The White Laboratory similar games & best alternatives
The White Laboratory
2019
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Quick resume
The White Laboratory is a sandbox style physics-based tower defense and RTS game in which you modularly build and command robotic structures. Use them to defend against or conquer other disobedient mechanical blocks on a facility floating in the atmosphere of a remote gas planet.
Global score
78/100
Genres
Indie, Strategy
Similar games
Pros
- Innovative modular tower defense and rts hybrid
- High creativity and freedom in building
- Realistic physics simulation
- Minimalist sci-fi aesthetic
- Sandbox mode for experimentation
Cons
- Limited content and short campaign
- Clunky controls and camera issues
- Physics can be wonky and frustrating
- Lack of multiplayer or social features
- Bugs and crashes reported by users
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have full control over building, wiring, and creating their own worlds and minigames with extensive freedom."
Brickadia
"Players have full freedom to build and customize towers and units with modular parts, deciding their own strategies and designs."
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Competence
Game with the same Competence vibe
4"Game requires skillful block placement, managing physics, and strategic use of powers, with a learning curve and skill mastery."
Tricky Towers
"The game requires skillful management of physics-based building, strategic placement, and real-time adjustments, with a notable learning curve."
-
Competition
Game with the same Competition vibe
-3"Focus is on single-player experience with no mention of multiplayer or leaderboards; players compete against game challenges rather than others."
Reverse Collapse: Code Name Bakery
"Focus is on single-player experience with no multiplayer or leaderboards; players compete against game challenges rather than others."
-
Continuation
Game with the same Continuation vibe
2"Players enjoy repeated play in sandbox and wave modes, but limited content may reduce long-term habitual play."
Project Gunship
"Players enjoy the unique mechanics and sandbox mode, but limited content and bugs reduce long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"No multiplayer or cooperative gameplay; all play is solo and individual."
Furious Angels
"No multiplayer or cooperative gameplay; all play is individual and self-directed."
-
Creativity
Game with the same Creativity vibe
5"High creativity in building structures, customizing world map tiles, creating sects, and shaping the sandbox environment."
The Matchless Kungfu
"High creativity encouraged through modular building of towers and flying units, with sandbox mode for experimentation."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; gameplay is individual and cooperative social dynamics are absent."
Zet Zillions
"No evidence of dominance or power over others; gameplay is solitary and cooperative social dynamics are absent."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging distraction and social experience, escaping real life through intense gameplay."
FORCED: Slightly Better Edition
"Players use the game as a challenging distraction and creative outlet, escaping real life through strategic and building gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
Atomic Heart
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new designs, testing mechanics, and exploring building possibilities."
MachineCraft
"Strong emphasis on trying new designs, testing physics, and experimenting with different tower and unit configurations."
-
Exploration
Game with the same Exploration vibe
3"Players explore diverse levels and sandbox environments, uncover secrets and lore."
BONELAB
"Players explore different levels and strategies, including non-linear progression and sandbox challenges."
-
Expression
Game with the same Expression vibe
4"Players express themselves through unique factory designs and blueprint creations."
Factorio
"Players express themselves through unique tower and unit designs, saved in an invention database."
-
Fantasy
Game with the same Fantasy vibe
-2"Game is grounded in a surreal but plausible physics-based challenge rather than imaginative fiction or roleplaying."
Pogostuck: Rage With Your Friends
"Game is grounded in realistic physics and plausible sci-fi setting rather than high fantasy or improbable fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social features; play is solitary without shared achievements or group identity."
Merge Maestro
"No social or community features; play is solitary without group identity or shared achievements."
-
Growth
Game with the same Growth vibe
3"Players develop skills in building and understanding game physics, though no formal progression."
People Playground
"Players develop skills in physics-based building and strategy, though content limitations restrict extended growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and micromanagement; not suited for casual or background play."
Space Empires V
"Requires focused attention and micromanagement; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections are formed; interactions are limited to gameplay."
NOT A HERO
"No social or emotional connections formed; interactions are limited to single-player gameplay."
-
LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
3"Players accumulate items, upgrades, and level progress, though some find progression limited or repetitive."
Backrooms: Extractions
"Players accumulate and manage modular parts and upgrades, but progression is limited by content and level design."
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Relaxation
Game with the same Relaxation vibe
-1"Gameplay can be tense and challenging, with moments of flow but also frequent pressure and difficulty spikes."
Mindustry
"Gameplay can be tense and challenging, with some players finding it stressful due to difficulty spikes and physics issues."
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals and sound design enhance enjoyment but sensory stimulation is moderate and not intense."
Windward Horizon
"Enjoyment from visual style, sound design, and physics-based interactions, though sensory input is moderate and minimalistic."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Simple narrative backdrop for gameplay; story is minimal and mostly context."
Pang Adventures
"Minimal narrative context; some background and setting provided but gameplay is mostly mechanics-driven."
-
Strategy
Game with the same Strategy vibe
5"Strong strategic elements in tower placement, unit control, and resource management."
Toy Soldiers
"Strong strategic elements in tower placement, resource management, and real-time tactical decisions."
-
Thrill
Game with the same Thrill vibe
2"Some tension from challenging waves and randomness, but overall moderate suspense."
Rogue Tower
"Some tension and challenge from enemy waves and physics unpredictability, but not high suspense or risk."
-
Value
Game with the same Value vibe
1"Generally considered worth the price by players, though some mention short length and bugs affecting value."
Fears to Fathom - Woodbury Getaway
"Generally considered worth the price by players, though some feel content is lacking and bugs reduce value."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies, but violence is abstract and cartoonish rather than graphic."
Spin Hero
"Combat involves destroying enemy units and structures, but violence is abstract and mechanical rather than graphic."
-
Survival
Game with the same Survival vibe
4"Core gameplay involves defending against waves of enemies, managing resources, and avoiding base destruction."
Protolife
"Core gameplay involves defending base and surviving enemy attacks with resource and structural management."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Fantasy, Relaxation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026