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DRAGON BALL XENOVERSE similar games & best alternatives

DRAGON BALL XENOVERSE

PC (Microsoft Windows), PlayStation 4 • 2015

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Quick resume

DRAGON BALL XENOVERSE revisits famous battles from the series through your custom Avatar and other classic characters. New features include the mysterious Toki Toki City, new gameplay mechanics, new animations and many other amazing features!

Global score

90/100

Genres

Action, Role-playing (RPG), Fighting

Similar games

    Pros

    • Extensive character customization
    • Engaging story mode with time travel
    • Cooperative multiplayer missions
    • Faithful anime-style graphics and soundtrack
    • Long playtime with side quests and progression

    Cons

    • Grinding and rng-based item drops
    • Online servers and matchmaking issues
    • Limited roster and missing transformations
    • Some ai and balance problems
    • Repetitive mission structure

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players create and customize their own characters with freedom to choose race, skills, and appearance, directing their own playstyle."

      Capsule for DRAGON BALL XENOVERSE 2 DRAGON BALL XENOVERSE 2

      "Players create and customize their own character, choose race, skills, and playstyle, showing high personal freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful real-time dodging and combo chaining with a learning curve; some grind and meta progression required for high-level content."

      Capsule for Honkai Impact 3rd Honkai Impact 3rd

      "Gameplay involves skillful combos and progression through leveling and mastering techniques, though some repetitive grinding is required."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP modes with leaderboards and ranked play, but many players focus on co-op and PvE modes."

      Capsule for BrainBread 2 BrainBread 2

      "Includes online PvP modes with ranked matches and leaderboards, but many players focus on co-op or solo play."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, daily quests, and habitual play; generous rewards encourage continued engagement."

      Capsule for Spellweaver Spellweaver

      "Players report long play sessions, extensive side quests, and grinding for skills and items, indicating strong habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Co-op missions for 2-4 players encourage teamwork and coordinated play, though can be played solo."

      Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

      "Co-op missions with up to 3 friends and multiplayer quests encourage teamwork and group play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization and crafting systems allow players to create unique appearances and gear."

      Capsule for GOCCO OF WAR GOCCO OF WAR

      "Extensive character creation and customization options, including appearance, race, skills, and equipment."

    • Domination

      Game with the same Domination vibe

      -3

      "Multiplayer emphasizes friendly competition and shared experiences rather than dominance or trash talk."

      Capsule for Lonely Mountains: Snow Riders Lonely Mountains: Snow Riders

      "Online play criticized for hackers and unbalanced matches; interactions emphasize cooperation and shared objectives rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Fans use the game to immerse themselves in the Dragon Ball universe and escape reality through roleplaying and fantasy combat."

      Capsule for DRAGON BALL XENOVERSE 2 DRAGON BALL XENOVERSE 2

      "Players use the game as a nostalgic and immersive escape into the Dragon Ball universe with engaging story and combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia; no evidence of obligation or external pressure."

      Capsule for Shufflepuck Cantina Deluxe Shufflepuck Cantina Deluxe

      "Players engage voluntarily out of interest and nostalgia; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds, strategies, and game modes, though some games have repetitive grind."

      Capsule for Swords and Sandals Classic Collection Swords and Sandals Classic Collection

      "Players try different builds, skills, and strategies; however, some grinding and repetition limit novelty."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of dungeons and areas, but mostly mission-based with limited open-world elements."

      Capsule for Solo Leveling: ARISE OVERDRIVE Solo Leveling: ARISE OVERDRIVE

      "Limited open world (Toki Toki City) with some exploration, but mostly mission-based gameplay in arenas."

    • Expression

      Game with the same Expression vibe

      4

      "High level of avatar customization including face, armor, and camo for personal expression."

      Capsule for Tom Clancy's Rainbow Six® Vegas 2 Tom Clancy's Rainbow Six® Vegas 2

      "High degree of avatar personalization with clothing, accessories, and skill loadouts."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly based on the imaginative Adventure Time universe with fantasy characters, settings, and story."

      Capsule for Adventure Time: Pirates of the Enchiridion Adventure Time: Pirates of the Enchiridion

      "Strongly based on the fictional Dragon Ball universe with imaginative characters, powers, and time-travel story."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community aspects include online multiplayer, friend lobbies, and shared events."

      Capsule for Sonic Racing: CrossWorlds Sonic Racing: CrossWorlds

      "Community aspects through online multiplayer, shared missions, and social hub interactions."

    • Growth

      Game with the same Growth vibe

      4

      "Skill progression through use, character leveling, and learning new abilities."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "Character progression through leveling, skill acquisition, and mastery of techniques."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for Ys SEVEN Ys SEVEN

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement; some missions require focus and attention."

      Capsule for Darkstar One Darkstar One

      "Requires active engagement and focus; grinding missions require attention."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but limited emotional or close personal relationships."

      Capsule for Dangerous Waters Dangerous Waters

      "Some social interaction in multiplayer but limited emotional or close relationships described."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly participate individually; no strong evidence of leadership roles."

      Capsule for UNDER NIGHT IN-BIRTH Exe:Late[cl-r] UNDER NIGHT IN-BIRTH Exe:Late[cl-r]

      "Players mostly follow missions and cooperate; no strong evidence of leadership roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, acquiring items, upgrading equipment, and unlocking new abilities."

      Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

      "Strong emphasis on leveling up, collecting items, unlocking skills, and upgrading equipment."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, but difficulty spikes and grinding can cause frustration."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Gameplay is engaging and fun but some frustration from grinding and difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, anime-style animation, and energetic soundtrack provide strong sensory stimulation and emotional engagement."

      Capsule for KILL la KILL -IF KILL la KILL -IF

      "Visuals and soundtracks are praised for capturing anime style and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and achievements, but mostly individual focus."

      Capsule for Revita Revita

      "Some recognition through online leaderboards and achievements, but mostly individual focus."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with a story that fits the Adventure Time universe, voiced characters, and episodic feel."

      Capsule for Adventure Time: Pirates of the Enchiridion Adventure Time: Pirates of the Enchiridion

      "Narrative immersion with original story involving time travel and interaction with Dragon Ball characters."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat involves timing, dodging, and combo chaining; some tactical elements but overall straightforward."

      Capsule for Teenage Mutant Ninja Turtles: Shredder's Revenge Teenage Mutant Ninja Turtles: Shredder's Revenge

      "Combat involves combos and skill use; some strategic character build choices but overall straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and difficulty provide moments of tension and excitement, though some frustration exists."

      Capsule for River City Ransom: Underground River City Ransom: Underground

      "Combat excitement and challenge provide some thrill, though some frustration noted."

    • Value

      Game with the same Value vibe

      4

      "Players report good value especially when purchased on sale; long playtime and replayability."

      Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

      "Players report good value especially when purchased on sale with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat and destruction of enemies is a core gameplay element."

      Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

      "Enjoyment of combat and destruction is central to gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some challenge in avoiding damage and managing resources in combat, but not a survival-focused game."

      Capsule for Toram Online Toram Online

      "Some challenge in avoiding defeat and managing resources like stamina and ki, but not a survival game."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026