Assassin’s Creed® Rogue Thumbnail

Assassin’s Creed® Rogue similar games & best alternatives

Assassin’s Creed® Rogue

PC (Microsoft Windows) • 2015

Related articles

Quick resume

Introducing Assassin’s Creed® Rogue, the darkest chapter in the Assassin’s Creed franchise yet. As Shay, you will experience the slow transformation from Assassin to Assassin Hunter. Follow your own creed and set off on an extraordinary journey through New York City, the wild river valley, and far away to the icy cold waters of the North...

Global score

86/100

Genres

Action, Adventure

Similar games

    Pros

    • Engaging story with unique templar perspective
    • Well-optimized and smooth gameplay
    • Large open world with exploration and collectibles
    • Immersive naval combat and ship upgrades
    • Strong soundtrack and atmospheric setting

    Cons

    • Story is relatively short
    • Gameplay heavily recycles black flag mechanics
    • Some bugs and glitches reported
    • Limited innovation or novelty
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over character skills, equipment upgrades, and tactical decisions in combat; multiple approaches to missions including stealth or combat."

      Capsule for Reverse Collapse: Code Name Bakery Reverse Collapse: Code Name Bakery

      "Players can choose their approach in missions, including stealth or direct combat, and decide how to upgrade their ship and character, reflecting control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful combat, puzzle solving, and exploration with feedback and challenges, though generally accessible and easy."

      Capsule for LEGO® DC Super-Villains LEGO® DC Super-Villains

      "Gameplay involves skillful combat, naval battles, and exploration with some challenge, but combat mechanics are familiar and accessible."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no multiplayer; gameplay centers on personal progression and story."

      Capsule for Assassin's Creed® Syndicate Assassin's Creed® Syndicate

      "Focus is on single-player experience with no multiplayer; gameplay centers on personal progress and story rather than competing with others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging story and exploration encouraging extended play, though some find late game repetitive and easy."

      Capsule for Steelrising Steelrising

      "Players report engaging story and side content encouraging extended play, though some find the game short and repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player focused with limited cooperative elements; interactions with NPCs are scripted."

      Capsule for Assassin's Creed 2 Assassin's Creed 2

      "Game is primarily single-player with limited cooperative elements; interactions with NPCs are scripted and not cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can customize and upgrade their ship and character gear; however, core gameplay follows established AC mechanics."

      Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

      "Customization of outfits and ship upgrades present, but core gameplay and mission structures largely reuse previous AC titles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced combat and player skill rather than exerting power over others; no toxic behavior reported."

      Capsule for Fortune's Run Fortune's Run

      "Interactions are balanced and narrative-driven without emphasis on exerting superiority over others; no toxic multiplayer reported."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a historical fantasy world, escaping real life."

      Capsule for Total War: PHARAOH DYNASTIES Total War: PHARAOH DYNASTIES

      "Players use the game to immerse in a historical fantasy world, escaping real life through exploration, story, and naval combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage out of intrinsic interest and enjoyment; no indications of obligation or external pressure to play."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "Players express intrinsic interest and enjoyment; no evidence of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      -1

      "Gameplay is repetitive with limited novelty or exploration of mechanics."

      Capsule for Fruit Postal Service Fruit Postal Service

      "Gameplay largely follows established AC mechanics with minor new features; limited novelty exploration."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with diverse regions and many collectibles encourages discovery and curiosity-driven activities."

      Capsule for Mad Max Mad Max

      "Large open world with multiple regions, collectibles, and side missions encourage discovery and curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize character outfits and weapons, providing some degree of self-expression."

      Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

      "Players can customize character outfits and ship appearance, allowing some degree of self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fantasy setting with classes like templar, warlock, and berserker; magical skills and mythical themes."

      Capsule for Chronicon Chronicon

      "Set in a historical fiction universe with imaginative elements, roleplaying as a templar provides a unique narrative fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Game is designed for solo play with minimal social interaction or community engagement."

      Capsule for Tropico Reloaded Tropico Reloaded

      "Game is designed for solo play with minimal social interaction or community engagement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat and navigation and progress through story and upgrades."

      Capsule for AquaNox 2: Revelation AquaNox 2: Revelation

      "Players develop skills in combat and navigation, and progress through story and upgrades, reflecting learning and improvement."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related gameplay elements."

      Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

      "Typical sedentary gaming experience with no physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions and combat; not designed for casual or background play."

      Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

      "Requires focused attention during missions and combat; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are scripted and brief."

      Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

      "Limited to no close social relationships or emotional sharing; interactions are mostly scripted and impersonal."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly control their own characters; cooperative play is shared without explicit leadership roles."

      Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

      "Players lead their own character and ship but do not manage or direct other players; leadership is personal rather than social."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring ships, upgrades, skills, and completing missions to advance."

      Capsule for SpaceBourne SpaceBourne

      "Strong emphasis on acquiring upgrades, items, and completing missions to enhance character and ship capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow for many players, though some report frustration with bugs and AI difficulty."

      Capsule for WWE 2K23 WWE 2K23

      "Gameplay balances challenge and flow, but some players report frustration with bugs and repetitive tasks."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, music, and dramatic combat provide sensory stimulation and emotional engagement."

      Capsule for Yakuza 5 Remastered Yakuza 5 Remastered

      "Visuals, music, and naval combat provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No multiplayer or social ranking; achievements and recognition are personal and not publicly visible."

      Capsule for FINAL FANTASY XVI FINAL FANTASY XVI

      "No multiplayer or social ranking; achievements and recognition are personal and not publicly visible."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion is strong with engaging characters, plot twists, and lore continuation from previous games."

      Capsule for Resident Evil Village Resident Evil Village

      "Narrative immersion is strong, with a unique perspective on the Assassin-Templar conflict and connections to other AC titles."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and mission approach require some planning and tactical thinking."

      Capsule for Yasuke Simulator Yasuke Simulator

      "Naval battles and some missions require planning and tactical thinking, though combat is generally straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from naval battles and piracy, but overall gameplay is steady and strategic."

      Capsule for Port Royale 2 Port Royale 2

      "Naval combat and stealth elements provide moments of suspense and excitement, though overall gameplay is controlled."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good return on investment due to extensive content and long playtime, especially when purchased on sale."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Players find good return on investment especially when purchased on sale; content and story justify time spent."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves shooting, melee, and destruction of enemies and ships; violence is a core gameplay element."

      Capsule for Black Skylands Black Skylands

      "Combat involves frequent use of weapons, ship battles, and assassinations, emphasizing violent gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance in battles, but generally stable conditions."

      Capsule for Ova Magica Ova Magica

      "Some resource management and threat avoidance in combat and naval battles, but overall stable game conditions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026