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It's Only Money similar games & best alternatives

It's Only Money

PC (Microsoft Windows) • 2024

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Quick resume

The mayor of Rockhaven threw you down a hole into the Undercity. Why? Net worth too low. In this open-world simulation, you and up to 3 pals will steal, fight, and scheme to reclaim the city. Customise your rides, buy businesses, and take on the Mayor’s forces. Rockhaven is yours for the taking!

Global score

78/100

Genres

Action, Indie, Role-playing (RPG), Simulator

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    Pros

    • Fun and humorous gameplay
    • Large open world with many activities
    • Active and responsive developer community
    • Co-op multiplayer support
    • Frequent updates and content additions

    Cons

    • Performance and optimization issues
    • Some grind and repetitive tasks
    • Limited story content currently
    • Bugs and occasional crashes
    • Lack of fast travel and some ui frustrations

    Motivations

    • Autonomy

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      4

      "Players have freedom to explore, choose quests, build and customize their home, craft items, and decide playstyle (solo or coop)."

      Capsule for Dead Maze Dead Maze

      "Players have freedom to explore, choose missions, manage businesses, customize properties, and play solo or co-op with flexible playstyles."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful stealth, combat, resource gathering, base building, and decision making with some challenge and progression."

      Capsule for Chernobylite Complete Edition Chernobylite Complete Edition

      "Gameplay involves skillful combat, business management, and minigames with some challenge, but also includes grind and some repetitive tasks."

    • Competition

      Game with the same Competition vibe

      1

      "Some competitive elements exist via leaderboards and multiplayer co-op, but focus is mostly on personal progression and co-op play."

      Capsule for Temtem: Swarm Temtem: Swarm

      "Some competitive elements like snail racing and leaderboards exist, but focus is mostly on personal progress and co-op play rather than intense competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay with long sessions and habitual play; frequent updates keep engagement high."

      Capsule for Nin Online Nin Online

      "Players report addictive gameplay, frequent updates, and long play sessions with many side activities encouraging habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op multiplayer is supported and praised, though limited by lack of in-game communication; playing with friends enhances experience."

      Capsule for SnowRunner SnowRunner

      "Co-op multiplayer is supported and praised, with players enjoying playing with friends, though solo play is also fully viable."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize their shop, home, and manage upgrades, showing creative expression in business design."

      Capsule for Bakso Simulator Bakso Simulator

      "Players can customize properties, clothing, and characters; some creative expression through decorating and business management."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize shared progression and cooperation rather than exerting control or superiority over others."

      Capsule for Schedule I Schedule I

      "Interactions emphasize shared experiences and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game offers a whimsical, humorous world and engaging gameplay that provides distraction and stress relief."

      Capsule for Turnip Boy Robs a Bank Turnip Boy Robs a Bank

      "Game offers humorous, lighthearted open world distraction and stress relief with a satirical setting, serving as a fun escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment; no reports of obligation or pressure to play."

      Capsule for FurryFury: Smash & Roll FurryFury: Smash & Roll

      "Players engage voluntarily out of personal interest and enjoyment, with no reports of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different heroes, builds, and strategies; ongoing updates encourage trying new content."

      Capsule for Predecessor Predecessor

      "Players explore various mechanics, minigames, and strategies, with ongoing updates encouraging trying new content."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with many unique locations and hidden items encourages thorough exploration."

      Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

      "Large open world with many locations and secrets to discover; exploration is a key part of the experience."

    • Expression

      Game with the same Expression vibe

      3

      "Character and gear customization allow for player self-expression and personalization."

      Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

      "Character and property customization allow for player self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Cartoony, stylized world with humorous and imaginative elements, but grounded in a relatable scenario."

      Capsule for Island Dash Island Dash

      "Cartoonish, exaggerated world with humorous and absurd elements, though grounded in a crime simulation setting."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and co-op play foster social connection and shared experiences."

      Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

      "Community and co-op play foster social connection and shared experiences among players."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and improve characters through experience and upgrades, fostering personal growth."

      Capsule for Muffin Knight Muffin Knight

      "Players develop skills, level up characters, and improve businesses, with a sense of progression and personal development."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity; players manage in-game health but not physical health."

      Capsule for Dungeon Rats Dungeon Rats

      "Gameplay is sedentary with no physical activity; some players note health-related mechanics like hunger and sleep."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement; players report long sessions and focus rather than casual or background play."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

      "Requires active engagement and focus; players report needing continuous attention rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in co-op and community, but limited evidence of close emotional relationships."

      Capsule for Nobody Saves the World Nobody Saves the World

      "Some social interaction in co-op and community, but limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly participate collaboratively or individually without strong leadership or authority roles."

      Capsule for No Straight Roads: Encore Edition No Straight Roads: Encore Edition

      "Players mostly participate collaboratively or individually without strong leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating money, upgrades, and unlocking new content."

      Capsule for Mon Bazou Mon Bazou

      "Strong emphasis on accumulating money, upgrading properties and businesses, and unlocking new content."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience fun and flow through chaotic, humorous gameplay that relieves tension."

      Capsule for Smack Talk Smack Talk

      "Players enjoy humorous, casual gameplay with moments of flow and tension release despite some grind."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals and sound design provide sensory stimulation, though not intense or extreme."

      Capsule for Lost Horizon Lost Horizon

      "Visual style and sound design provide enjoyable sensory stimulation, though not highly intense or extreme."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and leaderboards, but social status is not a primary focus."

      Capsule for Ember Knights Ember Knights

      "Some recognition through achievements and leaderboards, but social status is not a primary focus."

    • Story

      Game with the same Story vibe

      3

      "Engaging lore and quests with character interactions provide narrative immersion."

      Capsule for Palia Palia

      "Narrative is humorous and engaging, with quests and characters contributing to immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning, resource management, and tactical combat."

      Capsule for Aurora Dusk: Steam Age Aurora Dusk: Steam Age

      "Players engage in strategic business management, combat tactics, and planning to progress."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in combat and exploration, but overall tone is lighthearted and comedic."

      Capsule for Revenge of the Savage Planet Revenge of the Savage Planet

      "Some suspense and excitement from combat and missions, but overall tone is lighthearted and comedic."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for its price, especially with frequent updates and content additions."

      Capsule for Tobacco Shop Simulator Tobacco Shop Simulator

      "Players feel the game offers good value for price with frequent updates and content additions."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is cartoonish and humorous; some destruction but not realistic or graphic violence."

      Capsule for Gachi Heroes Gachi Heroes

      "Combat is present but cartoonish and slapstick rather than realistic or graphic violence."

    • Survival

      Game with the same Survival vibe

      -1

      "Some survival elements like hunger and avoiding hazards, but not deeply developed or central."

      Capsule for Creature Crafter Creature Crafter

      "Some survival elements like health and hunger exist but are not central; environment is generally stable."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026