Pacer Thumbnail

Pacer similar games & best alternatives

Pacer

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2020

Related articles

Quick resume

PACER is high-octane anti-gravity racing at its most destructive. Customise your craft and weapons then engage in the campaign, a single-player race or compete against your rivals in explosive online multiplayer for the ultimate combat racing experience.

Global score

72/100

Genres

Action, Indie, Racing, Simulator, Sport

Similar games

    Pros

    • Authentic wipeout-style handling and feel
    • Strong customization and loadout system
    • Varied and visually impressive tracks
    • Engaging campaign with team objectives
    • Good performance and frequent updates

    Cons

    • Limited multiplayer player base
    • Some ui and menu usability issues
    • Content amount considered low at full price
    • Occasional performance drops on some tracks
    • Weapons and ai balance need refinement

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from many cars, upgrade tiers, and customize vehicles with perks and skills, plus build and race on custom tracks, indicating high player control and freedom."

      Capsule for HOT WHEELS UNLEASHED™ 2 - Turbocharged HOT WHEELS UNLEASHED™ 2 - Turbocharged

      "Players can customize ships, loadouts, and weapons, and choose their own racing style and upgrades, showing high player control and freedom."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers skill-based racing with challenging AI, vehicle upgrades affecting performance, and difficulty levels requiring mastery, especially in higher classes."

      Capsule for Little Racers STREET Little Racers STREET

      "The game offers challenging racing with skill-based handling, requiring mastery of tracks and ship tuning, rewarding player skill and improvement."

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer includes ranked modes and leaderboards, but many players focus on casual or cooperative play; competition is present but not dominant."

      Capsule for Battlefield 3™ Battlefield 3™

      "Includes multiplayer modes and leaderboards, but multiplayer is currently small; competition exists but is not dominant."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and habitual engagement, with progression and multiplayer encouraging ongoing play."

      Capsule for Bus Simulator 18 Bus Simulator 18

      "Players report long sessions and habitual play, with campaign and multiplayer encouraging continued engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Focus is primarily on individual practice and racing; limited evidence of cooperative gameplay or teamwork."

      Capsule for Liftoff®: Micro Drones Liftoff®: Micro Drones

      "Focus is primarily on individual racing and combat; limited evidence of cooperative gameplay or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive ship customization, weapon mods, and loadout experimentation encourage creative play styles and personal expression."

      Capsule for Jets'n'Guns 2 Jets'n'Guns 2

      "Strong customization of ships, loadouts, and weapons allows creative player expression and experimentation."

    • Domination

      Game with the same Domination vibe

      -2

      "Competitive but interactions are balanced and respectful; no evidence of domination or trash talk."

      Capsule for Vecter Vecter

      "Competitive but no strong evidence of trash talk or exerting authority; interactions appear balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive distraction, stress relief, and engaging in a detailed racing world."

      Capsule for F1® 25 F1® 25

      "Players use the game for immersive, fast-paced futuristic racing, providing distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage out of personal desire and intrinsic interest, with no indication of obligation or external pressure."

      Capsule for Persona 3 Portable Persona 3 Portable

      "Players engage out of personal desire and intrinsic interest, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with automation levels, ship designs, and strategies, exploring many mechanics and customizing playstyle."

      Capsule for Distant Worlds 2 Distant Worlds 2

      "Players experiment with different loadouts, ships, and strategies, exploring mechanics and customizing playstyle."

    • Exploration

      Game with the same Exploration vibe

      2

      "Varied tracks with shortcuts and alternate routes encourage discovery, though environments are mostly familiar to returning players."

      Capsule for STAR WARS™ Episode I Racer STAR WARS™ Episode I Racer

      "Varied tracks with different layouts and reverse/mirror modes encourage some discovery, though within known environments."

    • Expression

      Game with the same Expression vibe

      4

      "Players can customize ship appearance with colors and shapes, enabling self-expression."

      Capsule for EVERSPACE™ 2 EVERSPACE™ 2

      "Customization options for ship appearance and loadouts support player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Futuristic anti-gravity racing with imaginative settings and vehicles provides strong fantasy experience."

      Capsule for Redout 2 Redout 2

      "Futuristic anti-gravity racing with imaginative vehicles and environments provides strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction via multiplayer and Discord, but mostly individual play."

      Capsule for Marble It Up! Ultra Marble It Up! Ultra

      "Some community interaction via multiplayer and Discord, but overall play is mostly individual."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills to master tracks, improve times, and unlock vehicles and upgrades, reflecting learning and progression."

      Capsule for Horizon Chase Turbo Horizon Chase Turbo

      "Players learn track layouts, master controls, and improve skills through campaign progression and tuning."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity; sedentary gameplay."

      Capsule for UNBEATABLE UNBEATABLE

      "No indication of physical activity; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during races; not suited for background or idle play."

      Capsule for Wreckfest 2 Wreckfest 2

      "Requires focused attention during races; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction; multiplayer exists but no strong evidence of close relationships or emotional sharing."

      Capsule for Songs of Silence Songs of Silence

      "Limited social interaction; multiplayer exists but no evidence of close relationships or emotional sharing."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Unlocking weapons, upgrades, and additional ships provides a clear sense of progression."

      Capsule for House of the Dying Sun House of the Dying Sun

      "Campaign progression, unlocking ships, upgrades, and loadouts provide a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and catharsis from mastering driving and drifting, though some tension from difficulty."

      Capsule for Touge Shakai Touge Shakai

      "Players experience flow and catharsis through mastering fast-paced racing and controls."

    • Sensation

      Game with the same Sensation vibe

      4

      "Fast-paced visuals, music, and sound effects provide strong sensory stimulation and excitement."

      Capsule for AaAaAA!!! - A Reckless Disregard for Gravity AaAaAA!!! - A Reckless Disregard for Gravity

      "High-speed visuals, music, and sound effects provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Multiplayer and leaderboards offer recognition, though player base is small and niche."

      Capsule for Executive Assault 2 Executive Assault 2

      "Leaderboards and multiplayer offer some recognition, though player base is small."

    • Story

      Game with the same Story vibe

      1

      "Campaign has light narrative and mission objectives; story is minimal and mostly context for gameplay"

      Capsule for 8-Bit Hordes 8-Bit Hordes

      "Campaign includes teams and objectives but limited narrative depth; mostly context-light racing."

    • Strategy

      Game with the same Strategy vibe

      3

      "Loadout customization and enemy patterns require planning and tactical decision-making."

      Capsule for Waves 2: Notorious Waves 2: Notorious

      "Loadout customization and track knowledge require planning and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      4

      "High-speed racing, explosive combat, and risk-taking create strong thrill and suspense."

      Capsule for SkyDrift SkyDrift

      "High speeds and combat create suspense and excitement with risk and reward."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; some complaints about price relative to content."

      Capsule for The Survivalists The Survivalists

      "Generally perceived as good value especially on sale; some complaints about content amount at full price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat racing involves weapons, destruction, and aggressive interactions with opponents."

      Capsule for GRIP: Combat Racing GRIP: Combat Racing

      "Combat racing with weapons and attacks on opponents; destruction elements present."

    • Survival

      Game with the same Survival vibe

      2

      "Avoiding capture and overcoming threats is part of gameplay, though not extreme survival focus."

      Capsule for Marc Eckō's Getting Up: Contents Under Pressure Marc Eckō's Getting Up: Contents Under Pressure

      "Avoiding damage and elimination is part of gameplay, but not extreme survival focus."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026