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Shadows: Awakening similar games & best alternatives

Shadows: Awakening

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2018

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Quick resume

Shadows: Awakening is a unique, isometric single-player RPG with real-time tactical combat. You embark on an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics.

Global score

75/100

Genres

Action, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Unique character switching mechanic
    • Engaging story and lore
    • Varied puzzles and environments
    • Good voice acting and soundtrack
    • Solid combat with tactical depth

    Cons

    • Some frustrating puzzles
    • Inventory and ui clunky
    • Backtracking required
    • Combat animations sometimes sluggish
    • Lack of multiplayer or endgame content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely switch between multiple characters and choose skills and equipment, with some crafting and exploration freedom."

      Capsule for Ys SEVEN Ys SEVEN

      "Players can freely switch between multiple characters and choose skills, gear, and strategies, showing strong control over their actions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires tactical thinking and skillful use of abilities; puzzles and secrets provide mental challenges; some complaints about balance and difficulty spikes."

      Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

      "Combat requires tactical skill and managing multiple characters; puzzles add cognitive challenge beyond repetitive tasks."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without competitive or ranked modes; gameplay centers on personal progress and story."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Single-player focus with no multiplayer or ranked modes; players focus on personal progress and story."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and high replayability due to branching story and multiple endings."

      Capsule for Pyre Pyre

      "Players report long play sessions and replayability due to multiple characters and story branches."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player with party members controlled by player; no multiplayer or cooperative modes."

      Capsule for Jesus Christ RPG Trilogy Jesus Christ RPG Trilogy

      "Gameplay is single-player with party members controlled by the player, no multiplayer or teamwork with others."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize characters with different skill builds and equipment, allowing creative approaches to gameplay."

      Capsule for Immortal Empire Immortal Empire

      "Players customize characters’ skills and gear, and combine abilities across multiple characters creatively."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over other players; interactions are single-player and story-driven."

      Capsule for Reverse Collapse: Code Name Bakery Reverse Collapse: Code Name Bakery

      "No evidence of exerting control over others; interactions are single-player and story-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive exploration and distraction from real life."

      Capsule for Aground Aground

      "Players use the game for immersive story, exploration, and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no indication of obligation or pressure."

      Capsule for We Who Are About To Die We Who Are About To Die

      "Players engage voluntarily out of interest and enjoyment, no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different character builds, skill allocations, and combat tactics."

      Capsule for Drakensang Drakensang

      "Players experiment with different character combinations, skills, and switching tactics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple themed worlds with puzzles and collectibles encouraging discovery."

      Capsule for Disney Universe Disney Universe

      "Game features multiple realms and varied environments with puzzles encouraging discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and gear customization allows personal expression, though limited."

      Capsule for Karnage Chronicles Karnage Chronicles

      "Some character customization and unique gear appearances allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, gods, demons, and mythical creatures."

      Capsule for ADOM (Ancient Domains Of Mystery) ADOM (Ancient Domains Of Mystery)

      "Strong fantasy setting with demons, shadow realms, magic, and mythical creatures."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social connection or community involvement."

      Capsule for Chinese Parents Chinese Parents

      "Single-player experience with minimal social connection or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock upgrades, and learn game mechanics progressively."

      Capsule for KILL IT WITH FIRE! 2 KILL IT WITH FIRE! 2

      "Players develop skills, level characters, and learn game mechanics progressively."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during combat and puzzle sequences."

      Capsule for TimeShift™ TimeShift™

      "Requires focused attention and continuous engagement during combat and puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; relationships are narrative and not emotionally intimate."

      Capsule for Ash of Gods: Redemption Ash of Gods: Redemption

      "Limited social interaction; relationships are narrative and not emotionally intimate."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage and direct multiple characters, making strategic decisions for the group."

      Capsule for Distrust: Polar Survival Distrust: Polar Survival

      "Player manages and directs multiple characters, guiding their actions strategically."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, skill upgrades, and equipment collection drive progression."

      Capsule for Breath of Death VII Breath of Death VII

      "Character leveling, skill upgrades, and item collection drive player progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though combat can be challenging and occasionally frustrating."

      Capsule for Heroes of Steel RPG Heroes of Steel RPG

      "Some players find the game relaxing and immersive, though puzzles and combat can be challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound effects, and physics contribute to sensory engagement."

      Capsule for Lumencraft Lumencraft

      "Enjoyable visual and auditory effects enhance sensory engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual play."

      Capsule for NEOVERSE NEOVERSE

      "No social status or recognition systems; focus is on individual play."

    • Story

      Game with the same Story vibe

      4

      "Rich narrative with lore, character interactions, and branching quests."

      Capsule for UnderRail UnderRail

      "Strong narrative focus with branching storylines and character-driven quests."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and puzzle solving require planning and tactical thinking."

      Capsule for Labyronia RPG Labyronia RPG

      "Combat and puzzle solving require planning, skill combinations, and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and puzzles, but overall moderate tension."

      Capsule for Iconoclasts Iconoclasts

      "Some suspense and challenge in boss fights and puzzles, but overall moderate tension."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for time spent, especially when purchased on sale; some feel full price is high."

      Capsule for Fae Farm Fae Farm

      "Players report good value for time spent, especially on sale; some feel price is high at full cost."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves melee and ranged fighting with enemies, including use of weapons and magic."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Combat involves fighting enemies with melee, ranged, and magic attacks."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources to survive combat encounters."

      Capsule for RoboCop: Rogue City - Unfinished Business RoboCop: Rogue City - Unfinished Business

      "Players manage health and resources to survive combat encounters and puzzles."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Story. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026