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Delver similar games & best alternatives

Delver

PC (Microsoft Windows), Mac, Android, Linux • 2018

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Quick resume

Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.

Global score

88/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Strategy, Shooter

Similar games

    Pros

    • High replayability
    • Engaging combat and exploration
    • Procedurally generated levels
    • Active developer support and modding
    • Charming pixel art and music

    Cons

    • Limited content and short runs
    • No multiplayer or cooperative modes
    • Some bugs and occasional crashes
    • Lack of deep narrative or story
    • Inventory and ui could be improved

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose race, class, equipment, and strategy for each dungeon run, with many options and no forced routines."

      Capsule for Desktop Dungeons Desktop Dungeons

      "Players freely choose playstyle, weapons, and strategies in procedurally generated dungeons with no fixed class system."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful resource management, upgrading, and tactical combat with feedback on progression and challenge."

      Capsule for One Troll Army One Troll Army

      "Combat and resource management require skill and adaptation; players receive feedback through progression and challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual runs and personal progression without ranked or direct player-vs-player competition."

      Capsule for Crown Trick Crown Trick

      "Focus is on individual runs and personal improvement without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability and addictive gameplay encourage long sessions and habitual play."

      Capsule for SpeedRunners SpeedRunners

      "High replayability and addictive gameplay encourage repeated sessions despite permadeath and short runs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative modes."

      Capsule for Wizordum Wizordum

      "Single-player experience with no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes level editor, workshop support, and modding allowing players to create and modify content."

      Capsule for Fast and Low Fast and Low

      "Includes level editor and mod support allowing players to create and modify content."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of power over others or dominance mechanics; gameplay is solo and self-directed."

      Capsule for STRAFE: Gold Edition STRAFE: Gold Edition

      "No evidence of power over others or dominance mechanics; gameplay is solo and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with immersive fantasy dungeon crawling."

      Capsule for Dredgers Dredgers

      "Players use the game as a fun distraction and stress relief through immersive dungeon crawling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

      Capsule for SUPERHOT VR SUPERHOT VR

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Randomized levels and item combinations encourage trying new strategies and adapting to new situations."

      Capsule for Heavy Bullets Heavy Bullets

      "Randomized levels and item drops encourage trying new strategies and adapting to changing conditions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Procedurally generated dungeons and hidden secrets encourage discovery and curiosity-driven play."

      Capsule for Pixel Dungeon Pixel Dungeon

      "Procedurally generated dungeons and secret areas promote discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization via mods and level editor; limited character customization but player expression through gameplay choices."

      Capsule for Duke Nukem 3D: 20th Anniversary World Tour Duke Nukem 3D: 20th Anniversary World Tour

      "Some character and environment customization via mods and visual filters, but limited in core game."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative dungeon setting with fantasy creatures, curses, and magical relics."

      Capsule for UnderMine UnderMine

      "Imaginative dungeon setting with magic, monsters, and fantasy weapons."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social interaction; primarily a solo experience."

      Capsule for The Messenger The Messenger

      "Minimal social interaction; primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge through repeated runs and learning game mechanics."

      Capsule for Shovel Knight Dig Shovel Knight Dig

      "Players develop skills and knowledge through repeated runs and character leveling."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not designed for passive or background play."

      Capsule for Peglin Peglin

      "Requires focused attention during runs; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solo gameplay only."

      Capsule for Flinthook Flinthook

      "No social or emotional relationship building; limited to solo gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate gold, unlock new classes and items, and improve gear across runs."

      Capsule for Unexplored Unexplored

      "Players accumulate gold, items, and upgrades across runs to improve chances in future attempts."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though others note moments of tension."

      Capsule for Anomaly Warzone Earth Mobile Campaign Anomaly Warzone Earth Mobile Campaign

      "Some players find the game relaxing and enjoyable, though it also has moments of tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with atmospheric music and art style."

      Capsule for Vigil: The Longest Night Vigil: The Longest Night

      "Visual and auditory style is charming and stimulating, with atmospheric music and pixel art."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal achievement."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "No social recognition or status systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

      Capsule for Pacify Pacify

      "Minimal narrative and lore; story elements exist but are sparse and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and resource management require tactical thinking and planning."

      Capsule for Resident Evil Revelations Resident Evil Revelations

      "Combat and resource management require tactical thinking and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Permadeath and challenging enemies create suspense and excitement."

      Capsule for Fancy Skulls Fancy Skulls

      "Permadeath and challenging enemies create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price due to content, replayability, and developer support."

      Capsule for DeathWatchers DeathWatchers

      "Players perceive good value for price due to replayability and ongoing developer support."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting enemies with weapons and magic; violence is a core gameplay element."

      Capsule for Venetica - Gold Edition Venetica - Gold Edition

      "Combat involves defeating enemies with weapons and magic; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources carefully to survive dungeon challenges and enemy attacks."

      Capsule for Dungeon Journey Dungeon Journey

      "Players must manage health, resources, and threats to survive dungeon runs."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026