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Dungeon Rats

PC (Microsoft Windows) • 2016

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Quick resume

A turn-based, party-based RPG set in the Age of Decadence world and focused on squad level tactical combat. Fight your way out of prison mine or die trying.

Global score

78/100

Genres

Indie, Role-playing (RPG), Tactical

Similar games

    Pros

    • Challenging and deep tactical combat
    • Meaningful character customization and crafting
    • Party-based combat with companions
    • High replayability with different builds
    • Immersive grim fantasy setting

    Cons

    • Minimal story and linear progression
    • Steep difficulty and punishing rng
    • Lack of map and quest tracking
    • Clunky ui and dated graphics
    • Resource scarcity can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters, choose skills and equipment, and decide combat actions freely."

      Capsule for Warriors: Rise to Glory Warriors: Rise to Glory

      "Players create their own character builds and choose combat tactics freely, experimenting with different weapon and skill combinations."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging with complex tactical combat, requiring skill mastery and strategic planning to progress."

      Capsule for Tales of Maj'Eyal Tales of Maj'Eyal

      "The game is challenging and requires mastering complex combat mechanics, strategic planning, and resource management."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on single-player against AI with no explicit player-vs-player competition or leaderboards."

      Capsule for Dungeons of Aether Dungeons of Aether

      "Focus is on individual or party combat against AI enemies with no mention of player-vs-player or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report multiple playthroughs to explore different routes and endings, indicating habitual and repeated engagement."

      Capsule for Arcade Spirits Arcade Spirits

      "Players report multiple playthroughs, experimenting with builds and tactics, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Players build relationships with companions who assist in combat and story, emphasizing teamwork within the party."

      Capsule for Path Of Wuxia Path Of Wuxia

      "Party-based combat allows working together with recruited companions to overcome challenges."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters’ skills, magic, and equipment, allowing creative builds and strategies."

      Capsule for GRANDIA II HD Remaster GRANDIA II HD Remaster

      "Players customize characters, choose skills, and craft weapons and armor, allowing creative build variations."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced tactical combat and strategic planning rather than exerting superiority or dominance over others."

      Capsule for Archaelund Archaelund

      "Interactions emphasize balanced tactical combat and survival rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players enjoy immersive fantasy world and tactical combat as a form of engaging distraction from real life."

      Capsule for Aarklash: Legacy Aarklash: Legacy

      "Players enjoy immersion in a grim fantasy world and challenging combat as a form of engaging distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in tactical gameplay and story, not out of obligation."

      Capsule for Halfway Halfway

      "Players engage voluntarily out of interest in tactical combat and character building, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different builds, weapons, and strategies to overcome challenges."

      Capsule for DARK SOULS™ II DARK SOULS™ II

      "Players try different builds, tactics, and party compositions to overcome difficult encounters."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game levels are linear with limited exploration; focus is on combat encounters rather than discovering new areas."

      Capsule for LIZARDS MUST DIE LIZARDS MUST DIE

      "The game is highly linear with limited exploration; focus is on progressing through set combat encounters."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through classes, skills, and equipment allows personal expression within tactical constraints"

      Capsule for Tactics Ogre: Reborn Tactics Ogre: Reborn

      "Character customization and equipment crafting allow for personal expression within combat roles."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional world with fantasy elements, imaginative weapons, and lore."

      Capsule for Foregone Foregone

      "Set in a dark fantasy world with fictional lore and combat mechanics emphasizing an imaginative setting."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Players form bonds with companions and experience their stories, fostering a sense of group identity."

      Capsule for The Outer Worlds The Outer Worlds

      "Players control a small party of companions, fostering a sense of group identity and collaboration."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combat and crafting systems, and improve through progression."

      Capsule for Tinkerlands Tinkerlands

      "Players develop skills, learn combat strategies, and improve crafting and alchemy abilities."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity; health mechanics relate to in-game character status only."

      Capsule for Not Tonight Not Tonight

      "Gameplay is sedentary with no physical activity; players manage in-game health but not physical health."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus during combat; not designed for casual or background play."

      Capsule for Selaco Selaco

      "Requires constant attention and strategic input during combat; not suitable for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Minimal emotional or close social interactions; companions have limited dialogue and no deep relationship systems."

      Capsule for Alaloth: Champions of The Four Kingdoms Alaloth: Champions of The Four Kingdoms

      "Social interactions are minimal and functional; emotional connections with companions are limited."

    • Leadership

      Game with the same Leadership vibe

      3

      "Player leads a party of characters, managing their abilities and positioning in combat."

      Capsule for Demonschool Demonschool

      "Players lead a party of companions, managing their skills and positioning in combat."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, armor, and upgrades to enhance combat effectiveness."

      Capsule for Warcube Warcube

      "Players accumulate better weapons, armor, and skills through crafting and combat victories."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game is tense and punishing, causing frustration and stress."

      Capsule for Despotism 3k Despotism 3k

      "The game is tense and punishing, requiring focus and causing frustration at times."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements create atmospheric immersion with some excitement in combat."

      Capsule for Thorne - Death Merchants Thorne - Death Merchants

      "Combat provides stimulating tactical challenges and atmospheric audio-visual elements."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are personal; no social status or leaderboards."

      Capsule for It Lurks Below It Lurks Below

      "Achievements and recognition are personal; no social status or leaderboards are emphasized."

    • Story

      Game with the same Story vibe

      -3

      "Minimal story present; players focus on combat rather than narrative immersion."

      Capsule for Mitsurugi Kamui Hikae Mitsurugi Kamui Hikae

      "Minimal story and dialogue; focus is on combat encounters rather than narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on tactical combat, resource management, and planning."

      Capsule for Shortest Trip to Earth Shortest Trip to Earth

      "Heavy emphasis on tactical combat, positioning, resource management, and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "High stakes combat with risk of death and punishing mechanics create suspense and excitement."

      Capsule for The Citadel The Citadel

      "High stakes combat and risk of failure create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high emotional and entertainment value relative to the game's price."

      Capsule for Angels with Scaly Wings™ / 鱗羽の天使 Angels with Scaly Wings™ / 鱗羽の天使

      "Players report high entertainment value and satisfaction relative to the game's low price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat centers on martial arts fighting, weapon use, and defeating enemies, emphasizing action and destruction."

      Capsule for The Legend of Tianding The Legend of Tianding

      "Combat centers on physical attacks, weapon use, and destruction of enemies."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid death, and strategically survive difficult encounters."

      Capsule for Icewind Dale: Enhanced Edition Icewind Dale: Enhanced Edition

      "Players must manage limited resources, avoid death, and strategically survive difficult encounters."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Story, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026