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Remnant: From the Ashes similar games & best alternatives

Remnant: From the Ashes

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2019

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Quick resume

The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.

Global score

84/100

Genres

Action, Adventure, Role-playing (RPG), Shooter

Similar games

    Pros

    • Engaging co-op gameplay
    • Challenging and satisfying combat
    • High replayability with randomized worlds
    • Varied weapons and build customization
    • Atmospheric sci-fi fantasy setting

    Cons

    • Story is minimal and confusing
    • Some repetitive map design
    • Loot rng can be frustrating
    • Boss fights sometimes rely on tedious adds
    • Bugs and occasional technical issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose weapons, perks, and play styles freely each run, with randomized levels encouraging personal decision-making."

      Capsule for Tower of Guns Tower of Guns

      "Players can choose their own weapons, armor, traits, and playstyles with flexible loadouts and randomized worlds allowing personal decision-making."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, skill upgrades, and difficult boss fights that require player skill and mastery."

      Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

      "The game offers challenging combat, boss fights requiring skill and strategy, and progression through gear upgrades and traits."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards; no evidence of ranked or PvP modes."

      Capsule for Malum Malum

      "Focus is on cooperative play and personal progression rather than competing against others; no ranked or PvP modes emphasized."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with randomized levels, unlockables, and daily challenges encourage habitual and extended play."

      Capsule for Ziggurat Ziggurat

      "High replayability with randomized worlds, adventure mode, survival mode, and multiple difficulties encourage habitual and extended play."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Game is designed for 3-4 player co-op with teamwork essential to progress and enjoy the experience."

      Capsule for Zort Zort

      "Designed primarily for 3-player co-op with scaling difficulty and teamwork essential for many boss fights and encounters."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize builds with different weapons, armor, skills, and relics; some creative experimentation with character builds."

      Capsule for Roundguard Roundguard

      "Players customize builds with various weapons, armor sets, traits, and mods; world generation mixes handcrafted sections for variety."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperative play and shared objectives rather than exerting control or superiority over others."

      Capsule for Aragami 2 Aragami 2

      "Interactions emphasize shared teamwork and balanced co-op play rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy world with exploration and combat provides strong escape from real life."

      Capsule for Afterimage Afterimage

      "Immersive post-apocalyptic sci-fi fantasy world with exploration and combat provides strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."

      Capsule for Vanquish Vanquish

      "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Random map generation and varied weapons encourage trying new strategies and tactics."

      Capsule for Worms Worms

      "Randomized maps, multiple builds, and weapon mod combinations encourage trying new strategies and approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different biomes and discover technologies and secrets on maps."

      Capsule for Kainga: Seeds of Civilization Kainga: Seeds of Civilization

      "Players explore varied biomes with randomized layouts and hidden secrets, though maps are composed of reused handcrafted sections."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through abilities and combat style; no deep avatar personalization."

      Capsule for Gensokyo Night Festival Gensokyo Night Festival

      "Character customization is limited to gear and traits; no deep avatar personalization but some visual variety in armor and weapons."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a post-apocalyptic sci-fi world with supernatural elements and imaginative fiction; strong narrative fantasy themes."

      Capsule for DEATH STRANDING DIRECTOR'S CUT DEATH STRANDING DIRECTOR'S CUT

      "Set in a sci-fi fantasy post-apocalyptic world with supernatural elements, boss monsters, and lore-driven fiction."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and shared experience through multiplayer co-op play."

      Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

      "Strong sense of community through co-op play and shared experiences; multiplayer is core to the game."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn boss patterns, and improve over time, reflecting personal growth and mastery."

      Capsule for The PenguinGame 2 -Lies of Penguin- The PenguinGame 2 -Lies of Penguin-

      "Players develop skills, learn boss patterns, and improve gear and traits over time, showing clear personal progression."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for background or casual idle play."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "Requires focused attention during combat and exploration; not designed for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play fosters social interaction and teamwork, though not focused on close personal relationships."

      Capsule for Fortified Fortified

      "Co-op play encourages social interaction and teamwork but limited evidence of deep emotional or close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players collaborate as equals in co-op; no strong leadership or authority roles."

      Capsule for Foul Play Foul Play

      "Players collaborate as equals in co-op; no strong emphasis on leadership or hierarchical roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating skills, weapons, armor, and upgrades; progression is a core gameplay element."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Strong emphasis on acquiring and upgrading weapons, armor, traits, and mods; progression is core to gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "While some find the game enjoyable, the challenging combat and boss fights create tension rather than pure relaxation."

      Capsule for FOUNTAINS FOUNTAINS

      "Gameplay is challenging and tense, especially in boss fights; some players find it rewarding but not primarily relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gunplay, visuals, and sound design provide satisfying sensory stimulation and excitement."

      Capsule for Deadzone: Rogue Deadzone: Rogue

      "Enjoyable gunplay, detailed environments, and sound design provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition; achievements and leaderboards exist but are not central."

      Capsule for Need for Speed™ Payback Need for Speed™ Payback

      "No strong social status or leaderboard systems; recognition mainly through co-op achievements and personal satisfaction."

    • Story

      Game with the same Story vibe

      1

      "Story is present but minimal and somewhat vague; gameplay is primary focus with light narrative elements."

      Capsule for Oblivion Override Oblivion Override

      "Story is present but minimal and cryptic; lore is scattered and not a major focus compared to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and boss fights require tactical thinking, timing, and planning; players must devise strategies to succeed."

      Capsule for Virelia Virelia

      "Combat and boss fights require tactical thinking, timing, and build optimization; players must plan loadouts and approaches."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and survival mode provide tension and excitement; timing-based combat adds suspense."

      Capsule for Onee Chanbara ORIGIN Onee Chanbara ORIGIN

      "Boss fights and survival mode provide suspense and excitement with risk and reward dynamics."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value especially on sale; offers hours of gameplay and replayability."

      Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

      "Good perceived value especially on sale; offers many hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on shooting, melee weapons, and destruction; violence is a core gameplay element."

      Capsule for Grapple Tournament Grapple Tournament

      "Combat focused on shooting and defeating enemies and bosses; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources, avoid death, and overcome threats to progress."

      Capsule for Serin Fate Serin Fate

      "Players must manage resources, avoid death, and overcome threats especially in survival and hardcore modes."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026