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Revenge of the Savage Planet similar games & best alternatives

Revenge of the Savage Planet

PC (Microsoft Windows), Xbox Series X|S, PlayStation 4, PlayStation 5 • 2025

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Quick resume

Revenge of the Savage Planet is an upbeat, satirical action adventure Sci-Fi. Jump, shoot and collect your way across vibrant alien worlds, uncovering new gear and upgrades, while discovering various hidden secrets.

Global score

86/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Humorous and quirky narrative
    • Engaging exploration and platforming
    • Strong co-op and split-screen support
    • Vibrant and imaginative art style
    • Customization of base and character

    Cons

    • Some bugs and technical issues reported
    • Short game length for some players
    • Forced third-person view disliked by some
    • Combat can feel shallow or repetitive
    • Dlc gating some achievements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore planets, build bases, customize ships, and choose their own progression path."

      Capsule for Cubic Odyssey Cubic Odyssey

      "Players have freedom to explore multiple planets, choose their own path, and experiment with upgrades and base customization."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in progressively challenging exploration and combat, with skill development in navigation, puzzle solving, and combat upgrades."

      Capsule for Fractal Block World Fractal Block World

      "Players engage in skillful platforming, combat, puzzle-solving, and receive feedback through upgrades and scanning mechanics."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative multiplayer and solo exploration rather than competitive ranked modes or leaderboards."

      Capsule for Backrooms Rec. Backrooms Rec.

      "Focus is on cooperative and solo exploration and progression rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report habitual play, long sessions, and repeated engagement especially with friends."

      Capsule for Deducto Deducto

      "Many players report long play sessions, completionist tendencies, and co-op play with friends encouraging habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local split-screen co-op play, encouraging teamwork and shared experiences."

      Capsule for LEGO® Marvel™ Super Heroes LEGO® Marvel™ Super Heroes

      "Strong emphasis on co-op gameplay with shared progression and split-screen support, enhancing teamwork and social play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character builds, choose different routes, and experiment with combat strategies."

      Capsule for The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy-

      "Players can customize their home base, character outfits, and experiment with different traversal and combat strategies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared experiences and cooperative play rather than exerting control or superiority over others."

      Capsule for UnderMine 2 UnderMine 2

      "Interactions emphasize shared experiences and cooperative play rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun social escape with humor and silly alien themes."

      Capsule for Bogos Binted? Bogos Binted?

      "Players use the game as a humorous, lighthearted escape into a colorful alien world with absurd humor and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Slay the Spire Slay the Spire

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different combat styles, puzzle solutions, and game mechanics, encouraging experimentation."

      Capsule for FIGHT KNIGHT FIGHT KNIGHT

      "Exploration, puzzle-solving, and creative combat encourage players to try new things and experiment with game mechanics."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay revolves around discovering new planets, species, and secrets in a huge universe."

      Capsule for No Man's Sky No Man's Sky

      "Core gameplay revolves around discovering new planets, scanning creatures, and uncovering secrets in diverse biomes."

    • Expression

      Game with the same Expression vibe

      3

      "Character and environment customization allow personal expression within the game world."

      Capsule for Kynseed Kynseed

      "Customization of characters, suits, and home base allows for personal expression within the game world."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is set in a vibrant, imaginative alien world with humorous sci-fi fiction and absurd scenarios."

      Capsule for Journey To The Savage Planet Journey To The Savage Planet

      "The game features imaginative alien worlds, quirky creatures, and a satirical sci-fi narrative far from realistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and social connection through co-op play and shared experiences."

      Capsule for Storebound Storebound

      "Strong community and social connection through co-op play, shared achievements, and collaborative exploration."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skill in combat and platforming and unlock upgrades."

      Capsule for They Always Run They Always Run

      "Players develop skills in platforming, combat, and puzzle-solving while unlocking upgrades and new abilities."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity or health-related gameplay; typical sedentary video game experience."

      Capsule for Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition

      "No indication of physical activity or health-related gameplay; typical sedentary video game experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for puzzles, combat, and exploration; not designed for passive or background play."

      Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

      "Requires focused attention during exploration, combat, and puzzle-solving; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Co-op play fosters social bonding and shared experiences, though not focused on deep emotional connections."

      Capsule for Minecraft Dungeons Minecraft Dungeons

      "Co-op play fosters social bonding and shared experiences, though not focused on deep emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players collaborate as equals in co-op; no strong emphasis on leadership or hierarchical roles."

      Capsule for Remnant: From the Ashes Remnant: From the Ashes

      "Players collaborate as equals in co-op without strong emphasis on leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, abilities, and collectibles that enhance gameplay and unlock new areas."

      Capsule for Horace Horace

      "Players accumulate upgrades, new gear, and collectibles that enhance abilities and unlock new areas."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Humorous tone and flow of gameplay provide relaxation, though tactical challenges add tension."

      Capsule for Popup Dungeon Popup Dungeon

      "Humorous tone and fluid gameplay provide a generally relaxing experience despite some combat tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, charming animations, and sound design provide sensory enjoyment and emotional fun."

      Capsule for Juicy Realm Juicy Realm

      "Vibrant visuals, quirky animations, and sound design create engaging sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal and cooperative achievement rather than social recognition or ranking."

      Capsule for Escape Simulator Escape Simulator

      "Focus is on personal and cooperative achievement rather than social recognition or competitive status."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with humor and meta elements enhances immersion and player interest."

      Capsule for Toodee and Topdee Toodee and Topdee

      "Narrative immersion through satirical story, character interactions, and in-game media enhances player engagement."

    • Strategy

      Game with the same Strategy vibe

      2

      "Light strategic elements in combat and puzzle solving, but mostly straightforward."

      Capsule for Waltz of the Wizard Waltz of the Wizard

      "Light strategic elements in combat and puzzle-solving, but overall gameplay is accessible and not deeply complex."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and excitement from combat and missions, but overall tone is lighthearted and comedic."

      Capsule for It's Only Money It's Only Money

      "Some suspense and challenge in combat and exploration, but overall tone is lighthearted and comedic."

    • Value

      Game with the same Value vibe

      1

      "Players generally feel the game offers good entertainment value for its short length, especially on sale."

      Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

      "Players find good entertainment value, though some note the game is short and DLC gating affects completion."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves shooting alien enemies and bosses; violence is cartoonish and sci-fi themed."

      Capsule for Xeodrifter Xeodrifter

      "Combat involves defeating alien creatures with weapons and goo projectiles, but violence is cartoonish and humorous."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low risk and forgiving gameplay."

      Capsule for FINAL FANTASY XV WINDOWS EDITION FINAL FANTASY XV WINDOWS EDITION

      "Some resource management and threat avoidance, but overall low-risk and forgiving gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Value, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026