Remnant: From the Ashes similar games & best alternatives
Remnant: From the Ashes
2019
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Quick resume
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Global score
84/100
Genres
Action, Adventure, Role-playing (RPG), Shooter
Similar games
Pros
- Engaging co-op gameplay
- Challenging and satisfying combat
- High replayability with randomized worlds
- Varied weapons and build customization
- Atmospheric sci-fi fantasy setting
Cons
- Story is minimal and confusing
- Some repetitive map design
- Loot rng can be frustrating
- Boss fights sometimes rely on tedious adds
- Bugs and occasional technical issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose weapons, perks, and play styles freely each run, with randomized levels encouraging personal decision-making."
Tower of Guns
"Players can choose their own weapons, armor, traits, and playstyles with flexible loadouts and randomized worlds allowing personal decision-making."
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Competence
Game with the same Competence vibe
4"The game offers challenging combat, skill upgrades, and difficult boss fights that require player skill and mastery."
Serious Sam: Siberian Mayhem
"The game offers challenging combat, boss fights requiring skill and strategy, and progression through gear upgrades and traits."
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Competition
Game with the same Competition vibe
-3"Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards; no evidence of ranked or PvP modes."
Malum
"Focus is on cooperative play and personal progression rather than competing against others; no ranked or PvP modes emphasized."
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Continuation
Game with the same Continuation vibe
4"High replayability with randomized levels, unlockables, and daily challenges encourage habitual and extended play."
Ziggurat
"High replayability with randomized worlds, adventure mode, survival mode, and multiple difficulties encourage habitual and extended play."
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Cooperation
Game with the same Cooperation vibe
5"Game is designed for 3-4 player co-op with teamwork essential to progress and enjoy the experience."
Zort
"Designed primarily for 3-player co-op with scaling difficulty and teamwork essential for many boss fights and encounters."
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Creativity
Game with the same Creativity vibe
3"Players customize builds with different weapons, armor, skills, and relics; some creative experimentation with character builds."
Roundguard
"Players customize builds with various weapons, armor sets, traits, and mods; world generation mixes handcrafted sections for variety."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize cooperative play and shared objectives rather than exerting control or superiority over others."
Aragami 2
"Interactions emphasize shared teamwork and balanced co-op play rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Immersive fantasy world with exploration and combat provides strong escape from real life."
Afterimage
"Immersive post-apocalyptic sci-fi fantasy world with exploration and combat provides strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."
Vanquish
"Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
3"Random map generation and varied weapons encourage trying new strategies and tactics."
Worms
"Randomized maps, multiple builds, and weapon mod combinations encourage trying new strategies and approaches."
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Exploration
Game with the same Exploration vibe
3"Players explore different biomes and discover technologies and secrets on maps."
Kainga: Seeds of Civilization
"Players explore varied biomes with randomized layouts and hidden secrets, though maps are composed of reused handcrafted sections."
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Expression
Game with the same Expression vibe
2"Some character customization through abilities and combat style; no deep avatar personalization."
Gensokyo Night Festival
"Character customization is limited to gear and traits; no deep avatar personalization but some visual variety in armor and weapons."
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Fantasy
Game with the same Fantasy vibe
4"Set in a post-apocalyptic sci-fi world with supernatural elements and imaginative fiction; strong narrative fantasy themes."
DEATH STRANDING DIRECTOR'S CUT
"Set in a sci-fi fantasy post-apocalyptic world with supernatural elements, boss monsters, and lore-driven fiction."
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Fellowship
Game with the same Fellowship vibe
4"Strong sense of community and shared experience through multiplayer co-op play."
Heroes of Hammerwatch
"Strong sense of community through co-op play and shared experiences; multiplayer is core to the game."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn boss patterns, and improve over time, reflecting personal growth and mastery."
The PenguinGame 2 -Lies of Penguin-
"Players develop skills, learn boss patterns, and improve gear and traits over time, showing clear personal progression."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
Far Cry® 5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and exploration; not designed for background or casual idle play."
Ys IX: Monstrum Nox
"Requires focused attention during combat and exploration; not designed for background or casual idle play."
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Intimacy
Game with the same Intimacy vibe
2"Co-op play fosters social interaction and teamwork, though not focused on close personal relationships."
Fortified
"Co-op play encourages social interaction and teamwork but limited evidence of deep emotional or close personal relationships."
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Leadership
Game with the same Leadership vibe
-2"Players collaborate as equals in co-op; no strong leadership or authority roles."
Foul Play
"Players collaborate as equals in co-op; no strong emphasis on leadership or hierarchical roles."
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Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating skills, weapons, armor, and upgrades; progression is a core gameplay element."
Black Myth: Wukong
"Strong emphasis on acquiring and upgrading weapons, armor, traits, and mods; progression is core to gameplay."
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Relaxation
Game with the same Relaxation vibe
-1"While some find the game enjoyable, the challenging combat and boss fights create tension rather than pure relaxation."
FOUNTAINS
"Gameplay is challenging and tense, especially in boss fights; some players find it rewarding but not primarily relaxing."
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Sensation
Game with the same Sensation vibe
3"Enjoyable gunplay, visuals, and sound design provide satisfying sensory stimulation and excitement."
Deadzone: Rogue
"Enjoyable gunplay, detailed environments, and sound design provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
-2"Limited social recognition; achievements and leaderboards exist but are not central."
Need for Speed™ Payback
"No strong social status or leaderboard systems; recognition mainly through co-op achievements and personal satisfaction."
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Story
Game with the same Story vibe
1"Story is present but minimal and somewhat vague; gameplay is primary focus with light narrative elements."
Oblivion Override
"Story is present but minimal and cryptic; lore is scattered and not a major focus compared to gameplay."
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Strategy
Game with the same Strategy vibe
4"Combat and boss fights require tactical thinking, timing, and planning; players must devise strategies to succeed."
Virelia
"Combat and boss fights require tactical thinking, timing, and build optimization; players must plan loadouts and approaches."
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Thrill
Game with the same Thrill vibe
3"Boss fights and survival mode provide tension and excitement; timing-based combat adds suspense."
Onee Chanbara ORIGIN
"Boss fights and survival mode provide suspense and excitement with risk and reward dynamics."
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Value
Game with the same Value vibe
3"Good perceived value especially on sale; offers hours of gameplay and replayability."
The Warlock of Firetop Mountain
"Good perceived value especially on sale; offers many hours of gameplay and replayability."
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Violence
Game with the same Violence vibe
4"Combat focused on shooting, melee weapons, and destruction; violence is a core gameplay element."
Grapple Tournament
"Combat focused on shooting and defeating enemies and bosses; violence is a core gameplay element."
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Survival
Game with the same Survival vibe
3"Players must manage resources, avoid death, and overcome threats to progress."
Serin Fate
"Players must manage resources, avoid death, and overcome threats especially in survival and hardcore modes."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026