Mitsurugi Kamui Hikae Thumbnail

Mitsurugi Kamui Hikae similar games & best alternatives

Mitsurugi Kamui Hikae

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2014

Related articles

Quick resume

Take on the role of a warrior maiden forced to hunt down her best friend, who has stolen a sacred demon blade. Immerse yourself in the tale of a deadly feud between two old friends and the demonic sword tearing them apart―told through high-speed action!

Global score

80/100

Genres

Action, Indie, Fighting, Hack and slash/Beat 'em up

Similar games

    Pros

    • Engaging and skillful combat system
    • Responsive controls and combos
    • Multiple difficulty levels
    • Character progression and unlockables
    • Low price with good value

    Cons

    • Repetitive enemy types and arenas
    • Minimal story and content
    • Short game length
    • Camera and control quirks
    • Limited customization and modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons and upgrade them, decide how to approach waves, and select difficulty levels, allowing some control over gameplay."

      Capsule for Chicken Invaders 2 Chicken Invaders 2

      "Players can upgrade skills and choose combos, but gameplay is mostly arena-based wave fighting with limited exploration."

    • Competence

      Game with the same Competence vibe

      4

      "Combat system is skill-based with combos and counters; stealth and puzzle-solving add varied challenges; difficulty is easy to learn but hard to master."

      Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

      "Combat system is skill-based with timing for counters and combos; higher difficulties require mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal skill improvement and overcoming game challenges rather than direct player-vs-player competition."

      Capsule for Viscerafest Viscerafest

      "Focus is on personal challenge and skill improvement rather than player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy replaying to unlock characters, achievements, and modes, though the game is short and some find it quickly completed."

      Capsule for Snake Force Snake Force

      "Players replay to unlock skills, costumes, and achievements; some find it addictive despite short length."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player arena shooter with no multiplayer or cooperative elements."

      Capsule for Impaler Gold Impaler Gold

      "Single-player arena combat with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited customization mainly through weapon and face unlocks; no building or extensive modification."

      Capsule for Rage Wars Rage Wars

      "Limited customization mostly through unlocking costumes and skills; no building or modding."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are solo and balanced; no evidence of exerting control or superiority over others."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Interactions are solo and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a stress relief and distraction with fast-paced combat and fanservice elements."

      Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

      "Players use the game for stress relief and distraction with fast-paced combat and fanservice."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no obligation or external pressure noted."

      Capsule for The Hong Kong Massacre The Hong Kong Massacre

      "Players engage voluntarily for fun and challenge; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with combos, characters, and strategies to improve."

      Capsule for Brawlhalla Brawlhalla

      "Players experiment with combos, counters, and skill upgrades to master gameplay."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Single arena environment with daily randomized enemy waves; no new areas or secrets to discover."

      Capsule for Furious Angels Furious Angels

      "Gameplay confined to small arenas with repetitive enemy waves; no open world or discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Unlockable costumes and minor customization allow some self-expression, though limited."

      Capsule for 10 Second Ninja X 10 Second Ninja X

      "Character costumes unlockable for some self-expression, but limited overall."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Features anime-inspired fantasy elements, demon swords, and stylized combat far from realistic scenarios."

      Capsule for Orbifall Orbifall

      "Anime-style fantasy with demon swords, supernatural elements, and stylized combat."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and abilities progressively, improving mastery and knowledge."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Players develop skills and combos progressively, improving their mastery over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise timing; not suited for casual or background play."

      Capsule for A Story About My Uncle A Story About My Uncle

      "Requires focused attention and timing; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; purely individual gameplay."

      Capsule for Bayonetta Bayonetta

      "No close social relationships or emotional sharing; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo player experience."

      Capsule for Darkblade Ascent Darkblade Ascent

      "No leadership or group management roles; solo player experience only."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, skill points, and abilities to enhance character power and progress."

      Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

      "Skill points and upgrades accumulate to enhance character abilities and combos."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and catharsis in combat; others note tension from difficulty."

      Capsule for Ancient Dungeon Ancient Dungeon

      "Some players find flow and catharsis in combat, though others note frustration at difficulty."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory fanservice elements and flashy combat effects provide sensory stimulation and excitement."

      Capsule for Hyperdimension Neptunia U: Action Unleashed Hyperdimension Neptunia U: Action Unleashed

      "Visual effects, fast combat, and fanservice provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements are personal and offline."

      Capsule for MEGA MAN X DiVE Offline MEGA MAN X DiVE Offline

      "No social recognition or leaderboards; achievements are personal and offline."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative focus; gameplay centers on combat rather than story immersion."

      Capsule for Urtuk: The Desolation Urtuk: The Desolation

      "Minimal story present; players focus on combat rather than narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires tactical use of combos, skill timing, and resource management."

      Capsule for Breath of Death VII Breath of Death VII

      "Combat requires timing, counters, and skillful use of abilities; some tactical depth."

    • Thrill

      Game with the same Thrill vibe

      3

      "Higher difficulty modes and boss fights provide suspense and challenge, creating moments of thrill."

      Capsule for PewDiePie: Legend of the Brofist PewDiePie: Legend of the Brofist

      "High difficulty modes provide suspense and challenge; boss fights especially tense."

    • Value

      Game with the same Value vibe

      4

      "Low price and fun gameplay offer good value, especially during sales."

      Capsule for Dino D-Day Dino D-Day

      "Low price and solid gameplay provide good value, especially when purchased on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment derived from combat, destruction of enemies, and explosive weapon effects."

      Capsule for NeuroVoider NeuroVoider

      "Enjoyment derived from combat, defeating waves of enemies and bosses with swordplay."

    • Survival

      Game with the same Survival vibe

      3

      "Higher difficulties require careful resource and health management to survive."

      Capsule for Sacred 2 Gold Sacred 2 Gold

      "Higher difficulties require avoiding damage and managing health carefully to survive."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026