Dredgers similar games & best alternatives
Dredgers
2019
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Quick resume
Based on traditional rogue-likes, Dredgers is a real-time dungeon crawler where you can play as 30 different races, each having their own stats and skills. With the unique class system you can mix and match classes as you desire, anything from an Archer-Knight to a Berserker-Summoner-Priest is possible!
Global score
89/100
Genres
Indie, Role-playing (RPG)
Similar games
Pros
- Extensive character customization with many races and classes
- Active developer and community engagement
- High replayability with diverse builds and strategies
- Unique mechanics like real-time combat with pause
- Affordable price with frequent updates
Cons
- Lack of save mid-run feature
- Some ui and control clunkiness
- Repetitive level design
- Balance issues and occasional bugs
- Steep learning curve and limited tutorial
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have extensive freedom to customize races, leaders, spells, and playstyles, allowing highly personal and unique gameplay experiences."
Age of Wonders 4
"Players have extensive freedom to customize characters with many races, classes, and skill combinations, allowing unique playstyles and personal goals."
-
Competence
Game with the same Competence vibe
4"The game offers challenging combat, skill mastery, and complex build strategies that reward player effectiveness and learning."
Vampire Hunters
"The game offers challenging combat and skill mastery with complex class and race synergies, requiring player skill and strategy to succeed."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal strategy and build experimentation rather than direct competition or leaderboards."
Dream Tactics
"Focus is on individual runs and personal experimentation rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Many players report long sessions, replayability through build variety, and habitual play."
Disfigure
"Many players report long play sessions, habitual play, and high replayability driven by build experimentation and progression."
-
Cooperation
Game with the same Cooperation vibe
-4"The game is primarily single-player with no multiplayer or cooperative modes; players engage independently."
Audioshield
"The game is primarily single-player focused with no cooperative multiplayer; players engage independently."
-
Creativity
Game with the same Creativity vibe
5"Extensive character customization, build variety, and talent tree allow for creative playstyles and experimentation."
Never Return
"Extensive customization of races, classes, and skills encourages creative character builds and playstyles."
-
Domination
Game with the same Domination vibe
-4"Interactions are mostly individual; no evidence of exerting control or superiority over others."
Muse Dash
"Interactions are mostly individual; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief through immersive dungeon crawling."
Delver
"Players use the game as a fun distraction and stress relief with immersive fantasy dungeon crawling."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
Dogpile
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new classes, builds, strategies, and modding to explore game mechanics."
Tales of Maj'Eyal
"Strong emphasis on trying new class and race combinations, discovering synergies, and exploring game mechanics."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated dungeons with some fixed levels; players explore new layouts and optional side dungeons, though some repetition noted."
Rogue Fable III
"Players explore procedurally generated dungeons with varied biomes and secrets, though some level repetition exists."
-
Expression
Game with the same Expression vibe
4"Character customization through augmentations allows personal expression of playstyle."
Deus Ex: Human Revolution - Director's Cut
"Character customization through race/class combos and equipment allows personal expression of playstyle."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, mythical races, and imaginative lore."
Black Geyser: Couriers of Darkness
"Strong fantasy setting with mythical races, magic, necromancy, and imaginative scenarios."
-
Fellowship
Game with the same Fellowship vibe
1"Some community interaction via Discord and forums, but gameplay is mostly solo."
OneBit Adventure
"Some community interaction via Discord and Steam, but gameplay is mostly solo."
-
Growth
Game with the same Growth vibe
4"Players develop skills, level up, and learn game systems progressively."
Song Of The Prairie
"Players develop skills, unlock races, and learn game systems progressively."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during runs; not designed for background or idle play."
Greedland
"Requires focused attention during runs; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; no evidence of close relationships forming through gameplay."
NOBUNAGA'S AMBITION: Kakushin with Power Up Kit
"Limited social interaction; no evidence of forming close relationships within gameplay."
-
Leadership
Game with the same Leadership vibe
3"Players lead and command minions and manage base, showing leadership in gameplay."
Monsters Domain: Prologue
"Some leadership elements exist via classes that recruit or control minions, but mostly single-player."
-
Progression
Game with the same Progression vibe
4"Players accumulate items, unlock new classes and content, and experience character growth across runs."
For The King
"Players accumulate items, unlock races, and level up classes to grow stronger."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though combat can be challenging and tense."
Atlas Fallen: Reign Of Sand
"Some players find it relaxing and enjoyable, though combat can be tense and challenging."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, sound effects, and music provide sensory stimulation and fun."
Pixel Privateers
"Enjoyable pixel art, music, and effects provide sensory stimulation and fun."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on individual achievement."
Mutant Year Zero: Road to Eden
"No social status or recognition systems; focus is on individual achievement."
-
Story
Game with the same Story vibe
-2"Minimal narrative or lore; gameplay focuses on mechanics and strategy rather than story immersion."
Kingdoms Reborn
"Minimal narrative or story elements; gameplay focuses on mechanics and runs."
-
Strategy
Game with the same Strategy vibe
4"Requires strategic planning of builds, resource management, and combat tactics."
Into the Necrovale
"Requires strategic planning in class builds, combat tactics, and resource management."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and tension from RNG and challenging combat encounters."
Guild of Dungeoneering Ultimate Edition
"Players experience suspense and tension from challenging combat and RNG elements."
-
Value
Game with the same Value vibe
4"Players perceive good value for price with extensive content and replayability."
Age of History 3
"Players perceive good value for price with extensive content and replayability."
-
Violence
Game with the same Violence vibe
3"Combat involves defeating enemies and bosses with shovel and magic attacks."
Shovel Knight: Shovel of Hope
"Combat involves defeating enemies with weapons and magic, typical of dungeon crawlers."
-
Survival
Game with the same Survival vibe
4"Players manage health, hunger, equipment durability, and environmental threats to stay alive and progress."
CryoFall
"Players manage health, hunger, and threats to stay alive in a challenging environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Expression. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026