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The First Templar - Steam Special Edition similar games & best alternatives

The First Templar - Steam Special Edition

PC (Microsoft Windows) • 2011

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Quick resume

Uncover the mysteries behind the Templar Order! Steam Exclusive Edition includes bonus mission “The Arena”.

Global score

72/100

Genres

Action, Adventure

Similar games

    Pros

    • Engaging cooperative gameplay
    • Interesting historical story
    • Character progression and skill trees
    • Varied combat with combos and tactics
    • Long playtime and replayability

    Cons

    • Dated graphics and animations
    • Linear level design
    • Some bugs and glitches
    • Limited stealth and puzzle depth
    • Clunky controls for some players

    Motivations

    • Autonomy

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      "Players can switch between two characters and choose combat style, but gameplay is mostly linear and guided."

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    • Competence

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      "Combat requires skillful timing of attacks, blocks, dodges; character builds and progression impact effectiveness."

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      "Combat requires skillful timing of combos, blocks, and counters; skill trees allow character progression; some puzzles and stealth elements add variety."

    • Competition

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      "Focus is on cooperative and solo play with no evidence of competitive modes or leaderboards."

      Capsule for LEGO® The Hobbit™ LEGO® The Hobbit™

      "Focus is on cooperative or solo play with no evidence of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report spending multiple hours and enjoying habitual play, though the game is short and can be completed in one or two sessions."

      Capsule for The Happy Hereafter The Happy Hereafter

      "Players report spending many hours and replaying the game; some find it engaging enough for multiple sessions."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "The game is designed primarily for cooperative play, requiring teamwork and communication to solve puzzles and progress."

      Capsule for Shift Happens Shift Happens

      "Strong emphasis on cooperative gameplay with AI or human partner; teamwork is essential for combat and puzzle solving."

    • Creativity

      Game with the same Creativity vibe

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      "Customization through character builds and equipment, but limited creative building or modification beyond preset structures."

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      "Some customization of characters and equipment; limited modification within mostly predefined linear levels."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."

      Capsule for Construction Simulator Construction Simulator

      "Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."

    • Escapism

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      3

      "Players engage deeply with a serious historical topic, providing meaningful immersion and distraction from real life."

      Capsule for The Darkest Files The Darkest Files

      "Players enjoy the historical setting and story as a form of distraction and immersion away from real life."

    • Expectation

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      -4

      "Players engage voluntarily for entertainment and personal interest; no indication of obligation or pressure."

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    • Experimenting

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      "Players explore different areas, try different puzzle solutions, and experiment with combat tactics."

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    • Exploration

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      "Levels are mostly linear but include areas for exploration to find upgrades and lore, rewarding curiosity."

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    • Expression

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      "Players can customize characters with different weapons, armor, and cosmetic items, allowing some degree of self-expression."

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      "Players can customize character outfits and weapons, providing some degree of self-expression."

    • Fantasy

      Game with the same Fantasy vibe

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      "Game is grounded in a realistic medieval setting with plausible scenarios and historical context."

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      "The game is grounded in a historical medieval setting with minimal fantasy elements; mostly realistic scenarios."

    • Fellowship

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      "Strong community and cooperative play aspects; players enjoy shared experiences and teamwork."

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      "Strong community and cooperative play aspects; players enjoy shared experiences and teamwork."

    • Growth

      Game with the same Growth vibe

      3

      "Skill trees and character upgrades provide learning and personal development opportunities."

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      "Skill trees and experience points provide learning and character development opportunities."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for Split Fiction Split Fiction

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and puzzle solving; not designed for idle play."

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      "Requires continuous attention during combat and puzzle solving; not a casual or idle game."

    • Intimacy

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      2

      "Social interactions with friends and cooperative play foster some emotional connection."

      Capsule for Solareth Solareth

      "Cooperative play fosters social interaction and some emotional connection between players."

    • Leadership

      Game with the same Leadership vibe

      0

      "Players can issue simple commands to squadmates, but AI limitations reduce meaningful leadership experience."

      Capsule for A.W.O.L. A.W.O.L.

      "Players can switch characters and issue simple commands to AI partners; no strong leadership roles evident."

    • Progression

      Game with the same Progression vibe

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      "Character leveling, equipment upgrades, and skill trees provide clear progression."

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      "Character leveling, skill trees, and equipment upgrades provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

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      "Some players find the game relaxing and enjoyable; others note occasional frustration with bugs or combat."

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      "Some players find it relaxing and enjoyable; others note occasional frustration with traps and bugs."

    • Sensation

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      "Some sensory stimulation from combat effects and soundtrack, but graphics and sound are dated."

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    • Status

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      -4

      "No social status or recognition systems; focus is on personal or cooperative play."

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      "No social status or recognition systems; focus is on personal and cooperative play."

    • Story

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      4

      "Engaging narrative with historical context and character development."

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      "Engaging narrative with historical context and character development; story is a major draw."

    • Strategy

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      2

      "Combat requires timing, combo chaining, and use of special abilities, involving some tactical thinking."

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      "Combat requires timing and tactical use of skills; some puzzle solving and stealth add strategic elements."

    • Thrill

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      1

      "Some suspense in boss fights and exploration, but overall low tension and forgiving difficulty."

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      "Some suspense in traps and boss fights; overall moderate tension and excitement."

    • Value

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      4

      "Players report good value especially when purchased on sale with extensive content and replayability."

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    • Violence

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      "Combat involves sword fighting, decapitations, and killing enemies; violence is central to gameplay."

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      "Combat involves melee fighting with swords, shields, and daggers; violence is central to gameplay."

    • Survival

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      "Players must avoid death and manage health in combat and traps, adding some survival challenge."

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fantasy, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026