplistic."

      Capsule for Ages of Conflict: World War Simulator Ages of Conflict: World War Simulator

      "Limited strategic depth; players set initial orders but battles play out automatically with simple AI."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is low risk and predictable; minimal suspense or tension."

      Capsule for Seek Girl Ⅲ Seek Girl Ⅲ

      "Gameplay is low risk and predictable; no suspense or tension, more focused on spectacle."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value due to extensive content, replayability, and mod support, though some find price high."

      Capsule for Door Kickers Door Kickers

      "Good perceived value especially on sale; extensive mod support and replayability add to value."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central to gameplay."

      Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

      "Enjoyment of large scale combat and destruction is central to gameplay."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; battles are short and chaotic without resource management or threat avoidance."

      Capsule for Beast Battle Simulator Beast Battle Simulator

      "No survival mechanics; battles are scripted simulations without resource management or threat avoidance."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026