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Overload similar games & best alternatives

Overload

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2018

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Quick resume

A new six-degree-of-freedom shooter with intuitive controls, amazing lighting and graphics. From the creators of Descent, Overload is the best zero-gravity robot-blasting combat ever.

Global score

94/100

Genres

Action, Shooter, Simulator

Similar games

    Pros

    • Faithful spiritual successor to descent
    • Smooth 6dof controls and gameplay
    • Challenging ai and level design
    • Strong nostalgic appeal
    • Upcoming level editor and mod support

    Cons

    • Some maps can be frustrating or repetitive
    • Multiplayer currently limited in modes and player base
    • Lack of co-op mode
    • Some players experience motion sickness
    • Story is minimal and sometimes unengaging

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have meaningful control over ship upgrades, weapon choices, and difficulty settings, allowing personal playstyle and strategic decisions."

      Capsule for Earthion Earthion

      "Players have full control over their ship's movement and weapon upgrades, with freedom to explore levels and choose play styles."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging even on easier difficulties, requiring tactical thinking, precise aiming, and adaptation to enemy AI behavior."

      Capsule for Far Cry® Far Cry®

      "The game offers challenging AI, skill-based aiming and navigation in 6DOF environments, with multiple difficulty levels."

    • Competition

      Game with the same Competition vibe

      3

      "Includes leaderboards, ranked modes, and competitive local and planned online multiplayer."

      Capsule for Kopanito All-Stars Soccer Kopanito All-Stars Soccer

      "Includes online multiplayer modes with leaderboards and competitive challenge modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, habitual engagement, and repeated return to the game."

      Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

      "Players report habitual return to the game, with long play sessions and engagement in challenge and multiplayer modes."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer modes imply teamwork, but most gameplay is individual-focused."

      Capsule for Cricket 26 - The Official Game of the Ashes Cricket 26 - The Official Game of the Ashes

      "Team-based multiplayer modes exist but the primary focus is on individual gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes level editor and mod support allowing players to create and modify content."

      Capsule for Delver Delver

      "Upcoming level editor and mod support allow for player-created content and customization."

    • Domination
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      No nearest game available

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic and immersive aesthetic combined with engaging gameplay provides a compelling escape from real life."

      Capsule for Vital Shell Vital Shell

      "Strong nostalgic appeal and immersive gameplay provide escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia, not obligation."

      Capsule for FINAL FANTASY VII FINAL FANTASY VII

      "Players engage voluntarily out of personal desire and nostalgia, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different weapons, tactics, and strategies; game supports experimentation with upgrades and playstyles."

      Capsule for Fracture Dominion Fracture Dominion

      "Players explore different weapons, upgrades, and level secrets, experimenting with strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Levels are open and maze-like with many secrets and alternate paths to discover."

      Capsule for Cruelty Squad Cruelty Squad

      "Levels are maze-like with hidden secrets and require exploration in 3D space."

    • Expression

      Game with the same Expression vibe

      2

      "Customization through ship upgrades and cards allows some self-expression, though visual options are limited."

      Capsule for Sky Force Reloaded Sky Force Reloaded

      "Customization via ship upgrades and future level editor supports self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional sci-fi setting with imaginative robots and technology."

      Capsule for Cogmind Cogmind

      "Fictional sci-fi setting with imaginative robots and space environments."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community engagement through modding and multiplayer fosters some social connection."

      Capsule for Platypus Reclayed Platypus Reclayed

      "Community engagement through multiplayer and modding communities."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in navigation, aiming, and strategy through gameplay."

      Capsule for Wolfenstein 3D Wolfenstein 3D

      "Players develop skills in 6DOF navigation, aiming, and strategic use of weapons and upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Requires focused attention and continuous engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to competitive or casual multiplayer with minimal emotional sharing."

      Capsule for Mushroom Wars Mushroom Wars

      "Social interactions are limited to competitive or casual multiplayer with minimal emotional sharing."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Weapon upgrades and gold accumulation provide clear progression and power growth."

      Capsule for Time Rifters Time Rifters

      "Upgrade system and weapon progression provide a sense of growth and accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players experience flow and catharsis, though the game can also be stressful and demanding."

      Capsule for Rift of the NecroDancer Rift of the NecroDancer

      "Some players experience flow and catharsis, though game can be intense and challenging."

    • Sensation

      Game with the same Sensation vibe

      4

      "High sensory stimulation through impressive graphics, sound design, and intense action."

      Capsule for Crysis 2 - Maximum Edition Crysis 2 - Maximum Edition

      "High sensory stimulation with impressive visuals, sound effects, and music."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and multiplayer provide some social recognition opportunities."

      Capsule for Wreckfest 2 Wreckfest 2

      "Leaderboards and multiplayer provide some social recognition."

    • Story

      Game with the same Story vibe

      2

      "Narrative delivered through notes and environment, though story is minimal and somewhat ambiguous."

      Capsule for Oakwood Oakwood

      "Narrative is present but minimal; story delivered through audio logs and briefings."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan weapon use, explore areas methodically, and solve navigation challenges."

      Capsule for Blaster Master Zero Blaster Master Zero

      "Players must plan navigation, weapon use, and upgrades to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and tense moments provide excitement and suspense."

      Capsule for Dino D-Day Dino D-Day

      "Fast-paced combat and tense encounters provide excitement and suspense."

    • Value

      Game with the same Value vibe

      4

      "Players report high satisfaction and replayability for the price paid."

      Capsule for Circa Infinity Circa Infinity

      "Players report high satisfaction and replayability for the price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against robots with guns, swords, and explosions is central and enjoyed by players."

      Capsule for Raw Data Raw Data

      "Combat against robots with various weapons and explosions is central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage resources to survive challenging encounters."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Players must avoid damage and manage resources to survive challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026