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10 Miles To Safety similar games & best alternatives

10 Miles To Safety

PC (Microsoft Windows) • 2020

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Quick resume

The Apocalypse has arrived and your goal is simple: Make it 10 miles to safety through a limitless procedurally-generated world overrun with The Infected and packed with the tools and weapons to fight them.

Global score

72/100

Genres

Action, Indie, Strategy, Fighting

Similar games

    Pros

    • Engaging cooperative multiplayer
    • Procedurally generated maps with good replayability
    • Satisfying combat and defense mechanics
    • Good value for price
    • Active developer support

    Cons

    • Some bugs and glitches reported
    • Limited character customization
    • Repetitive gameplay loop
    • Performance issues on some systems
    • Lack of voice communication in multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose characters, build teams, and decide play style; some routine grinding but with freedom in character and strategy choices."

      Capsule for BLEACH Brave Souls BLEACH Brave Souls

      "Players can choose characters with different skill sets and decide their own path and strategies for looting, defending, and progressing."

    • Competence

      Game with the same Competence vibe

      4

      "The game involves overcoming challenging bosses, strategic resource management, and skillful combat requiring player input and decision-making."

      Capsule for Magic Research Magic Research

      "The game involves overcoming increasingly difficult enemies, managing resources, and building defenses, providing a satisfying skill challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mostly on personal survival and progression; multiplayer is cooperative rather than competitive."

      Capsule for Beyond Contact Beyond Contact

      "Focus is mostly on personal progression and survival; multiplayer is cooperative rather than competitive."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, addictive gameplay, and high replayability due to procedural generation."

      Capsule for 3089 -- Futuristic Action RPG 3089 -- Futuristic Action RPG

      "Players report long play sessions and replayability due to procedural generation and different characters."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong multiplayer focus with up to 4 players working together; cooperation is encouraged and enhances the experience."

      Capsule for Wrap House Simulator🌯 Wrap House Simulator🌯

      "Strong emphasis on cooperative multiplayer with up to four players working together to survive and progress."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize builds, mix skills, craft items, and experiment with different combat and survival strategies."

      Capsule for Outward Definitive Edition Outward Definitive Edition

      "Players craft barricades and defenses, choose weapons and gear, and customize their approach to survival."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay encourages friendly cooperation and shared fun; some friendly fire exists but no evidence of dominance or toxic behavior."

      Capsule for Disney Universe Disney Universe

      "Interactions with other players are cooperative and balanced; friendly fire is present but not encouraged for domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief, immersing themselves in zombie survival scenarios."

      Capsule for Containment Initiative Containment Initiative

      "Players use the game as a distraction and stress relief through engaging zombie survival gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

      Capsule for Ghostrunner Ghostrunner

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters and tactics to optimize runs and complete challenges, encouraging experimentation."

      Capsule for NOT A HERO NOT A HERO

      "Players try different characters, weapons, and strategies; some experiment with glitches and speedrunning."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated maps and multiple biomes encourage discovery and adapting to new layouts."

      Capsule for Coal LLC Coal LLC

      "Procedurally generated maps with changing biomes encourage discovery and exploration."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players mainly select from predefined characters and outfits."

      Capsule for Scott Pilgrim vs. The World™: The Game – Complete Edition Scott Pilgrim vs. The World™: The Game – Complete Edition

      "Limited character customization; players mostly select predefined characters and gear without deep personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Zombie apocalypse setting with mutants and supernatural elements provides imaginative fiction experience."

      Capsule for Decision: Red Daze Decision: Red Daze

      "Zombie apocalypse setting with special infected and fictional elements like night stalkers and mutant zombies."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and shared experience in multiplayer; players enjoy social interaction."

      Capsule for Ale & Tale Tavern Ale & Tale Tavern

      "Strong sense of community and teamwork in multiplayer; players enjoy shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, improve skills, and acquire better equipment to progress."

      Capsule for Wonder Boy: The Dragon's Trap Wonder Boy: The Dragon's Trap

      "Players improve skills, learn strategies, and acquire better gear to progress."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement, especially during tense night phases."

      Capsule for Dying Light Dying Light

      "Requires continuous attention and engagement during both day and night cycles."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly functional and competitive rather than intimate or emotionally close."

      Capsule for Crossout Crossout

      "Social interactions are mostly functional and cooperative rather than emotionally close or intimate."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players may take lead roles in coordinating team strategies, but gameplay emphasizes balanced cooperation."

      Capsule for Full Metal Furies Full Metal Furies

      "Some players take lead roles in coordinating defense and strategy in multiplayer."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and gold to improve characters and prepare for tougher challenges."

      Capsule for Dungeons of Aether Dungeons of Aether

      "Players collect better weapons, armor, blueprints, and resources to survive tougher challenges."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow and enjoyment, but game also has tense and challenging moments."

      Capsule for Solareth Solareth

      "Some players find moments of flow and satisfaction, but the game also has tense and challenging moments."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, sound, and combat effects provide moderate sensory stimulation and excitement."

      Capsule for The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing

      "Visuals, sound effects, and combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Achievements and leaderboards are limited; focus is on personal and cooperative accomplishment."

      Capsule for Unsung Warriors - Prologue Unsung Warriors - Prologue

      "Recognition is limited; achievements and leaderboards are not a major focus."

    • Story

      Game with the same Story vibe

      2

      "There is a light narrative and lore, but story is minimal and mostly context for gameplay."

      Capsule for Necroking Necroking

      "There is a basic narrative goal and some lore, but story is minimal and mostly context for gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan defenses, resource management, and combat tactics."

      Capsule for Dread Dawn Dread Dawn

      "Players must plan resource management, defense building, and combat tactics to survive."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension from night attacks and survival challenges provide suspense and excitement."

      Capsule for Kingdom Two Crowns Kingdom Two Crowns

      "Nighttime defense and increasing difficulty create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially given content and replayability."

      Capsule for Gladiator Guild Manager Gladiator Guild Manager

      "Players feel the game offers good value for its price, especially given replayability and multiplayer."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against zombies and monsters is a core enjoyable element."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "Combat against zombies and hostile enemies is a core enjoyable element."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around surviving waves of enemies, resource management, and avoiding death."

      Capsule for The Red Solstice The Red Solstice

      "Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Expression, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026