Of Guards And Thieves similar games & best alternatives
Of Guards And Thieves
2014
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Quick resume
Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies. Simple rules, emergent gameplay and high replayability.
Global score
85/100
Genres
Action, Casual, Free To Play, Indie, Massively Multiplayer, Racing, Strategy, Early Access
Similar games
Pros
- Unique stealth multiplayer gameplay
- Multiple game modes and maps
- Active developer support and updates
- Fun and addictive with friends
- Good balance of classes and tactics
Cons
- Small player base limits matchmaking
- Lack of dedicated servers
- Some imbalance in classes and modes
- Early access with incomplete features
- Connection and lag issues on some servers
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose classes, skills, and strategies; many emergent interactions allow personal decision-making."
Catacomb Kids
"Players can choose classes, tactics, and interact with environment (lights, vents), allowing personal decision-making and strategic freedom."
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Competence
Game with the same Competence vibe
4"Game offers significant skill challenge with tactical stealth, AI awareness, and weapon customization requiring mastery."
Intravenous 2: Mercenarism
"Skill-based stealth and shooting mechanics with tactical gameplay and class differences require mastery and provide feedback."
-
Competition
Game with the same Competition vibe
5"Strong competitive multiplayer focus with ranked and quick matches, leaderboards, and point-stealing mechanics."
Kabounce
"Strong focus on multiplayer competitive modes with teams competing to steal or defend objectives, plus leaderboards and ranked matches implied."
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Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay and long sessions, though small player base limits continuous play."
Blazing Sails
"Players report addictive gameplay and long sessions, but small player base and early access status limit habitual play for some."
-
Cooperation
Game with the same Cooperation vibe
5"Strong team-based gameplay requiring coordination, with emphasis on objectives and team roles."
Storm Striker
"Team-based gameplay requiring coordination between guards or thieves to achieve objectives and use tactics effectively."
-
Creativity
Game with the same Creativity vibe
3"Map editor and workshop support allow players to create and share custom maps; cosmetic customization also present."
Ratz Instagib
"Includes map editor and multiple game modes allowing player creativity, though sharing custom maps is not yet implemented."
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Domination
Game with the same Domination vibe
-2"While competitive, the community is described as friendly and cooperative rather than toxic or dominated by aggressive players."
Epic Snails
"While competitive, community is described as friendly and cooperative; some reports of admin abuse but generally balanced interactions."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief through immersive stealth gameplay."
Thief Simulator 2: Prologue
"Players use the game as a fun distraction and stress relief with immersive stealth and tactical gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."
B100X - Auto Dungeon RPG
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."
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Experimenting
Game with the same Experimenting vibe
4"Players explore new maps, modes, and mechanics; map editor encourages experimentation with game elements."
Wee Tanks!
"Players experiment with different classes, tactics, and game modes; map editor encourages further experimentation."
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Exploration
Game with the same Exploration vibe
2"Multiple maps and environments offer some exploration, though maps are relatively small and can become familiar quickly."
Feed and Grow: Fish
"Maps have multiple objectives and interactive elements; some exploration but mostly known environments."
-
Expression
Game with the same Expression vibe
2"Some character customization via skins and cosmetic DLCs, though mostly cosmetic and optional."
Bright Memory: Infinite
"Character classes and skins provide some customization; DLC adds cosmetic options but limited."
-
Fantasy
Game with the same Fantasy vibe
1"Game features stylized, colorful environments and imaginative settings but grounded in shooter mechanics."
BlasterBeat
"Game has a stylized, cartoony aesthetic with some imaginative elements but grounded in tactical shooter mechanics."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and multiplayer focus foster a sense of belonging and shared experience."
Feel The Snow
"Community and multiplayer focus create a sense of belonging and shared experience among players."
-
Growth
Game with the same Growth vibe
3"Leveling system and skill improvement through gameplay progression."
Void Invaders
"Leveling system and skill acquisition through gameplay support player development and mastery."
-
Health
Game with the same Health vibe
-5"Typical sedentary multiplayer game with no physical activity involved."
Primal Carnage
"Typical sedentary multiplayer game with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and focus during matches; not suited for background or casual idle play."
Secret Neighbor: Hello Neighbor Multiplayer
"Requires active attention and focus during matches; not suited for background or casual idle play."
-
Intimacy
Game with the same Intimacy vibe
2"Some social interaction and teamwork, but limited evidence of close emotional relationships forming."
THE FINALS
"Some social interaction and teamwork but limited evidence of close emotional relationships forming."
-
Leadership
Game with the same Leadership vibe
2"Some players take leadership roles in team coordination, but generally balanced team participation."
Storm Striker
"Some players take leadership roles in team coordination, but generally balanced team participation."
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Progression
Game with the same Progression vibe
3"Character leveling and unlocking content within playsets provide a sense of progression."
Disney Infinity 1.0: Gold Edition
"Players level up to unlock classes and content; progression is meaningful but not overly complex."
-
Relaxation
Game with the same Relaxation vibe
1"Gameplay is fast-paced and tense but also fun and rewarding, providing moments of flow and catharsis."
Forefront
"Gameplay can be tense and thrilling but also enjoyable and rewarding, providing some relaxation."
-
Sensation
Game with the same Sensation vibe
2"Visual style and sound design provide enjoyable sensory stimulation, though not highly intense or extreme."
It's Only Money
"Visual lighting effects and sound design provide sensory stimulation, though not extreme."
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Status
Game with the same Status vibe
2"Some recognition through multiplayer competition and leaderboards requested, but limited social status."
Gazillionaire
"Some recognition through leveling and multiplayer status, but limited social status emphasis."
-
Story
Game with the same Story vibe
-3"No narrative or plot focus; gameplay is context-free and centered on multiplayer matches."
Robot Roller-Derby Disco Dodgeball
"No narrative or plot focus; gameplay is context-free multiplayer matches."
-
Strategy
Game with the same Strategy vibe
5"Strong emphasis on strategic thinking, planning, stealth tactics, and problem solving throughout gameplay."
Maurice: In The Predator's Nest
"Strong emphasis on tactical planning, stealth, and team coordination to outsmart opponents."
-
Thrill
Game with the same Thrill vibe
4"Stealth and suspense create tension and excitement; final levels especially noted for fear and adrenaline."
Budget Cuts
"Stealth and surprise elements create suspense and excitement during matches."
-
Value
Game with the same Value vibe
4"Players perceive strong value from free updates, content additions, and engaging gameplay."
Hunt: Showdown 1896
"Players perceive good value due to free-to-play option, frequent updates, and enjoyable gameplay."
-
Violence
Game with the same Violence vibe
3"Combat and shooting are core mechanics, though balanced with stealth and non-lethal tactics."
Perfect Heist 2
"Combat and shooting are core mechanics, with emphasis on stealth kills and gunplay."
-
Survival
Game with the same Survival vibe
3"Players must avoid death, manage resources, and defend objectives under threat."
Eximius: Seize the Frontline
"Players must avoid death and complete objectives under threat, requiring resource and risk management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Story, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026