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DRAGON BALL XENOVERSE 2 similar games & best alternatives

DRAGON BALL XENOVERSE 2

PC (Microsoft Windows) • 2016

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Quick resume

DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.

Global score

90/100

Genres

Action, Adventure, Casual, Massively Multiplayer

Similar games

    Pros

    • Extensive character customization
    • Engaging combat mechanics
    • Large amount of content and quests
    • Strong fanservice and immersion in dragon ball universe
    • Cooperative multiplayer modes

    Cons

    • Expensive and numerous dlcs
    • Small and toxic pvp community
    • Repetitive missions and grinding
    • Some technical bugs and server issues
    • Limited social interaction features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players create and customize their own character, choose race, skills, and playstyle, showing high personal freedom."

      Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

      "Players create and customize their own characters with freedom to choose race, skills, and appearance, directing their own playstyle."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires strategic use of skills and items, with some challenging encounters that reward skillful play, though overall gameplay is straightforward."

      Capsule for Felvidek Felvidek

      "Combat requires skill and mastery of combos and stamina management; some grinding is needed but gameplay is challenging and rewarding."

    • Competition

      Game with the same Competition vibe

      2

      "Online PvP and ranked modes exist, but online is unstable and player base is small; competition is present but limited."

      Capsule for Captain Tsubasa: Rise of New Champions Captain Tsubasa: Rise of New Champions

      "Includes PvP modes and leaderboards, but online community is small and often toxic; PvP is difficult to enter for new players."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (50+ hours), deep engagement, and habitual play through multiple quests and exploration."

      Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

      "Long playtime with extensive story, parallel quests, and events; players report habitual and repeated play over many hours."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports co-op multiplayer with shared maps and quests, encouraging teamwork but also playable solo."

      Capsule for Oddsparks: An Automation Adventure Oddsparks: An Automation Adventure

      "Supports co-op play in parallel quests and expert missions; playing with friends is recommended and more enjoyable."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive character customization, ability to create/import sprites, and flexible skill builds."

      Capsule for Bastard Bonds Bastard Bonds

      "Strong emphasis on character creation and customization including appearance, skills, and movesets."

    • Domination

      Game with the same Domination vibe

      -2

      "Community emphasizes fair matchmaking and balanced PvP rather than domination or toxic behavior."

      Capsule for Miscrits: World of Creatures Miscrits: World of Creatures

      "Community is reported as toxic in PvP, but game design encourages balanced multiplayer interactions rather than domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic and immersive escape into the Dragon Ball universe with engaging story and combat."

      Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

      "Fans use the game to immerse themselves in the Dragon Ball universe and escape reality through roleplaying and fantasy combat."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and fandom rather than obligation or external pressure."

      Capsule for Re:ZERO -Starting Life in Another World- The Prophecy of the Throne Re:ZERO -Starting Life in Another World- The Prophecy of the Throne

      "Players engage voluntarily out of interest and fandom rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds, spells, and strategies; game encourages exploration of mechanics and customization."

      Capsule for V Rising V Rising

      "Players try different builds, moves, and strategies; game encourages exploration of mechanics and customization."

    • Exploration

      Game with the same Exploration vibe

      2

      "Open hub worlds with collectibles and secret items encourage exploration, though some areas are restricted."

      Capsule for Disney•Pixar Cars Mater-National Championship Disney•Pixar Cars Mater-National Championship

      "Open hub world with collectibles and hidden items encourages some exploration, though many areas are reused or small."

    • Expression

      Game with the same Expression vibe

      5

      "Extensive avatar customization and environment decoration allow for strong self-expression."

      Capsule for Berserk B.I.T.S Berserk B.I.T.S

      "Extensive avatar customization allows self-expression through appearance, clothing, and accessories."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a superhero universe with imaginative fiction, powers, and characters, providing strong fantasy experience."

      Capsule for Dispatch Dispatch

      "Set in the fictional Dragon Ball universe with superpowers, transformations, and fantastical combat."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community exists but is small; multiplayer mostly involves friends and small groups."

      Capsule for Ring Runner: Flight of the Sages Ring Runner: Flight of the Sages

      "Community exists but is small; social interaction mainly through multiplayer events and co-op missions."

    • Growth

      Game with the same Growth vibe

      4

      "Character progression and skill unlocking provide learning and personal development over time."

      Capsule for One Deck Dungeon One Deck Dungeon

      "Character progression through leveling, skill acquisition, and unlocking transformations provides personal development."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and missions; not suited for idle or background play."

      Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

      "Requires focused attention during combat and missions; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to cooperative play and multiplayer; no deep emotional connections."

      Capsule for Far Cry® 4 Far Cry® 4

      "Social interactions are limited to preset chat lines and multiplayer cooperation; no deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead groups in co-op, but mostly collaborative play without strong leadership roles."

      Capsule for Portal Knights Portal Knights

      "Players can lead teams in expert missions and co-op, but mostly participate collaboratively without strong leadership roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong focus on leveling, acquiring gear, and character advancement through grinding and quests."

      Capsule for Ragnarok Online Ragnarok Online

      "Strong focus on accumulating skills, items, costumes, and character upgrades through quests and grinding."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay can be tense and challenging but also offers moments of flow and fun"

      Capsule for Easy Red Easy Red

      "Gameplay can be tense and challenging especially in expert missions and PvP, but also offers moments of flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory effects with exciting battles and animations."

      Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

      "Visual and auditory effects are colorful and exciting, with flashy combat animations and music."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and achievements, but mostly a small, niche community."

      Capsule for HYPERCHARGE: Unboxed HYPERCHARGE: Unboxed

      "Recognition mainly through leaderboards and achievements, but community is niche and not highly visible."

    • Story

      Game with the same Story vibe

      2

      "Story is average but engaging with character dialogue and lore; not deeply immersive but adds context."

      Capsule for Darksiders Genesis Darksiders Genesis

      "Story is decent and ties into Dragon Ball lore, but considered average and somewhat recycled from previous game."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and character builds require planning and tactical thinking."

      Capsule for Tales of Graces f Remastered Tales of Graces f Remastered

      "Combat and character builds require planning and tactical thinking, especially in multiplayer and expert missions."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in challenging encounters and PvP; not high-risk but engaging tension present."

      Capsule for Dreadmyst Dreadmyst

      "Some suspense in challenging missions and PvP, but overall predictable combat scenarios."

    • Value

      Game with the same Value vibe

      -2

      "Players often feel the base game is good value but DLCs are expensive and sometimes overpriced."

      Capsule for The Sims™ 3 The Sims™ 3

      "Base game is good value especially on sale, but expensive DLCs and microtransactions reduce perceived value."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central, with flashy attacks and enemy knockouts."

      Capsule for MARVEL Cosmic Invasion MARVEL Cosmic Invasion

      "Enjoyment of combat and destruction is central, with many flashy attacks and fighting moves."

    • Survival

      Game with the same Survival vibe

      2

      "Combat requires managing health and stamina; some difficulty modes increase challenge but no hardcore survival mechanics."

      Capsule for Avowed Avowed

      "Players must manage stamina and avoid defeat in challenging battles, but no hardcore survival elements."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy, Expression. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026