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The Incredible Adventures of Van Helsing similar games & best alternatives

The Incredible Adventures of Van Helsing

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2013

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Quick resume

Put on your wide-brimmed hat, grab your weapons and embark on an incredible adventure in the gothic-noir world of Borgovia, where mad science threatens the fragile peace between monster and mortal.

Global score

83/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Strategy

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    Pros

    • Engaging companion with witty dialogue
    • Challenging and strategic combat
    • Gothic-steampunk atmosphere
    • Character and companion customization
    • Good value for price

    Cons

    • Short game length and limited replayability
    • Some bugs and technical issues
    • Repetitive enemy types and quests
    • Static maps with limited exploration
    • Lack of deep story complexity

    Motivations

    • Autonomy

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      4

      "Players have freedom to customize characters, choose skills and builds, respec anytime, and decide playstyle."

      Capsule for Secrets of Grindea Secrets of Grindea

      "Players have freedom to build characters and companion skills, respec at any time, and choose playstyle (melee, ranged, magic)."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill to master with timing, positioning, and weapon use; difficulty ranges from easy to challenging."

      Capsule for Paint the Town Red Paint the Town Red

      "Combat requires skillful positioning and strategy, with challenging enemies and a variety of skills to master."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on single-player and cooperative play with friends, with no emphasis on ranked or competitive modes."

      Capsule for Far Cry® 5 Far Cry® 5

      "Focus is on single player and cooperative play with friends, no strong emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      1

      "Game length is moderate (~12-18 hours) with some replayability due to skill builds and minor choices, but generally linear and limited in scope."

      Capsule for Of Orcs And Men Of Orcs And Men

      "Game length is moderate (~15-20 hours), with some replayability via scenarios and new game+ modes, but limited by static maps and level cap."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports local and online multiplayer co-op; players enjoy playing with friends and AI companions; cooperation is a notable feature."

      Capsule for Wee Tanks! Wee Tanks!

      "Supports multiplayer co-op up to 4 players and companion AI that assists in combat and inventory management."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize character builds and craft items, but game world and quests are mostly predefined."

      Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

      "Players can customize character and companion builds, skill trees, and equipment, but maps and quests are mostly static and repetitive."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared progression rather than dominance or power over others."

      Capsule for Len's Island Len's Island

      "Interactions emphasize cooperation and shared progress rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Steampunk fantasy setting and immersive story provide strong escape from real life."

      Capsule for New Arc Line New Arc Line

      "Dark gothic-steampunk fantasy setting with humorous dialogue provides immersive escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."

      Capsule for Monster Monpiece Monster Monpiece

      "Players engage voluntarily for fun and interest, no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Skill tree customization and multiple class paths encourage experimentation with builds and strategies."

      Capsule for Crystal Story II Crystal Story II

      "Skill respec, multiple classes, and companion customization encourage experimentation with builds."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited map variety but players can create maps; some exploration of game mechanics."

      Capsule for DOKA 2 KISHKI EDITION DOKA 2 KISHKI EDITION

      "Maps are handcrafted and static, with some secrets and side quests, but limited exploration variety."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization allows some self-expression, though visual options are limited."

      Capsule for Avernum: Escape From the Pit Avernum: Escape From the Pit

      "Character and companion customization allow some self-expression, though visual options are limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements including steampunk setting, parallel universes, supernatural powers, and imaginative fiction."

      Capsule for BioShock Infinite BioShock Infinite

      "Strong fantasy elements with gothic, steampunk, and supernatural themes in an imaginative fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some social interaction through local co-op and shared experiences, but primarily single-player focused."

      Capsule for Disney Alice in Wonderland Disney Alice in Wonderland

      "Some social interaction through co-op and shared achievements, but primarily single player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Character progression through skill trees and equipment upgrades supports learning and development."

      Capsule for Stories: The Path of Destinies Stories: The Path of Destinies

      "Character and companion progression through leveling, skill trees, and item upgrades provide learning and development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Dishonored 2 Dishonored 2

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration, not suited for idle or background play."

      Capsule for Child of Light Child of Light

      "Requires focused attention during combat and exploration, not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection through companions and dialogue, but limited to single-player interactions."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Some emotional connection through companion dialogue and character interactions, but limited to surface-level."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mainly control their own character; no strong leadership roles described."

      Capsule for Keplerth Keplerth

      "Players mainly control their own character and companion; no strong leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, skill upgrades, and item collection drive player progression."

      Capsule for Shadows: Awakening Shadows: Awakening

      "Leveling, skill upgrades, item collection, and glory points system drive character progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find the game relaxing and satisfying, the gameplay is often tense and challenging, especially at higher difficulties."

      Capsule for Rabbit and Steel Rabbit and Steel

      "Gameplay can be challenging and tense, especially at higher difficulties, but also enjoyable and engaging."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, sound effects, and combat provide sensory stimulation and excitement."

      Capsule for 10 Miles To Safety 10 Miles To Safety

      "Visuals, sound, and combat effects provide moderate sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and multiplayer exist but social recognition is not a primary focus."

      Capsule for TheoTown TheoTown

      "Achievements and multiplayer exist but social recognition is not a primary motivator."

    • Story

      Game with the same Story vibe

      2

      "Narrative present with character dialogue and plot, though not deeply complex."

      Capsule for Sakura Dungeon Sakura Dungeon

      "Storyline and character dialogue are present and engaging but not deeply complex or surprising."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and skill builds require planning and tactical thinking."

      Capsule for Death Trash Death Trash

      "Combat and skill builds require planning and tactical thinking, especially to manage large enemy groups."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging combat and unpredictable enemies create suspense and excitement."

      Capsule for Source of Madness Source of Madness

      "Challenging combat and enemy encounters create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Good value for price especially on sale, with lengthy gameplay and achievements."

      Capsule for Contract With The Devil Contract With The Devil

      "Good value for price, especially on sale, with solid gameplay and content for the cost."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, killing monsters, and boss fights."

      Capsule for Iron Fisticle Iron Fisticle

      "Core gameplay involves combat, killing monsters, and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health in challenging combat scenarios."

      Capsule for Turbo Overkill Turbo Overkill

      "Players must manage health, resources, and avoid death in challenging combat scenarios."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Continuation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026