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A Plague Tale: Requiem similar games & best alternatives

A Plague Tale: Requiem

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.

Global score

91/100

Genres

Action, Adventure, Role-playing (RPG)

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    Pros

    • Stunning graphics and art design
    • Deep emotional story and character development
    • Immersive sound and music
    • Engaging stealth and combat gameplay
    • Meaningful player choices and upgrades

    Cons

    • Performance and optimization issues reported
    • Some bugs and glitches
    • Linear gameplay with limited replayability
    • Occasional clunky controls and camera angles
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different combat styles, stealth or direct combat, and upgrade character and weapons with collected resources, allowing personal playstyle decisions."

      Capsule for The Evil Within The Evil Within

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    • Competence

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      3

      "Gameplay involves skillful combat, puzzle solving, and exploration with some challenge, though combat is described as somewhat easy and puzzles simple."

      Capsule for Outcast 1.1 Outcast 1.1

      "Gameplay involves puzzles, stealth, and combat with some skill and strategy, though not highly difficult."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player narrative-driven adventure with no competitive elements."

      Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

      "Game is single-player narrative-driven with no competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, emotional investment, and desire to continue the series."

      Capsule for Garten of Banban 3 Garten of Banban 3

      "Many players report long play sessions, emotional investment, and desire to replay or continue the story."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Game features AI companions with customizable behavior and limited multiplayer co-op, encouraging some teamwork but mostly solo play."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Players work alongside AI companions with distinct roles, fostering a sense of teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can upgrade and customize weapons and craft items; exploration and puzzle solving allow some creative problem solving."

      Capsule for Resident Evil Village Resident Evil Village

      "Players can upgrade equipment and choose different approaches to combat and puzzles, allowing some creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; focus is on personal story."

      Capsule for FINAL FANTASY XVI FINAL FANTASY XVI

      "No evidence of exerting control or superiority over other players; focus is on story and survival."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive story provides strong escape from real life through emotional engagement."

      Capsule for The Walking Dead: Season Two The Walking Dead: Season Two

      "Highly immersive story and atmosphere provide strong escape from reality, with emotional engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and emotional connection to the story."

      Capsule for Lucy -The Eternity She Wished For- Lucy -The Eternity She Wished For-

      "Players engage voluntarily driven by personal interest and emotional connection to the story."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, stealth tactics, and puzzle solutions in varied environments."

      Capsule for Budget Cuts 2: Mission Insolvency Budget Cuts 2: Mission Insolvency

      "Players experiment with different combat styles, stealth tactics, and puzzle solutions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features diverse environments, puzzles, and hidden items encouraging discovery."

      Capsule for Coromon Coromon

      "Game features diverse and detailed environments encouraging exploration and discovery."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization but some expression through upgrades and tactical choices."

      Capsule for Space Beast Terror Fright Space Beast Terror Fright

      "Limited character customization but some expression through choices and upgrades."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural horror themes, demons, cult rituals, and fictional entities creating an imaginative experience."

      Capsule for DEVOUR DEVOUR

      "Game blends historical setting with supernatural elements like the plague and rat swarms."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "While squad cooperation is key, social interaction is limited to AI companions rather than a player community."

      Capsule for The Thing: Remastered The Thing: Remastered

      "Players experience strong bonds with AI companions but limited social multiplayer interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Character development and skill progression provide learning and personal growth opportunities."

      Capsule for Arcadie: Second-Born Arcadie: Second-Born

      "Character development and skill upgrades provide learning and personal growth opportunities."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; players report emotional intensity and engagement rather than casual or background play."

      Capsule for Ad Infinitum Ad Infinitum

      "Requires focused attention; players report deep emotional engagement and continuous play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Strong emotional connection to characters and story fosters intimacy."

      Capsule for Blackwell Epiphany Blackwell Epiphany

      "Strong emotional connections with characters and narrative foster intimacy."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads companions and makes decisions affecting group outcomes, though no multiplayer leadership."

      Capsule for The Outer Worlds The Outer Worlds

      "Player leads companions and makes decisions affecting group survival."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, weapons, and resources, progressing through skill trees and crafting."

      Capsule for The Evil Within 2 The Evil Within 2

      "Players collect upgrades, craft items, and progress through story and skill trees."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some moments of flow and fun, but overall gameplay is tense and challenging rather than purely relaxing."

      Capsule for Five Nights at Freddy's: Help Wanted 2 Five Nights at Freddy's: Help Wanted 2

      "Gameplay is sometimes relaxing but also includes tense and emotional moments."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through stunning visuals, music, and emotional sound design."

      Capsule for Neva Neva

      "Stunning visuals, sound design, and music provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or ranking systems; focus is on personal narrative experience."

      Capsule for The Walking Dead The Walking Dead

      "No social status or leaderboard systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with deep character development and emotional storytelling."

      Capsule for Persona 3 Reload Persona 3 Reload

      "Highly praised narrative immersion with deep character development and emotional storytelling."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use stealth, combat tactics, and puzzle solving requiring planning and problem solving."

      Capsule for SCP: Fragmented Minds SCP: Fragmented Minds

      "Players use stealth, combat tactics, and puzzle-solving strategies."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat and stealth sequences provide suspense and excitement."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Tense stealth and combat sequences create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price and experience length."

      Capsule for Nobody Wants to Die Nobody Wants to Die

      "Players feel the game is worth the price with a rich, emotional experience and good length."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves attacking enemies and using destructive spells, but also includes constructive environmental interactions."

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      "Combat involves killing enemies but also uses environmental manipulation and stealth."

    • Survival

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      4

      "Gameplay centers on avoiding threats, stealth, and managing limited resources to survive."

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      "Game centers on survival against enemies and environmental threats like rats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026