Duelyst II similar games & best alternatives
Duelyst II
2022
Related articles
Quick resume
Choose your faction, construct your deck and put your strategy to the test in the evolution of the ultimate collectible tactics game.
Global score
74/100
Genres
Indie, Strategy, Free To Play, Card & Board Game
Similar games
Pros
- Unique blend of tactical board and card game mechanics
- High skill ceiling and strategic depth
- Beautiful pixel art and animations
- Fair free-to-play progression
- Active and friendly community with developer support
Cons
- Small player base causing matchmaking issues
- Slow content updates and development progress
- Steep learning curve challenging for new players
- Some balance issues among factions and cards
- Monetization model can feel grindy or pay-to-win
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to plan moves, choose weapons, and build decks with strategic options, indicating high control over actions."
Shogun Showdown: Prologue
"Players have freedom to build decks, choose factions, and make tactical decisions on a grid-based board, indicating high control over actions."
-
Competence
Game with the same Competence vibe
5"The game features a steep learning curve with complex mechanics and requires skillful deckbuilding and tactical combat to succeed."
Erannorth Chronicles
"The game demands skillful deckbuilding, positioning, and tactical play with a steep learning curve and high skill ceiling."
-
Competition
Game with the same Competition vibe
4"Strong focus on ranked ladder, tournaments, and PvP matches with matchmaking and player rankings."
The Elder Scrolls®: Legends™
"Strong focus on ranked ladder, competitive matches, and skill-based matchmaking with leaderboards and tournaments."
-
Continuation
Game with the same Continuation vibe
2"Some players invest many hours grinding and building, but others find content limited and quit early."
Islet Online
"Players invest hundreds of hours, but the small player base and slow content updates may limit long-term habitual play for some."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay is primarily 1v1 competitive; no evidence of cooperative or team-based modes currently."
Phobies
"Gameplay is primarily 1v1 competitive; limited evidence of cooperative or team-based modes."
-
Creativity
Game with the same Creativity vibe
4"Extensive deckbuilding options, faction combinations, and tactical board positioning allow creative strategic expression."
Cards and Castles 2
"Extensive deckbuilding and strategic positioning allow creative expression in playstyle and tactics."
-
Domination
Game with the same Domination vibe
-2"Competitive but community is friendly; no evidence of toxic or dominating behavior."
Marble It Up! Ultra
"Competitive but community described as friendly and supportive; no strong evidence of dominance or toxic behavior."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, enjoying its immersive and challenging experience."
Boson X
"Players use the game as a relaxing and engaging distraction, with some reviews noting stress relief and immersion."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Sid Meier's Civilization® V
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different factions, maps, and strategies; opportunity cards and asymmetric starts encourage experimentation."
Ozymandias: Bronze Age Empire Sim
"Players explore different decks, factions, and strategies, with ongoing balance changes encouraging experimentation."
-
Exploration
Game with the same Exploration vibe
1"Some discovery in unlocking new cards and fighting styles, but limited open-world or environment exploration."
Martial Arts Brutality
"Some discovery in deckbuilding and tactical options, but limited exploration of new areas or secrets."
-
Expression
Game with the same Expression vibe
2"Customization mainly through modding and choosing generals; limited in-game avatar personalization."
Command & Conquer™ Generals Zero Hour
"Customization mainly through deck choices and some cosmetic options; generals have limited unique abilities."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with magical skills, mythical characters, and imaginative combat."
Soulstone Survivors: Prologue
"Strong fantasy elements with factions, lore, pixel art characters, and imaginative tactical combat."
-
Fellowship
Game with the same Fellowship vibe
2"Active but small community with social interaction on Discord and multiplayer, though mostly competitive."
Distance
"Active but small community with Discord engagement and social interaction, though gameplay is mostly solo."
-
Growth
Game with the same Growth vibe
4"Players develop skills in deck building, timing, and strategy; learning curve noted but rewarding."
Minion Masters
"Players develop skills in strategy, deckbuilding, and tactical play; learning curve is steep but rewarding."
-
Health
Game with the same Health vibe
-5"No evidence of physical activity or health-related gameplay; typical sedentary gaming."
Arco
"No evidence of physical activity or health-related gameplay; typical sedentary gaming."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic thinking; not designed for idle or background play."
SUPERHOT
"Requires focused attention and strategic thinking; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are mostly surface-level competitive play; limited evidence of close relationship building."
Evolution Board Game
"Social interactions are mostly surface-level competitive matches; limited evidence of close relationships."
-
Leadership
Game with the same Leadership vibe
-3"No evidence of leadership roles; players participate individually without group management or authority."
FATAL FURY: City of the Wolves
"No evidence of leadership roles; players participate individually without managing groups."
-
Progression
Game with the same Progression vibe
4"Strong progression through card collection, leveling, crafting, and unlocking new decks and game modes."
Mythgard
"Strong progression through card collection, deck building, leveling factions, and unlocking content."
-
Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite some frustrations."
Restaurant Empire II
"Some players find the game relaxing and enjoyable despite its strategic depth and occasional frustration."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, animations, and sound design provide sensory stimulation and emotional engagement."
Planet Centauri
"Enjoyable pixel art, animations, and sound design provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
3"Ranked ladder and competitive play provide social recognition and status among players."
KARDS - The WW2 Card Game
"Competitive ladder and rankings provide social recognition and status among players."
-
Story
Game with the same Story vibe
2"Some lore and backstory elements present, but narrative is not the main focus; gameplay is task-oriented."
Paranormal Cleanup
"Some lore and faction backstory exist, but narrative is not a primary focus of gameplay."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic thinking, problem solving, and tactical planning."
Combat Mission Black Sea
"Core gameplay revolves around deep strategic thinking, planning, and tactical problem solving."
-
Thrill
Game with the same Thrill vibe
3"Tense battles and competitive matches provide excitement and suspense."
SpellForce 3 Versus Edition
"Competitive matches create suspense and excitement, though pace is moderate and not overly tense."
-
Value
Game with the same Value vibe
2"Generally considered a good free-to-play game with fair progression, though some complaints about grind and monetization."
GUNS UP!
"Free-to-play friendly with reasonable progression; some complaints about monetization but generally fair."
-
Violence
Game with the same Violence vibe
1"Combat involves fantasy battles and attacks, but violence is stylized and not graphic."
VALKYRIE CONNECT
"Combat involves fantasy battles and destruction, but stylized and not graphic; focus on tactical combat."
-
Survival
Game with the same Survival vibe
3"Players must avoid defeat by managing resources and tactical positioning."
Praetorians
"Players must avoid defeat by managing resources and positioning, emphasizing survival of the general."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Fantasy, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026