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Ori and the Blind Forest: Definitive Edition

PC (Microsoft Windows) • 2016

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Quick resume

“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios.

Global score

95/100

Genres

Action

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    Pros

    • Beautiful hand-drawn art
    • Emotional and immersive story
    • Excellent soundtrack
    • Challenging and rewarding platforming
    • Meaningful progression and exploration

    Cons

    • Some difficulty spikes can frustrate
    • Combat is minimal and simplistic
    • Short main story length
    • Occasional confusing level design
    • No multiplayer or social features

    Motivations

    • Autonomy

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      Capsule for Guns of Fury Guns of Fury

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    • Competence

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      "The game features challenging platforming requiring skill mastery, with a steep learning curve and rewarding progression."

      Capsule for Levelhead Levelhead

      "The game is challenging with precise platforming and skill-based progression, rewarding mastery and learning."

    • Competition

      Game with the same Competition vibe

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      "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

      Capsule for Atelier Ryza 3: Alchemist of the End & the Secret Key Atelier Ryza 3: Alchemist of the End & the Secret Key

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    • Continuation

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      "Many players report long play sessions and desire to replay due to exploration and secrets."

      Capsule for Bear Simulator Bear Simulator

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    • Cooperation

      Game with the same Cooperation vibe

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      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively combine unlocked abilities to navigate and solve puzzles, though within a designed framework."

      Capsule for Ori and the Blind Forest Ori and the Blind Forest

      "Players creatively use acquired abilities to solve puzzles and explore, though within designed constraints."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and equal interactions absent."

      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

      "No elements of exerting control or superiority over others; cooperative and equal interaction absent."

    • Escapism

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      "Highly immersive story and atmosphere provide strong escape from reality, with emotional engagement."

      Capsule for A Plague Tale: Requiem A Plague Tale: Requiem

      "Highly immersive and emotional experience providing escape through story, music, and atmosphere."

    • Expectation

      Game with the same Expectation vibe

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      "Players engage voluntarily driven by intrinsic interest and emotional connection."

      Capsule for Before Your Eyes Before Your Eyes

      "Players engage voluntarily driven by intrinsic interest and emotional connection."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players discover new mechanics, power-ups, and strategies as they progress, encouraging experimentation."

      Capsule for Evergarden Evergarden

      "Players experiment with new abilities and mechanics to progress and explore."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering new areas, secrets, and backtracking with new abilities."

      Capsule for The Wild at Heart The Wild at Heart

      "Strong emphasis on discovering new areas, secrets, and backtracking with new skills."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization mainly through equipment and skill trees; limited avatar personalization"

      Capsule for FINAL FANTASY® XIII FINAL FANTASY® XIII

      "Some character and ability customization through skill trees, but limited avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a magical forest with spirit creatures and a fairy tale narrative."

      Capsule for Ori and the Blind Forest Ori and the Blind Forest

      "Set in a magical forest with mythical creatures and a fairy tale narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for The First Berserker: Khazan The First Berserker: Khazan

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

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      "Players learn new skills and abilities progressively, improving mastery and unlocking new areas."

      Capsule for Yooka-Laylee Yooka-Laylee

      "Players develop skills and abilities progressively, improving mastery and knowledge."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Rain World Rain World

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and precise inputs; not suited for casual or background play."

      Capsule for INK INK

      "Requires focused attention and precise inputs; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building with other players."

      Capsule for Outlast 2 Outlast 2

      "No social or emotional relationship building with other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through collecting resources, unlocking upgrades, and gaining new abilities to access new areas."

      Capsule for Journey To The Savage Planet Journey To The Savage Planet

      "Strong progression through acquiring abilities, upgrades, and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances challenge with flow, providing emotional catharsis and moments of calm exploration."

      Capsule for FINAL FANTASY X/X-2 HD Remaster FINAL FANTASY X/X-2 HD Remaster

      "While challenging, the game provides moments of flow and emotional catharsis."

    • Sensation

      Game with the same Sensation vibe

      4

      "Beautiful visuals and music provide rich sensory stimulation and emotional engagement."

      Capsule for Spirit of the North Spirit of the North

      "Beautiful visuals and music provide strong sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics present."

      Capsule for CUPID - A free to play Visual Novel CUPID - A free to play Visual Novel

      "No social status or recognition mechanics present."

    • Story

      Game with the same Story vibe

      5

      "Emotional, immersive narrative integral to gameplay and atmosphere."

      Capsule for Ori and the Blind Forest Ori and the Blind Forest

      "Emotional and immersive narrative integral to the experience."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires problem solving and planning to use abilities and navigate puzzles effectively."

      Capsule for Struggling Struggling

      "Requires problem solving and planning to use abilities and navigate levels."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense escape sequences and challenging platforming provide moments of suspense and excitement."

      Capsule for Ori and the Blind Forest Ori and the Blind Forest

      "Platforming challenges and escape sequences create suspense and tension."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for content and quality relative to low price"

      Capsule for Ember Ember

      "Highly praised for quality and content relative to price."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal and simple; focus is on platforming and exploration rather than violence."

      Capsule for Ori and the Blind Forest Ori and the Blind Forest

      "Combat is minimal and not focused on violence; emphasis on platforming and exploration."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid hazards and manage health to survive challenging platforming and boss encounters."

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      "Players must avoid hazards and manage health to survive challenging platforming sections."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026