Roundguard similar games & best alternatives
Roundguard
2020
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Quick resume
Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!
Global score
82/100
Genres
Casual, Indie, Role-playing (RPG), Strategy, Pinball, Simulator, Arcade, Puzzle
Similar games
Pros
- Addictive and fun gameplay
- Unique blend of peggle and roguelike mechanics
- Charming art style and humor
- Multiple characters with distinct playstyles
- Good replayability with relics and challenges
Cons
- Limited content and variety in rooms and enemies
- Some balance issues with character power
- Randomness can frustrate players
- Price considered high by some
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose their own paths through procedurally generated dungeons and select weapons, relics, and upgrades, allowing significant control over playstyle and decisions."
Curse of the Dead Gods
"Players choose characters, skills, relics, and paths through the dungeon, allowing meaningful decision-making and control over play style."
-
Competence
Game with the same Competence vibe
3"Game requires strategic thinking, timing of abilities, and adapting to RNG; skill improves success but some randomness remains."
Space Tyrant
"Game requires skillful aiming, timing of abilities, and strategic use of upgrades, though some randomness affects outcomes."
-
Competition
Game with the same Competition vibe
-2"Focus is primarily on single-player progression and personal improvement; leaderboards exist but are not central."
Ziggurat 2
"Focus is mainly on individual runs and personal improvement; leaderboards exist but are not central to gameplay."
-
Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay with repeated runs to improve scores and complete challenges; some mention habitual play despite limited content."
TRON RUN/r
"Players report addictive gameplay with desire to do one more run; short sessions and daily/weekly challenges encourage repeated play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players customize characters, choose skills, and craft weapons and armor, allowing creative build variations."
Dungeon Rats
"Players customize builds with different weapons, armor, skills, and relics; some creative experimentation with character builds."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."
Letter Quest: Grimm's Journey Remastered
"No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, lighthearted distraction with whimsical story and charming art, providing stress relief and enjoyment."
Dreams of Aether
"Players use the game as a fun, lighthearted distraction with charming art and humor, suitable for stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment; no indication of obligation or pressure to play."
One Troll Army
"Players engage voluntarily for enjoyment and replayability; no indication of obligation or pressure to play."
-
Experimenting
Game with the same Experimenting vibe
3"Varied characters, items, and skill upgrades encourage trying different strategies and builds."
Dungeon Souls
"Variety of characters, relics, and skills encourages trying new builds and strategies each run."
-
Exploration
Game with the same Exploration vibe
2"Randomly generated dungeon rooms encourage some discovery, though environments are somewhat limited."
Crawl
"Randomized dungeon paths and room layouts provide some discovery, though environments are limited in variety."
-
Expression
Game with the same Expression vibe
2"Players express themselves through build choices and character selection, though no cosmetic customization."
Rocket Rats
"Players express style through character choice and build customization, though cosmetic options are limited."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a cartoon world with imaginative characters and scenarios, embracing fantasy elements."
DuckTales: Remastered
"Cartoonish, whimsical fantasy setting with imaginative characters, bosses, and humorous writing."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; strictly single-player."
Curse of the Dead Gods
"No social or community gameplay elements; strictly single-player."
-
Growth
Game with the same Growth vibe
3"Players develop skill in aiming and strategy, and unlock new items and achievements over time."
Fancy Skulls
"Players develop skill in aiming and strategy; unlock relics and improve builds over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during shots and gameplay; not designed for background or idle play."
Peggle Deluxe
"Requires player attention and timing during shots and ability use; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship-building features."
FIND ALL 4: Magic
"No close social interactions or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo play only."
Soulstone Survivors
"No leadership or group management roles; solo play only."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking characters, relics, items, and upgrades during runs."
Shovel Knight Pocket Dungeon
"Strong progression through loot, skills, relics, and character upgrades each run."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing and emotionally soothing gameplay with some moments of tension."
Grimm's Hollow
"Generally relaxing and fun with moments of tension; suitable for casual play and stress relief."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual atmosphere with moody music and satisfying movement feedback."
Hypogea
"Enjoyable audiovisual style with cheerful music and satisfying physics feedback."
-
Status
Game with the same Status vibe
-3"Minimal social recognition; leaderboards exist but are not a major focus."
Tales From Space: Mutant Blobs Attack
"Leaderboards exist but social recognition is minimal; focus is on personal achievement."
-
Story
Game with the same Story vibe
2"Light narrative with comic-style story elements; story is simple and not central."
Letter Quest: Grimm's Journey
"Light narrative with humorous banter and character interactions, but story is not central."
-
Strategy
Game with the same Strategy vibe
3"Requires planning resource use, task assignment, and route optimization to succeed efficiently."
12 Labours of Hercules IV: Mother Nature (Platinum Edition)
"Requires planning routes, skill usage, and build optimization to succeed."
-
Thrill
Game with the same Thrill vibe
2"Some tension from boss fights and RNG, but overall controlled and thoughtful gameplay."
LONESTAR
"Some tension from RNG and boss fights, but overall a lighthearted experience."
-
Value
Game with the same Value vibe
2"Good value on sale; content quantity and replayability appreciated by players."
Pub Encounter
"Good value especially on sale; players appreciate polish and replayability though some feel content is limited."
-
Violence
Game with the same Violence vibe
2"Combat focused on defeating enemies with weapons and abilities; some violence but cartoonish and light."
Braveland Pirate
"Combat is cartoonish and light, focused on defeating enemies with skills and shots."
-
Survival
Game with the same Survival vibe
3"Players must manage health and mana to avoid failure and progress through levels."
FreeCell Quest
"Players must manage health and mana to survive runs; failure ends the run."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Value, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026