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Captain Tsubasa: Rise of New Champions similar games & best alternatives

Captain Tsubasa: Rise of New Champions

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2020

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Quick resume

Captain Tsubasa: Rise of New Champions is an arcade football game bringing a refreshing look to the football genre with the exhilarating action and over the top shots that made the license famous. Defy The Laws of Football Become Legend

Global score

72/100

Genres

Action, Casual, Role-playing (RPG), Sport, Arcade

Similar games

    Pros

    • Faithful anime adaptation with strong story modes
    • Fun and deep character customization and team building
    • Exciting arcade-style gameplay with special moves
    • High replayability with multiple story routes
    • No microtransactions, fair progression system

    Cons

    • Unstable and limited online multiplayer experience
    • Technical bugs and occasional crashes
    • Short main story campaign
    • Some control and ai issues reported
    • Price considered high by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players create and develop their own character with freedom to customize skills, gear, and relationships, influencing gameplay and story perspective."

      Capsule for Attack on Titan 2 - A.O.T.2 Attack on Titan 2 - A.O.T.2

      "Players can create and customize their own characters and teams, choose different story routes and play styles, indicating high player control and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful aiming, timing, and strategy; players report improving and mastering mechanics."

      Capsule for Impact Point Impact Point

      "Gameplay involves skill mastery, timing, and strategy with a learning curve; players report mastering combos and special moves."

    • Competition

      Game with the same Competition vibe

      2

      "Includes online PvP modes with ranked matches and leaderboards, but many players focus on co-op or solo play."

      Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

      "Online PvP and ranked modes exist, but online is unstable and player base is small; competition is present but limited."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replayability due to multiple story branches and randomized elements encourages repeated play."

      Capsule for Spy Fox in "Dry Cereal" Spy Fox in "Dry Cereal"

      "High replayability through multiple story routes, character builds, and collectible items encourages long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Primarily focused on individual competitive play; some local multiplayer available but limited cooperative gameplay."

      Capsule for BlazBlue: Continuum Shift Extend BlazBlue: Continuum Shift Extend

      "Mostly focused on single player and local multiplayer; online cooperative play is limited or problematic."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive skill trees, gear customization, and build variety encourage creative experimentation with character builds."

      Capsule for Hellslave Hellslave

      "Strong emphasis on creating and customizing characters, building teams, and experimenting with skill combinations."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize balanced gameplay and mutual respect; no reports of trash talk or dominating behavior."

      Capsule for Card Hog Card Hog

      "No reports of trash talk or power imposition; gameplay emphasizes fair competition and mutual respect."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive anime-like experience."

      Capsule for GUILTY GEAR Xrd -SIGN- GUILTY GEAR Xrd -SIGN-

      "Players use the game to relive childhood memories, immerse in anime fantasy, and enjoy stress-relief through arcade-style gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and fandom, not due to obligation or external pressure."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Players engage voluntarily out of personal interest and fandom, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different team compositions, rune builds, and strategies to optimize performance and explore mechanics."

      Capsule for Summoners War Summoners War

      "Players try different builds, team compositions, and skill combinations to optimize performance and enjoyment."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of neighborhood and story elements, but mostly focused on known characters and scripted events."

      Capsule for Dream Daddy: A Dad Dating Simulator Dream Daddy: A Dad Dating Simulator

      "Some exploration of story branches and character interactions, but mostly confined to known story arcs and arenas."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of teams, physics, and gameplay allows personal expression."

      Capsule for Football Simulator Football Simulator

      "Customization of characters and teams allows for personal expression and identity within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong anime fantasy theme with over-the-top special moves, supernatural elements, and imaginative storytelling."

      Capsule for INAZUMA ELEVEN: Victory Road INAZUMA ELEVEN: Victory Road

      "Strong anime fantasy theme with exaggerated special moves, storylines, and characters from the Captain Tsubasa universe."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction through multiplayer and shared fandom, but online player base is small and social features limited."

      Capsule for MY HERO ONE'S JUSTICE 2 MY HERO ONE'S JUSTICE 2

      "Some community engagement through online play and shared fandom, but limited by server issues and small player base."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, level up, and improve character abilities throughout the game."

      Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

      "Players develop skills, unlock abilities, and improve characters through gameplay and story progression."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for Ys SEVEN Ys SEVEN

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for background or casual intermittent play."

      Capsule for West Hunt West Hunt

      "Requires focused attention during matches and story; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction mostly surface-level; no evidence of close emotional relationships formed."

      Capsule for Fantastic Contraption Fantastic Contraption

      "Limited social interaction mostly surface-level; no evidence of deep emotional or close relationship building."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage their own bases and units, making strategic decisions, but no evidence of leading others in multiplayer."

      Capsule for Cataclismo Cataclismo

      "Players manage teams and make strategic decisions but no evidence of leading others in multiplayer contexts."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking characters, story endings, skill upgrades, and achievements."

      Capsule for Mirror Mirror

      "Strong progression through unlocking characters, skills, and upgrades in story and custom modes."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay is fast-paced and challenging but also described as fluid and satisfying, providing moments of flow."

      Capsule for Trinity Fusion Trinity Fusion

      "Gameplay is exciting and fast-paced but also enjoyable and satisfying, providing flow and tension release."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, dynamic animations, and energetic soundtrack provide strong sensory stimulation and excitement."

      Capsule for Persona 4 Arena Ultimax Persona 4 Arena Ultimax

      "Vibrant visuals, dynamic animations, and energetic soundtrack provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and online rankings, but limited social visibility due to small community"

      Capsule for WRC 6 FIA World Rally Championship WRC 6 FIA World Rally Championship

      "Some recognition through online rankings and achievements but limited by small online community."

    • Story

      Game with the same Story vibe

      5

      "Deep narrative immersion with multiple perspectives, branching storylines, and character-driven plot."

      Capsule for The Letter - Horror Visual Novel The Letter - Horror Visual Novel

      "Deep narrative immersion with multiple story modes, character interactions, and anime-based plotlines."

    • Strategy

      Game with the same Strategy vibe

      3

      "Gameplay requires tactical thinking and team composition, though not highly complex."

      Capsule for Blue Archive Blue Archive

      "Requires tactical thinking in team building, skill usage, and match play, though gameplay is arcade-style."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced matches with risk of instant kills and chaotic action create excitement and tension."

      Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

      "Fast-paced matches with suspenseful moments and rewarding special moves create excitement and tension."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price by fans, though some mention price is high given limited content."

      Capsule for GigaBash GigaBash

      "Mixed opinions on price; good content for fans but some feel full price is high; no microtransactions."

    • Violence

      Game with the same Violence vibe

      -4

      "Focus on constructive team play and sportsmanship; no emphasis on combat or destruction."

      Capsule for Pixel Cup Soccer - Ultimate Edition Pixel Cup Soccer - Ultimate Edition

      "Focus on sportsmanship and skillful play; no destructive or chaotic violence."

    • Survival

      Game with the same Survival vibe

      -2

      "Low risk gameplay; no survival or failure avoidance mechanics."

      Capsule for LEGO® Party! LEGO® Party!

      "Low risk gameplay; no survival or threat avoidance mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Leadership, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026