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Dredgers similar games & best alternatives

Dredgers

PC (Microsoft Windows) • 2019

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Quick resume

Based on traditional rogue-likes, Dredgers is a real-time dungeon crawler where you can play as 30 different races, each having their own stats and skills. With the unique class system you can mix and match classes as you desire, anything from an Archer-Knight to a Berserker-Summoner-Priest is possible!

Global score

89/100

Genres

Indie, Role-playing (RPG)

Similar games

    Pros

    • Extensive character customization with many races and classes
    • Active developer and community engagement
    • High replayability with diverse builds and strategies
    • Unique mechanics like real-time combat with pause
    • Affordable price with frequent updates

    Cons

    • Lack of save mid-run feature
    • Some ui and control clunkiness
    • Repetitive level design
    • Balance issues and occasional bugs
    • Steep learning curve and limited tutorial

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have extensive freedom to customize races, leaders, spells, and playstyles, allowing highly personal and unique gameplay experiences."

      Capsule for Age of Wonders 4 Age of Wonders 4

      "Players have extensive freedom to customize characters with many races, classes, and skill combinations, allowing unique playstyles and personal goals."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, skill mastery, and complex build strategies that reward player effectiveness and learning."

      Capsule for Vampire Hunters Vampire Hunters

      "The game offers challenging combat and skill mastery with complex class and race synergies, requiring player skill and strategy to succeed."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal strategy and build experimentation rather than direct competition or leaderboards."

      Capsule for Dream Tactics Dream Tactics

      "Focus is on individual runs and personal experimentation rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long sessions, replayability through build variety, and habitual play."

      Capsule for Disfigure Disfigure

      "Many players report long play sessions, habitual play, and high replayability driven by build experimentation and progression."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "The game is primarily single-player with no multiplayer or cooperative modes; players engage independently."

      Capsule for Audioshield Audioshield

      "The game is primarily single-player focused with no cooperative multiplayer; players engage independently."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive character customization, build variety, and talent tree allow for creative playstyles and experimentation."

      Capsule for Never Return Never Return

      "Extensive customization of races, classes, and skills encourages creative character builds and playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are mostly individual; no evidence of exerting control or superiority over others."

      Capsule for Muse Dash Muse Dash

      "Interactions are mostly individual; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief through immersive dungeon crawling."

      Capsule for Delver Delver

      "Players use the game as a fun distraction and stress relief with immersive fantasy dungeon crawling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new classes, builds, strategies, and modding to explore game mechanics."

      Capsule for Tales of Maj'Eyal Tales of Maj'Eyal

      "Strong emphasis on trying new class and race combinations, discovering synergies, and exploring game mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated dungeons with some fixed levels; players explore new layouts and optional side dungeons, though some repetition noted."

      Capsule for Rogue Fable III Rogue Fable III

      "Players explore procedurally generated dungeons with varied biomes and secrets, though some level repetition exists."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization through augmentations allows personal expression of playstyle."

      Capsule for Deus Ex: Human Revolution - Director's Cut Deus Ex: Human Revolution - Director's Cut

      "Character customization through race/class combos and equipment allows personal expression of playstyle."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical races, and imaginative lore."

      Capsule for Black Geyser: Couriers of Darkness Black Geyser: Couriers of Darkness

      "Strong fantasy setting with mythical races, magic, necromancy, and imaginative scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction via Discord and forums, but gameplay is mostly solo."

      Capsule for OneBit Adventure OneBit Adventure

      "Some community interaction via Discord and Steam, but gameplay is mostly solo."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, level up, and learn game systems progressively."

      Capsule for Song Of The Prairie Song Of The Prairie

      "Players develop skills, unlock races, and learn game systems progressively."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not designed for background or idle play."

      Capsule for Greedland Greedland

      "Requires focused attention during runs; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; no evidence of close relationships forming through gameplay."

      Capsule for NOBUNAGA'S AMBITION: Kakushin with Power Up Kit NOBUNAGA'S AMBITION: Kakushin with Power Up Kit

      "Limited social interaction; no evidence of forming close relationships within gameplay."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and command minions and manage base, showing leadership in gameplay."

      Capsule for Monsters Domain: Prologue Monsters Domain: Prologue

      "Some leadership elements exist via classes that recruit or control minions, but mostly single-player."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, unlock new classes and content, and experience character growth across runs."

      Capsule for For The King For The King

      "Players accumulate items, unlock races, and level up classes to grow stronger."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though combat can be challenging and tense."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "Some players find it relaxing and enjoyable, though combat can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, sound effects, and music provide sensory stimulation and fun."

      Capsule for Pixel Privateers Pixel Privateers

      "Enjoyable pixel art, music, and effects provide sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual achievement."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "No social status or recognition systems; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative or lore; gameplay focuses on mechanics and strategy rather than story immersion."

      Capsule for Kingdoms Reborn Kingdoms Reborn

      "Minimal narrative or story elements; gameplay focuses on mechanics and runs."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires strategic planning of builds, resource management, and combat tactics."

      Capsule for Into the Necrovale Into the Necrovale

      "Requires strategic planning in class builds, combat tactics, and resource management."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and tension from RNG and challenging combat encounters."

      Capsule for Guild of Dungeoneering Ultimate Edition Guild of Dungeoneering Ultimate Edition

      "Players experience suspense and tension from challenging combat and RNG elements."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with extensive content and replayability."

      Capsule for Age of History 3 Age of History 3

      "Players perceive good value for price with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses with shovel and magic attacks."

      Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

      "Combat involves defeating enemies with weapons and magic, typical of dungeon crawlers."

    • Survival

      Game with the same Survival vibe

      4

      "Players manage health, hunger, equipment durability, and environmental threats to stay alive and progress."

      Capsule for CryoFall CryoFall

      "Players manage health, hunger, and threats to stay alive in a challenging environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Expression. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026