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Of Guards And Thieves

PC (Microsoft Windows) • 2014

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Quick resume

Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies. Simple rules, emergent gameplay and high replayability.

Global score

85/100

Genres

Action, Casual, Free To Play, Indie, Massively Multiplayer, Racing, Strategy, Early Access

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    Pros

    • Unique stealth multiplayer gameplay
    • Multiple game modes and maps
    • Active developer support and updates
    • Fun and addictive with friends
    • Good balance of classes and tactics

    Cons

    • Small player base limits matchmaking
    • Lack of dedicated servers
    • Some imbalance in classes and modes
    • Early access with incomplete features
    • Connection and lag issues on some servers

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose classes, skills, and strategies; many emergent interactions allow personal decision-making."

      Capsule for Catacomb Kids Catacomb Kids

      "Players can choose classes, tactics, and interact with environment (lights, vents), allowing personal decision-making and strategic freedom."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers significant skill challenge with tactical stealth, AI awareness, and weapon customization requiring mastery."

      Capsule for Intravenous 2: Mercenarism Intravenous 2: Mercenarism

      "Skill-based stealth and shooting mechanics with tactical gameplay and class differences require mastery and provide feedback."

    • Competition

      Game with the same Competition vibe

      5

      "Strong competitive multiplayer focus with ranked and quick matches, leaderboards, and point-stealing mechanics."

      Capsule for Kabounce Kabounce

      "Strong focus on multiplayer competitive modes with teams competing to steal or defend objectives, plus leaderboards and ranked matches implied."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay and long sessions, though small player base limits continuous play."

      Capsule for Blazing Sails Blazing Sails

      "Players report addictive gameplay and long sessions, but small player base and early access status limit habitual play for some."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong team-based gameplay requiring coordination, with emphasis on objectives and team roles."

      Capsule for Storm Striker Storm Striker

      "Team-based gameplay requiring coordination between guards or thieves to achieve objectives and use tactics effectively."

    • Creativity

      Game with the same Creativity vibe

      3

      "Map editor and workshop support allow players to create and share custom maps; cosmetic customization also present."

      Capsule for Ratz Instagib Ratz Instagib

      "Includes map editor and multiple game modes allowing player creativity, though sharing custom maps is not yet implemented."

    • Domination

      Game with the same Domination vibe

      -2

      "While competitive, the community is described as friendly and cooperative rather than toxic or dominated by aggressive players."

      Capsule for Epic Snails Epic Snails

      "While competitive, community is described as friendly and cooperative; some reports of admin abuse but generally balanced interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief through immersive stealth gameplay."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Players use the game as a fun distraction and stress relief with immersive stealth and tactical gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."

      Capsule for B100X - Auto Dungeon RPG B100X - Auto Dungeon RPG

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore new maps, modes, and mechanics; map editor encourages experimentation with game elements."

      Capsule for Wee Tanks! Wee Tanks!

      "Players experiment with different classes, tactics, and game modes; map editor encourages further experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple maps and environments offer some exploration, though maps are relatively small and can become familiar quickly."

      Capsule for Feed and Grow: Fish Feed and Grow: Fish

      "Maps have multiple objectives and interactive elements; some exploration but mostly known environments."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via skins and cosmetic DLCs, though mostly cosmetic and optional."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "Character classes and skins provide some customization; DLC adds cosmetic options but limited."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game features stylized, colorful environments and imaginative settings but grounded in shooter mechanics."

      Capsule for BlasterBeat BlasterBeat

      "Game has a stylized, cartoony aesthetic with some imaginative elements but grounded in tactical shooter mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus foster a sense of belonging and shared experience."

      Capsule for Feel The Snow Feel The Snow

      "Community and multiplayer focus create a sense of belonging and shared experience among players."

    • Growth

      Game with the same Growth vibe

      3

      "Leveling system and skill improvement through gameplay progression."

      Capsule for Void Invaders Void Invaders

      "Leveling system and skill acquisition through gameplay support player development and mastery."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary multiplayer game with no physical activity involved."

      Capsule for Primal Carnage Primal Carnage

      "Typical sedentary multiplayer game with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during matches; not suited for background or casual idle play."

      Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

      "Requires active attention and focus during matches; not suited for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and teamwork, but limited evidence of close emotional relationships forming."

      Capsule for THE FINALS THE FINALS

      "Some social interaction and teamwork but limited evidence of close emotional relationships forming."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in team coordination, but generally balanced team participation."

      Capsule for Storm Striker Storm Striker

      "Some players take leadership roles in team coordination, but generally balanced team participation."

    • Progression

      Game with the same Progression vibe

      3

      "Character leveling and unlocking content within playsets provide a sense of progression."

      Capsule for Disney Infinity 1.0: Gold Edition Disney Infinity 1.0: Gold Edition

      "Players level up to unlock classes and content; progression is meaningful but not overly complex."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay is fast-paced and tense but also fun and rewarding, providing moments of flow and catharsis."

      Capsule for Forefront Forefront

      "Gameplay can be tense and thrilling but also enjoyable and rewarding, providing some relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual style and sound design provide enjoyable sensory stimulation, though not highly intense or extreme."

      Capsule for It's Only Money It's Only Money

      "Visual lighting effects and sound design provide sensory stimulation, though not extreme."

    • Status

      Game with the same Status vibe

      2

      "Some recognition through multiplayer competition and leaderboards requested, but limited social status."

      Capsule for Gazillionaire Gazillionaire

      "Some recognition through leveling and multiplayer status, but limited social status emphasis."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or plot focus; gameplay is context-free and centered on multiplayer matches."

      Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

      "No narrative or plot focus; gameplay is context-free multiplayer matches."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on strategic thinking, planning, stealth tactics, and problem solving throughout gameplay."

      Capsule for Maurice: In The Predator's Nest Maurice: In The Predator's Nest

      "Strong emphasis on tactical planning, stealth, and team coordination to outsmart opponents."

    • Thrill

      Game with the same Thrill vibe

      4

      "Stealth and suspense create tension and excitement; final levels especially noted for fear and adrenaline."

      Capsule for Budget Cuts Budget Cuts

      "Stealth and surprise elements create suspense and excitement during matches."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value from free updates, content additions, and engaging gameplay."

      Capsule for Hunt: Showdown 1896 Hunt: Showdown 1896

      "Players perceive good value due to free-to-play option, frequent updates, and enjoyable gameplay."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and shooting are core mechanics, though balanced with stealth and non-lethal tactics."

      Capsule for Perfect Heist 2 Perfect Heist 2

      "Combat and shooting are core mechanics, with emphasis on stealth kills and gunplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death, manage resources, and defend objectives under threat."

      Capsule for Eximius: Seize the Frontline Eximius: Seize the Frontline

      "Players must avoid death and complete objectives under threat, requiring resource and risk management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Story, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026