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Roundguard similar games & best alternatives

Roundguard

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2020

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Quick resume

Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!

Global score

82/100

Genres

Casual, Indie, Role-playing (RPG), Strategy, Pinball, Simulator, Arcade, Puzzle

Similar games

    Pros

    • Addictive and fun gameplay
    • Unique blend of peggle and roguelike mechanics
    • Charming art style and humor
    • Multiple characters with distinct playstyles
    • Good replayability with relics and challenges

    Cons

    • Limited content and variety in rooms and enemies
    • Some balance issues with character power
    • Randomness can frustrate players
    • Price considered high by some
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose their own paths through procedurally generated dungeons and select weapons, relics, and upgrades, allowing significant control over playstyle and decisions."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "Players choose characters, skills, relics, and paths through the dungeon, allowing meaningful decision-making and control over play style."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires strategic thinking, timing of abilities, and adapting to RNG; skill improves success but some randomness remains."

      Capsule for Space Tyrant Space Tyrant

      "Game requires skillful aiming, timing of abilities, and strategic use of upgrades, though some randomness affects outcomes."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on single-player progression and personal improvement; leaderboards exist but are not central."

      Capsule for Ziggurat 2 Ziggurat 2

      "Focus is mainly on individual runs and personal improvement; leaderboards exist but are not central to gameplay."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay with repeated runs to improve scores and complete challenges; some mention habitual play despite limited content."

      Capsule for TRON RUN/r TRON RUN/r

      "Players report addictive gameplay with desire to do one more run; short sessions and daily/weekly challenges encourage repeated play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters, choose skills, and craft weapons and armor, allowing creative build variations."

      Capsule for Dungeon Rats Dungeon Rats

      "Players customize builds with different weapons, armor, skills, and relics; some creative experimentation with character builds."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."

      Capsule for Letter Quest: Grimm's Journey Remastered Letter Quest: Grimm's Journey Remastered

      "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, lighthearted distraction with whimsical story and charming art, providing stress relief and enjoyment."

      Capsule for Dreams of Aether Dreams of Aether

      "Players use the game as a fun, lighthearted distraction with charming art and humor, suitable for stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment; no indication of obligation or pressure to play."

      Capsule for One Troll Army One Troll Army

      "Players engage voluntarily for enjoyment and replayability; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Varied characters, items, and skill upgrades encourage trying different strategies and builds."

      Capsule for Dungeon Souls Dungeon Souls

      "Variety of characters, relics, and skills encourages trying new builds and strategies each run."

    • Exploration

      Game with the same Exploration vibe

      2

      "Randomly generated dungeon rooms encourage some discovery, though environments are somewhat limited."

      Capsule for Crawl Crawl

      "Randomized dungeon paths and room layouts provide some discovery, though environments are limited in variety."

    • Expression

      Game with the same Expression vibe

      2

      "Players express themselves through build choices and character selection, though no cosmetic customization."

      Capsule for Rocket Rats Rocket Rats

      "Players express style through character choice and build customization, though cosmetic options are limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a cartoon world with imaginative characters and scenarios, embracing fantasy elements."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Cartoonish, whimsical fantasy setting with imaginative characters, bosses, and humorous writing."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; strictly single-player."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "No social or community gameplay elements; strictly single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skill in aiming and strategy, and unlock new items and achievements over time."

      Capsule for Fancy Skulls Fancy Skulls

      "Players develop skill in aiming and strategy; unlock relics and improve builds over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during shots and gameplay; not designed for background or idle play."

      Capsule for Peggle Deluxe Peggle Deluxe

      "Requires player attention and timing during shots and ability use; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship-building features."

      Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

      "No close social interactions or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo play only."

      Capsule for Soulstone Survivors Soulstone Survivors

      "No leadership or group management roles; solo play only."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking characters, relics, items, and upgrades during runs."

      Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

      "Strong progression through loot, skills, relics, and character upgrades each run."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and emotionally soothing gameplay with some moments of tension."

      Capsule for Grimm's Hollow Grimm's Hollow

      "Generally relaxing and fun with moments of tension; suitable for casual play and stress relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual atmosphere with moody music and satisfying movement feedback."

      Capsule for Hypogea Hypogea

      "Enjoyable audiovisual style with cheerful music and satisfying physics feedback."

    • Status

      Game with the same Status vibe

      -3

      "Minimal social recognition; leaderboards exist but are not a major focus."

      Capsule for Tales From Space: Mutant Blobs Attack Tales From Space: Mutant Blobs Attack

      "Leaderboards exist but social recognition is minimal; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with comic-style story elements; story is simple and not central."

      Capsule for Letter Quest: Grimm's Journey Letter Quest: Grimm's Journey

      "Light narrative with humorous banter and character interactions, but story is not central."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning resource use, task assignment, and route optimization to succeed efficiently."

      Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

      "Requires planning routes, skill usage, and build optimization to succeed."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from boss fights and RNG, but overall controlled and thoughtful gameplay."

      Capsule for LONESTAR LONESTAR

      "Some tension from RNG and boss fights, but overall a lighthearted experience."

    • Value

      Game with the same Value vibe

      2

      "Good value on sale; content quantity and replayability appreciated by players."

      Capsule for Pub Encounter Pub Encounter

      "Good value especially on sale; players appreciate polish and replayability though some feel content is limited."

    • Violence

      Game with the same Violence vibe

      2

      "Combat focused on defeating enemies with weapons and abilities; some violence but cartoonish and light."

      Capsule for Braveland Pirate Braveland Pirate

      "Combat is cartoonish and light, focused on defeating enemies with skills and shots."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and mana to avoid failure and progress through levels."

      Capsule for FreeCell Quest FreeCell Quest

      "Players must manage health and mana to survive runs; failure ends the run."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Value, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026