Reverse Collapse: Code Name Bakery similar games & best alternatives
Reverse Collapse: Code Name Bakery
2024
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Quick resume
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Global score
79/100
Genres
Adventure, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Simulator, Tactical
Similar games
Pros
- Deep and engaging story
- Challenging and rewarding tactical gameplay
- Long playtime with replayability
- Polished visuals and voice acting
- No microtransactions or pay-to-win elements
Cons
- Stealth missions can be frustrating and puzzle-like
- Some translation and localization issues
- Minor ui and text readability problems
- Game can be difficult for newcomers
- Some players report performance issues on certain platforms
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have direct control over tactical decisions and character actions in missions, with freedom to choose stealth or combat approaches."
Rebel Cops
"Players have control over character skills, equipment upgrades, and tactical decisions in combat; multiple approaches to missions including stealth or combat."
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Competence
Game with the same Competence vibe
5"The game is challenging with a steep learning curve requiring skillful management and strategic thinking."
Fate of the World: Tipping Point
"Gameplay is challenging with a steep difficulty curve, requiring strategic thinking, resource management, and skillful execution."
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Competition
Game with the same Competition vibe
-3"Focus is on single-player experience with no multiplayer or leaderboards; players compete against game challenges rather than others."
The White Laboratory
"Focus is on single-player experience with no mention of multiplayer or leaderboards; players compete against game challenges rather than others."
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Continuation
Game with the same Continuation vibe
4"Players report long playtimes (20-40+ hours), replayability with multiple endings, and desire to continue exploring and replaying."
Drova - Forsaken Kin
"Long playtime (80-100+ hours), replayability with multiple endings and mission replays; players invest significant time."
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Cooperation
Game with the same Cooperation vibe
-4"Single-player game focused on individual control of a squad; no multiplayer or cooperative play."
Bionic Dues
"Single-player game focused on individual tactical control; no cooperative multiplayer or teamwork with other players."
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Creativity
Game with the same Creativity vibe
3"Customization of weapons, vehicles, and loadouts allows player expression and tactical variation."
Battlefield 4™
"Players customize character skills, weapons, and equipment loadouts; some freedom in tactical approaches and item usage."
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Domination
Game with the same Domination vibe
-4"No evidence of exerting control over other players; interactions are single-player and narrative-driven."
GUN™
"No evidence of exerting control over other players; interactions are single-player and story-driven."
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Escapism
Game with the same Escapism vibe
4"Players engage deeply in a rich fictional world, using the game as a form of immersive escape from reality."
The Legend of Heroes: Trails of Cold Steel
"Players engage in a rich fictional universe with immersive story and tactical gameplay, providing distraction and immersion."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
永冻之壳 The Shell of Permafrost
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players try different weapons, tactics, and approaches; game encourages trying new strategies."
GUARDS!
"Players try different strategies, skill builds, and equipment setups; game encourages trying new tactics and adapting."
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Exploration
Game with the same Exploration vibe
3"Game encourages exploration of a detailed environment and discovery of story elements and hidden items."
The Death | Thần Trùng
"Game includes collectibles, lore discovery, and story elements that encourage exploration of game content."
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Expression
Game with the same Expression vibe
2"Some character customization with skins and equipment; limited but present self-expression."
Looterkings
"Some character customization via skins and weapon attachments; limited but present self-expression."
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Fantasy
Game with the same Fantasy vibe
4"Set in a post-apocalyptic sci-fi world with supernatural elements and imaginative fiction; strong narrative fantasy themes."
DEATH STRANDING DIRECTOR'S CUT
"Set in a post-apocalyptic sci-fi universe with fictional characters and events; strong fantasy and narrative elements."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction or community involvement described."
METAL GEAR SOLID V: GROUND ZEROES
"Primarily a solo experience with minimal social interaction or community involvement described."
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Growth
Game with the same Growth vibe
5"Players develop skills, level up characters, and improve weapons and abilities, supporting learning and self-improvement."
Dead Effect 2 VR
"Players develop characters through skill trees, weapon upgrades, and tactical mastery; learning and improvement emphasized."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of turn-based strategy games; no physical activity involved."
Fort Triumph
"Sedentary gameplay typical of turn-based strategy games; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic planning; not suited for casual or background play."
Warhammer 40,000: Rogue Trader
"Requires focused attention and strategic planning; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-3"Some emotional connection to characters but limited to narrative engagement rather than social relationships."
An Octave Higher
"Some character relationships and bonding events in story, but limited to narrative rather than social interaction."
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Leadership
Game with the same Leadership vibe
3"Player leads and manages a squad of unique characters with distinct roles and abilities."
SteamWorld Heist
"Players lead a squad of characters with unique abilities and roles, managing their skills and equipment."
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Progression
Game with the same Progression vibe
5"Strong progression through leveling, skill upgrades, weapon crafting, and character unlocks."
Soulstone Survivors: Prologue
"Strong progression through character leveling, skill acquisition, weapon upgrades, and unlocking new content."
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Relaxation
Game with the same Relaxation vibe
-2"Game is challenging and sometimes frustrating, with tension and difficulty rather than pure relaxation."
Rogue Legacy
"Game is challenging and sometimes frustrating; not primarily designed for relaxation or casual flow."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, animations, and soundtrack provide sensory stimulation and emotional engagement."
Path Of Wuxia
"Enjoyable visuals, animations, and soundtrack provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-4"No social status or ranking systems; focus is on personal achievement and story progression."
Atelier Ryza 3: Alchemist of the End & the Secret Key
"No social recognition or ranking systems; focus is on individual achievement and story progression."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with engaging characters, plot twists, and lore integrated into gameplay."
CrossCode
"Strong narrative immersion with voiced characters, plot twists, and extensive lore; story drives player engagement."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around strategic planning, resource management, and tactical problem solving."
Command & Conquer™ Generals
"High emphasis on tactical planning, resource management, and problem solving; core gameplay is strategic."
-
Thrill
Game with the same Thrill vibe
3"Tense stealth sections and challenging combat encounters create suspense and excitement."
Batman: Arkham Asylum Game of the Year Edition
"Tense stealth missions and challenging combat create suspense and excitement."
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Value
Game with the same Value vibe
4"Long gameplay length and rich content provide good value for price."
G String
"Long gameplay duration and rich content provide good value for price; positive user sentiment on worth."
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Violence
Game with the same Violence vibe
3"Combat involves tactical battles with enemies; violence is stylized and integral to gameplay."
The Banner Saga 3
"Combat involves tactical elimination of enemies; violence is stylized and integral to gameplay."
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Survival
Game with the same Survival vibe
4"Players must avoid failure, manage resources, and survive difficult missions."
STAR WARS™: TIE Fighter Special Edition
"Players must manage scarce resources and avoid failure in difficult missions; survival is a key theme."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Competence. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026