Robot Roller-Derby Disco Dodgeball Thumbnail

Robot Roller-Derby Disco Dodgeball similar games & best alternatives

Robot Roller-Derby Disco Dodgeball

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

A futuresport FPS where you race around a skate park / dance club and nail each other with dodgeball trick shots. Singleplayer + Local Multiplayer + Online Multiplayer with 27 different objective-based game modes...or create your own!

Global score

92/100

Genres

Action, Indie, Sport, Shooter

Similar games

    Pros

    • Unique and fun dodgeball arena gameplay
    • Variety of game modes and customization
    • Friendly and supportive community
    • Engaging soundtrack and neon visuals
    • Active developer and frequent updates

    Cons

    • Small player base limits multiplayer availability
    • Netcode and latency issues reported
    • Some repetitive elements and grind in progression
    • Limited narrative or story content
    • Controls have learning curve and floaty feel

    Motivations

    • Autonomy

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      "Players have freedom to customize robots, choose classes, weapons, and perks, and select level difficulty and size, allowing control over gameplay style."

      Capsule for NeuroVoider NeuroVoider

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    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with emphasis on aiming, movement, and team coordination; gunplay rewards precision and headshots."

      Capsule for Dirty Bomb® Dirty Bomb®

      "High skill ceiling with advanced movement, trick shots, and skill-based catching and throwing mechanics."

    • Competition

      Game with the same Competition vibe

      4

      "Strong multiplayer focus with ranked modes, leaderboards, and competitive matches against other players."

      Capsule for Frozen Synapse Frozen Synapse

      "Strong multiplayer focus with ranked modes, leaderboards, and competitive matches against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay and long play sessions, though small player base limits continuous engagement."

      Capsule for Supraball Supraball

      "Players report addictive gameplay and long play sessions, though small player base limits continuous multiplayer engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team-based gameplay and multiplayer modes encourage working together and forming alliances."

      Capsule for Apewar Apewar

      "Team-based modes and cooperative multiplayer with bots and friends encourage working together."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize task forces, create custom missions, and mod the game extensively."

      Capsule for War on the Sea War on the Sea

      "Customization of robots, ability to create custom game modes and modify settings, plus workshop content."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly and supportive with emphasis on mutual respect rather than dominance or trash talk."

      Capsule for Mythgard Mythgard

      "Community described as friendly and supportive with emphasis on mutual respect rather than trash talk or dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, engaging distraction with immersive neon visuals and music."

      Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

      "Colorful neon arenas, disco music, and fast-paced gameplay provide strong distraction and fun escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal enjoyment without obligation or pressure."

      Capsule for Squirrel with a Gun Squirrel with a Gun

      "Players engage voluntarily for fun and personal enjoyment without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Frequent updates, mutators, and diverse game modes encourage trying new gameplay styles and strategies."

      Capsule for Move or Die Move or Die

      "Many game modes, modifiers, and custom matches encourage trying new gameplay styles and strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Variety of maps and modes provide some exploration, though mostly familiar arenas."

      Capsule for Drunken Wrestlers 2 Drunken Wrestlers 2

      "Varied maps and modes offer some discovery, though arenas are relatively small and familiar."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of robot characters and cosmetic items allows personal expression."

      Capsule for UpGun UpGun

      "Robot customization with cosmetics, mustaches, glasses, and crafting allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Futuristic setting with robots and portal mechanics creates an imaginative, fictional experience."

      Capsule for Budget Cuts Budget Cuts

      "Fictional setting with robots on wheels in neon disco arenas creates imaginative, non-realistic experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Small community feel with meaningful, limited social interactions and shared experiences."

      Capsule for Book of Travels Book of Travels

      "Small but friendly community with social features like kudos system and positive interactions."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn game mechanics, and improve through progression and challenges."

      Capsule for Chicken Invaders Universe Chicken Invaders Universe

      "Players develop skills, learn advanced movement and trick shots, and progress through levels and unlocks."

    • Health

      Game with the same Health vibe

      -3

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

      "Primarily sedentary gameplay with no physical activity or exercise elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during matches; not a casual idle game."

      Capsule for Roof Rage Roof Rage

      "Requires focused attention and active engagement during matches; not a casual idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Social interactions with friends and community exist but are casual and surface-level."

      Capsule for Card Shop Simulator Multiplayer Card Shop Simulator Multiplayer

      "Friendly community and social interactions exist but are mostly surface-level and casual."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players lead teams in multiplayer, but mostly shared decision-making and turn-based play."

      Capsule for Worms Reloaded Worms Reloaded

      "Some players may lead teams or matches but mostly balanced multiplayer with shared decision-making."

    • Progression

      Game with the same Progression vibe

      3

      "Experience points, leveling, and unlockable abilities provide a sense of advancement."

      Capsule for F.E.A.R. 3 F.E.A.R. 3

      "Experience points, leveling, cosmetic unlocks, and crafting provide sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Offers moments of flow and fun, but gameplay is often fast-paced and intense rather than purely relaxing."

      Capsule for Serious Sam Double D XXL Serious Sam Double D XXL

      "Can be relaxing when playing casually, but gameplay is generally fast-paced and intense."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant neon visuals, lighting effects, and energetic soundtrack provide sensory stimulation"

      Capsule for It came from space and ate our brains It came from space and ate our brains

      "Bright neon visuals, flashing lights, and energetic electronic soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and online rankings provide some recognition, though community is small."

      Capsule for Redout: Enhanced Edition Redout: Enhanced Edition

      "Leaderboards and rankings offer recognition, though community is small and less focused on status."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or plot focus; gameplay is context-free multiplayer matches."

      Capsule for Of Guards And Thieves Of Guards And Thieves

      "No narrative or plot focus; gameplay is context-free and centered on multiplayer matches."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning, positioning, and tactical play to succeed."

      Capsule for Slappyball Slappyball

      "Requires planning, positioning, and tactical use of powerups and movement to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced matches with suspenseful moments and rewarding special moves create excitement and tension."

      Capsule for Captain Tsubasa: Rise of New Champions Captain Tsubasa: Rise of New Champions

      "Fast-paced matches with risk of instant kills and chaotic action create excitement and tension."

    • Value

      Game with the same Value vibe

      4

      "Players report high enjoyment and replay value relative to price, especially during sales."

      Capsule for Chroma Squad Chroma Squad

      "Players report high enjoyment and replay value for price, especially during sales and with friends."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay centers on combat and destruction of enemies and projectiles."

      Capsule for Utopia Must Fall Utopia Must Fall

      "Gameplay centers on combat with dodgeballs causing instant elimination, emphasizing destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Resource management and avoiding enemy attacks are core gameplay elements."

      Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

      "Avoiding being hit and eliminated is core to gameplay, requiring strategic defense and resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Health. It leans lower than usual among comparable games on Story, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026