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Reverse Collapse: Code Name Bakery similar games & best alternatives

Reverse Collapse: Code Name Bakery

PC (Microsoft Windows), iOS, Nintendo Switch, Android • 2024

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Quick resume

Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…

Global score

79/100

Genres

Adventure, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Simulator, Tactical

Similar games

    Pros

    • Deep and engaging story
    • Challenging and rewarding tactical gameplay
    • Long playtime with replayability
    • Polished visuals and voice acting
    • No microtransactions or pay-to-win elements

    Cons

    • Stealth missions can be frustrating and puzzle-like
    • Some translation and localization issues
    • Minor ui and text readability problems
    • Game can be difficult for newcomers
    • Some players report performance issues on certain platforms

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have direct control over tactical decisions and character actions in missions, with freedom to choose stealth or combat approaches."

      Capsule for Rebel Cops Rebel Cops

      "Players have control over character skills, equipment upgrades, and tactical decisions in combat; multiple approaches to missions including stealth or combat."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging with a steep learning curve requiring skillful management and strategic thinking."

      Capsule for Fate of the World: Tipping Point Fate of the World: Tipping Point

      "Gameplay is challenging with a steep difficulty curve, requiring strategic thinking, resource management, and skillful execution."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no multiplayer or leaderboards; players compete against game challenges rather than others."

      Capsule for The White Laboratory The White Laboratory

      "Focus is on single-player experience with no mention of multiplayer or leaderboards; players compete against game challenges rather than others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (20-40+ hours), replayability with multiple endings, and desire to continue exploring and replaying."

      Capsule for Drova - Forsaken Kin Drova - Forsaken Kin

      "Long playtime (80-100+ hours), replayability with multiple endings and mission replays; players invest significant time."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player game focused on individual control of a squad; no multiplayer or cooperative play."

      Capsule for Bionic Dues Bionic Dues

      "Single-player game focused on individual tactical control; no cooperative multiplayer or teamwork with other players."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of weapons, vehicles, and loadouts allows player expression and tactical variation."

      Capsule for Battlefield 4™ Battlefield 4™

      "Players customize character skills, weapons, and equipment loadouts; some freedom in tactical approaches and item usage."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over other players; interactions are single-player and narrative-driven."

      Capsule for GUN™ GUN™

      "No evidence of exerting control over other players; interactions are single-player and story-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players engage deeply in a rich fictional world, using the game as a form of immersive escape from reality."

      Capsule for The Legend of Heroes: Trails of Cold Steel The Legend of Heroes: Trails of Cold Steel

      "Players engage in a rich fictional universe with immersive story and tactical gameplay, providing distraction and immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different weapons, tactics, and approaches; game encourages trying new strategies."

      Capsule for GUARDS! GUARDS!

      "Players try different strategies, skill builds, and equipment setups; game encourages trying new tactics and adapting."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages exploration of a detailed environment and discovery of story elements and hidden items."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "Game includes collectibles, lore discovery, and story elements that encourage exploration of game content."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization with skins and equipment; limited but present self-expression."

      Capsule for Looterkings Looterkings

      "Some character customization via skins and weapon attachments; limited but present self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a post-apocalyptic sci-fi world with supernatural elements and imaginative fiction; strong narrative fantasy themes."

      Capsule for DEATH STRANDING DIRECTOR'S CUT DEATH STRANDING DIRECTOR'S CUT

      "Set in a post-apocalyptic sci-fi universe with fictional characters and events; strong fantasy and narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement described."

      Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

      "Primarily a solo experience with minimal social interaction or community involvement described."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, level up characters, and improve weapons and abilities, supporting learning and self-improvement."

      Capsule for Dead Effect 2 VR Dead Effect 2 VR

      "Players develop characters through skill trees, weapon upgrades, and tactical mastery; learning and improvement emphasized."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of turn-based strategy games; no physical activity involved."

      Capsule for Fort Triumph Fort Triumph

      "Sedentary gameplay typical of turn-based strategy games; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic planning; not suited for casual or background play."

      Capsule for Warhammer 40,000: Rogue Trader Warhammer 40,000: Rogue Trader

      "Requires focused attention and strategic planning; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Some emotional connection to characters but limited to narrative engagement rather than social relationships."

      Capsule for An Octave Higher An Octave Higher

      "Some character relationships and bonding events in story, but limited to narrative rather than social interaction."

    • Leadership

      Game with the same Leadership vibe

      3

      "Player leads and manages a squad of unique characters with distinct roles and abilities."

      Capsule for SteamWorld Heist SteamWorld Heist

      "Players lead a squad of characters with unique abilities and roles, managing their skills and equipment."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through leveling, skill upgrades, weapon crafting, and character unlocks."

      Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

      "Strong progression through character leveling, skill acquisition, weapon upgrades, and unlocking new content."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and sometimes frustrating, with tension and difficulty rather than pure relaxation."

      Capsule for Rogue Legacy Rogue Legacy

      "Game is challenging and sometimes frustrating; not primarily designed for relaxation or casual flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, animations, and soundtrack provide sensory stimulation and emotional engagement."

      Capsule for Path Of Wuxia Path Of Wuxia

      "Enjoyable visuals, animations, and soundtrack provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; focus is on personal achievement and story progression."

      Capsule for Atelier Ryza 3: Alchemist of the End & the Secret Key Atelier Ryza 3: Alchemist of the End & the Secret Key

      "No social recognition or ranking systems; focus is on individual achievement and story progression."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with engaging characters, plot twists, and lore integrated into gameplay."

      Capsule for CrossCode CrossCode

      "Strong narrative immersion with voiced characters, plot twists, and extensive lore; story drives player engagement."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic planning, resource management, and tactical problem solving."

      Capsule for Command & Conquer™ Generals Command & Conquer™ Generals

      "High emphasis on tactical planning, resource management, and problem solving; core gameplay is strategic."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense stealth sections and challenging combat encounters create suspense and excitement."

      Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

      "Tense stealth missions and challenging combat create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Long gameplay length and rich content provide good value for price."

      Capsule for G String G String

      "Long gameplay duration and rich content provide good value for price; positive user sentiment on worth."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves tactical battles with enemies; violence is stylized and integral to gameplay."

      Capsule for The Banner Saga 3 The Banner Saga 3

      "Combat involves tactical elimination of enemies; violence is stylized and integral to gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid failure, manage resources, and survive difficult missions."

      Capsule for STAR WARS™: TIE Fighter Special Edition STAR WARS™: TIE Fighter Special Edition

      "Players must manage scarce resources and avoid failure in difficult missions; survival is a key theme."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Competence. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026