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Tales of Graces f Remastered similar games & best alternatives

Tales of Graces f Remastered

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2025

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Quick resume

Tales of Graces f is back with a beautiful and easier-to-play version! The game also includes Lineage and Legacies, an after-story to the main scenario!

Global score

88/100

Genres

Action, Role-playing (RPG), Adventure

Similar games

    Pros

    • Engaging and deep combat system
    • Quality of life improvements in remaster
    • Strong character interactions and skits
    • Good performance and smooth port
    • Extensive content and replayability

    Cons

    • Story considered cheesy or predictable by some
    • Some puzzles and backtracking can be tedious
    • Limited exploration and world size
    • Grinding required for full completion
    • Some ui and audio minor issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters, choose classes, and make strategic decisions about items and combat style in each run."

      Capsule for Rampage Knights Rampage Knights

      "Players have control over combat actions, character switching, and can customize gameplay with the Grade Shop and titles."

    • Competence

      Game with the same Competence vibe

      4

      "The combat system is skill-based with strategic depth, including real-time action and tactical elements, rewarding mastery."

      Capsule for Mega Man Battle Network Legacy Collection Vol. 2 Mega Man Battle Network Legacy Collection Vol. 2

      "Combat system is skill-based with depth, requiring mastery of timing, combos, and character abilities."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mostly on personal progression and survival; multiplayer is cooperative rather than competitive."

      Capsule for 10 Miles To Safety 10 Miles To Safety

      "Focus is on personal progression and story; multiplayer is cooperative rather than competitive."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report hundreds to thousands of hours played; career mode and multiplayer foster long-term engagement."

      Capsule for IL-2 Sturmovik: Battle of Stalingrad IL-2 Sturmovik: Battle of Stalingrad

      "Players report hundreds of hours played, with engaging combat and character progression encouraging long play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports multiplayer with cooperative gameplay and item sharing options, enhancing teamwork."

      Capsule for Risk of Rain Returns Risk of Rain Returns

      "Supports multiplayer cooperative play and party management, emphasizing teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character skills, develop various builds, craft items, and choose different playstyles."

      Capsule for Gothic® 3 Gothic® 3

      "Players customize characters via titles, equipment, and the Grade Shop, allowing varied builds and playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual understanding and friendship rather than exerting control or superiority over others."

      Capsule for 1bitHeart 1bitHeart

      "Interactions emphasize friendship and cooperation rather than control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersion in fantasy world and story as a form of escape and nostalgia."

      Capsule for Ascension to the Throne Ascension to the Throne

      "Players enjoy immersive fantasy world and story as a form of escapism and nostalgia."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, not obligation."

      Capsule for Call of Duty® 4: Modern Warfare® (2007) Call of Duty® 4: Modern Warfare® (2007)

      "Players engage voluntarily out of personal interest and nostalgia, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different character builds, party compositions, and combat tactics."

      Capsule for Dungeon Siege Dungeon Siege

      "Players experiment with combat combos, character builds, and Grade Shop bonuses."

    • Exploration

      Game with the same Exploration vibe

      1

      "Game includes dungeon exploration and side quests, but environments and progression are mostly linear and repetitive."

      Capsule for Learn Japanese To Survive! Kanji Combat Learn Japanese To Survive! Kanji Combat

      "Game world is somewhat linear with limited exploration but includes side quests and dungeons."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through unlockable costumes and accessories allows some self-expression."

      Capsule for Bayonetta Bayonetta

      "Character customization through costumes, titles, and equipment allows self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with anime-style characters, imaginative fiction, and roleplaying elements."

      Capsule for Blue Archive Blue Archive

      "Strong fantasy setting with anime-style characters, magic, and imaginative storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players feel part of a community through shared fandom and affection for characters, though gameplay is solo."

      Capsule for Homicipher Homicipher

      "Players feel part of a community through multiplayer and shared fandom of the series."

    • Growth

      Game with the same Growth vibe

      4

      "Character development, skill acquisition, and learning combat tactics provide meaningful personal growth and mastery."

      Capsule for Expeditions: Viking Expeditions: Viking

      "Character progression, skill acquisition, and mastering combat mechanics provide learning and growth."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions and grinding."

      Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

      "Typical sedentary gameplay with long sessions and grinding."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to combat timing and story progression; not a casual or idle experience."

      Capsule for I am Setsuna I am Setsuna

      "Requires focused attention during combat and story; not a casual or idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Character interactions and skits build emotional bonds, though mostly within party, not deep social relationships."

      Capsule for Tales of Symphonia Tales of Symphonia

      "Character relationships and skits provide emotional connection, though social interaction is limited."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage party members and make strategic decisions, but no leadership over other players or groups."

      Capsule for WrestleQuest WrestleQuest

      "Players manage party tactics and character roles but no explicit leadership over others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on collecting items, unlocking upgrades, and character advancement."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Strong emphasis on collecting titles, upgrading gear, and unlocking abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, but combat can be challenging and intense."

      Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

      "Combat is engaging but can be challenging; some players find it relaxing and satisfying."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing visuals, animations, and music provide sensory enjoyment."

      Capsule for Miss Neko 3 Miss Neko 3

      "Visuals, animations, and music provide sensory enjoyment and excitement."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal achievement rather than social recognition or leaderboards."

      Capsule for Mad Island Mad Island

      "Focus is on personal achievement rather than social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      3

      "Narrative and character interactions are important, though story is sometimes seen as shallow or rushed."

      Capsule for Caravan SandWitch Caravan SandWitch

      "Narrative and character interactions are important, though story is considered cheesy or predictable by some."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and character builds require tactical thinking and planning."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "Combat and character builds require planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat has tension and challenge but is not high-risk or adrenaline-focused."

      Capsule for Stellar Tactics Stellar Tactics

      "Combat provides moments of tension and reward, but overall experience is not high-risk."

    • Value

      Game with the same Value vibe

      4

      "Players feel the remaster offers good value for money with improved graphics, sound, and gameplay."

      Capsule for Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

      "Players feel the remaster offers good value with quality of life improvements and content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating monsters and bosses, typical of JRPGs but not excessively violent."

      Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

      "Combat involves action and destruction typical of JRPGs, though not excessively violent."

    • Survival

      Game with the same Survival vibe

      1

      "Combat involves avoiding damage and managing health, but the game is not focused on survival mechanics."

      Capsule for No More Heroes No More Heroes

      "Combat involves avoiding damage and managing resources, but game is not focused on survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Exploration, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026