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SpaceBourne similar games & best alternatives

SpaceBourne

PC (Microsoft Windows) • 2020

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Quick resume

Spacebourne is an open space exploration game with Rpg elements. Its world consists of different factions at war. You as an expert pilot need to choose your side or be on no one's side and create a force of your own. Load up your weapons, Ready your ship and warp to adventure.

Global score

77/100

Genres

Indie, Role-playing (RPG), Simulator

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    Pros

    • Engaging space combat
    • Open world exploration
    • Character and ship customization
    • Active developer support
    • Good value for price

    Cons

    • Some bugs and polish needed
    • Limited social/cooperative features
    • Clunky on-foot controls
    • Some ui and trading tedium
    • Voice acting and translation issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose missions, playstyle (pirate, trader, mercenary), and customize ships and weapons."

      Capsule for Rebel Galaxy Rebel Galaxy

      "Players have freedom to explore, choose missions, play different roles (trader, pirate, bounty hunter), and customize ships and skills."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based dogfighting with difficulty levels; landing is challenging and mastering controls provides a sense of effectiveness."

      Capsule for Dogfight 1942 Dogfight 1942

      "Combat is described as fluid and challenging with skill-based dogfighting; upgrading ships and character progression provide feedback on effectiveness."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on single-player story and exploration; no strong evidence of competitive multiplayer or leaderboards."

      Capsule for Driver® Parallel Lines Driver® Parallel Lines

      "Focus is mainly on personal progression and missions; no strong evidence of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention addictive gameplay, long play sessions, and desire for more content and updates."

      Capsule for Cows VS Vikings Cows VS Vikings

      "Many reviews mention long play sessions, addictive gameplay, and desire to keep playing with ongoing updates."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player focused with limited social interaction; cooperation is minimal."

      Capsule for Supercar Collection Simulator Supercar Collection Simulator

      "Game is primarily single-player with limited social interaction; cooperation with other players is not emphasized."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize ships, craft items, and develop character skills; some modding community activity noted."

      Capsule for Sea Dogs: To Each His Own Sea Dogs: To Each His Own

      "Players can customize ships with modules and upgrades; some roleplaying and character skill customization available."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and respectful; no evidence of trash talk or exerting authority over others."

      Capsule for Second Front Second Front

      "Interactions appear balanced and respectful; no mention of trash talk or exerting authority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a space adventure escape with immersive universe and story."

      Capsule for Darkstar One Darkstar One

      "Players use the game as a space adventure escape with immersive exploration and story elements."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different ships, weapons, and fleet compositions, exploring tactical options and game mechanics."

      Capsule for Space Reign Space Reign

      "Players try different ships, roles, missions, and upgrade paths; some exploration of mechanics and playstyles."

    • Exploration

      Game with the same Exploration vibe

      4

      "The game features hundreds of star systems and planets to discover, with open-world space and planetary exploration."

      Capsule for Parkan 2 Parkan 2

      "Game features many star systems, space anomalies, stations to explore on foot, and discovery of secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through ship selection and equipment, but limited cosmetic or avatar personalization."

      Capsule for For The Warp For The Warp

      "Some character and ship customization possible, but limited avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi space universe with fictional ships and space combat."

      Capsule for Sirius Sirius

      "Set in sci-fi universe with space combat, futuristic technology, and fictional storylines."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly single-player experience with minimal community interaction or social bonding."

      Capsule for Victoria I Complete Victoria I Complete

      "Mostly single-player experience with minimal social or community bonding described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and improve through level progression and character upgrades."

      Capsule for Phoenix Force Phoenix Force

      "Character levels up, skill trees, and players improve through gameplay and upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement in combat and exploration; not designed for background or casual idle play."

      Capsule for AKIBA'S TRIP: Undead & Undressed AKIBA'S TRIP: Undead & Undressed

      "Requires active engagement in combat, trading, and missions; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; interactions are minimal and functional."

      Capsule for House of the Dying Sun House of the Dying Sun

      "No evidence of close social relationships or emotional sharing; interactions are functional and brief."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage crew members but no evidence of leading other players or groups."

      Capsule for ΔV: Rings of Saturn ΔV: Rings of Saturn

      "Players can lead by managing their ships and upgrades but no evidence of leading other players."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring upgrades, items, and completing missions to enhance character and ship capabilities."

      Capsule for Assassin’s Creed® Rogue Assassin’s Creed® Rogue

      "Strong emphasis on acquiring ships, upgrades, skills, and completing missions to advance."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, but combat can be challenging and intense."

      Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

      "Some players find the game relaxing and enjoyable, though combat can be intense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, music, and combat animations provide sensory stimulation and excitement."

      Capsule for DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition

      "Visual effects, music, and combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "No mention of social recognition or leaderboards; focus on individual experience"

      Capsule for Sonic Frontiers Sonic Frontiers

      "No mention of social recognition or leaderboards; focus is on individual experience."

    • Story

      Game with the same Story vibe

      3

      "Game includes narrative elements and characters, with missions progressing a story."

      Capsule for Wanted Raccoon Wanted Raccoon

      "Game includes a main storyline with character development and missions, though some find it average."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan loadouts, movement, and combat tactics; some strategic decision making in upgrades and encounters."

      Capsule for GTTOD GTTOD

      "Players plan upgrades, combat tactics, trading routes, and mission approaches."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration provide moments of suspense and excitement."

      Capsule for The Elder Scrolls V: Skyrim VR The Elder Scrolls V: Skyrim VR

      "Combat and exploration provide moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially given the quality and content for an indie title."

      Capsule for Darkblade Ascent Darkblade Ascent

      "Players feel the game offers good value for money, especially given its indie development and price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemy ships is a core gameplay element."

      Capsule for Istrolid Istrolid

      "Combat with ships, weapons, and destruction is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage resources and avoid threats, but game is not focused on hardcore survival mechanics."

      Capsule for Ashen Empires Ashen Empires

      "Players manage resources and survive combat threats but game is not focused on hardcore survival."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Leadership, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026