REDCON similar games & best alternatives
REDCON
2016
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Quick resume
Command your own fortress in FTL-like real-time battles! Crush the enemy fortress with unrelenting bombardment or seize it with carefully executed invasion.
Global score
85/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Deep tactical gameplay
- Extensive fort and weapon customization
- Challenging and rewarding
- Good value for price
- Engaging dystopian setting
Cons
- No multiplayer or co-op
- Tedious micromanagement controls
- Lack of replay modes beyond campaign
- Steep difficulty curve
- Some ui and control frustrations
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design and build their own forts and choose strategies, weapons, and upgrades."
Forts
"Players have freedom to customize forts, choose weapons, assign soldiers, and direct fire manually with pause control."
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Competence
Game with the same Competence vibe
4"The game is challenging with complex tactical gameplay requiring skillful micromanagement and strategic thinking."
Men of War: Condemned Heroes
"Game offers challenging tactical gameplay requiring skillful micromanagement and strategic decision-making."
-
Competition
Game with the same Competition vibe
-3"No multiplayer or ranked modes; focus is on single-player progression and personal challenge without direct competition."
Planet R-12
"Single player campaign focused on personal progression; no multiplayer or ranked modes limit direct player competition."
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Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay and replayability with campaign, skirmish, and multiplayer modes encouraging extended play."
Planets Under Attack
"Addictive gameplay with long campaign and replay value, though lack of multiplayer and skirmish modes limit long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer or team play."
STAR WARS™: Rogue Squadron 3D
"Entirely single player experience with no cooperative multiplayer or team-based play."
-
Creativity
Game with the same Creativity vibe
4"Players customize base layouts, weapon loadouts, and research paths, enabling creative strategies."
The Riftbreaker: Prologue
"Players can customize fort layouts, weapon loadouts, and tactical approaches extensively."
-
Domination
Game with the same Domination vibe
-4"No evidence of player dominance over others; interactions are AI-based and balanced."
Swarm Queen
"No evidence of player dominance over others; interactions are against AI with balanced challenge."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging distraction and stress relief with immersive fantasy setting."
Blood Bowl: Chaos Edition
"Players use the game as a challenging distraction and stress relief with immersive dystopian setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."
Warhammer: End Times - Vermintide
"Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The game encourages trying new builds, weapon combinations, and tactical approaches to overcome challenges."
Alina of the Arena
"Encourages trying different fort layouts, weapon combinations, and tactical strategies to overcome challenges."
-
Exploration
Game with the same Exploration vibe
-2"Limited exploration within levels; mostly linear progression with some minor randomized elements."
Tower Hunter: Erza's Trial
"Linear campaign with fixed levels; some replayability but limited discovery or open exploration."
-
Expression
Game with the same Expression vibe
3"Customization of forts and unit weapons allows personal expression within constraints."
Wooden Battles
"Customization of forts and weaponry allows player self-expression within tactical constraints."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional futuristic setting with imaginative weapons and enemies."
Raptor: Call of The Shadows - 2015 Edition
"Dystopian, Orwellian setting with fictional futuristic artillery and warfare elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single player experience."
Terraformers
"No social or community features; strictly single player experience."
-
Growth
Game with the same Growth vibe
4"Players develop strategic skills, learn game mechanics, and improve through campaigns and mod experimentation."
Total War: ROME REMASTERED
"Players learn and develop strategic skills and improve through campaign progression and experimentation."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires active management and planning; pausing is allowed but constant attention is needed to optimize gameplay."
Reus
"Requires active micromanagement and attention; pausing allows planning but not idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated single-player gameplay."
iZBOT
"No social or emotional relationship building; isolated single player gameplay."
-
Leadership
Game with the same Leadership vibe
3"Players lead troops and commanders, making strategic decisions and managing units."
Wars and Warriors: Joan of Arc
"Players lead and manage soldiers and fort operations, making strategic decisions and directing actions."
-
Progression
Game with the same Progression vibe
4"Strong progression system with unlockable cars, weapons, and upgrades tied to campaign and challenges."
Burnin' Rubber 5 HD
"Linear campaign with unlocking and purchasing weapons, upgrades, and fort layouts."
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Relaxation
Game with the same Relaxation vibe
1"Some players find moments of flow and relaxation, but game can also be tense and challenging."
Kohan II: Kings of War
"Some players find stress relief and flow, but game also has challenging and tense moments."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual presentation with music, combat effects, and character animations."
Ys X: Nordics
"Enjoyable audiovisual presentation with satisfying weapon effects and animations."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements exist but no multiplayer visibility."
This Is the Police
"No multiplayer or social recognition systems; achievements exist but limited social visibility."
-
Story
Game with the same Story vibe
2"Simple narrative with humorous elements; story is present but secondary to gameplay."
METAL SLUG 3
"Simple dystopian narrative with some humor and plot, but story is secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic and tactical planning and problem solving."
Hex of Steel
"Core gameplay revolves around deep tactical and strategic planning and problem solving."
-
Thrill
Game with the same Thrill vibe
2"Tense moments in battles and risk of losing territory create suspense and excitement."
Ashes of the Singularity: Escalation
"Tense moments from challenging battles and close calls, but mostly controlled gameplay."
-
Value
Game with the same Value vibe
4"Players report good value for price with many hours of engaging content."
Sixty Four
"Players report excellent value for price with many hours of engaging content."
-
Violence
Game with the same Violence vibe
4"Gameplay centers on combat, destruction, and military engagements with artillery and infantry battles."
Warfare Legacy Collection
"Gameplay centers on artillery bombardment, destruction of enemy forts, and combat tactics."
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Survival
Game with the same Survival vibe
3"Players must manage resources and defend against enemy attacks to survive and progress."
Cossacks: European Wars
"Players must manage resources and keep their fort and soldiers alive under attack."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Exploration, Cooperation, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026