Planet R-12 similar games & best alternatives
Planet R-12
2016
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Quick resume
"Planet R-12" is a 2D tactical shooter. Your squad of persistent soldiers accidently landed on a planet of robots, populated by hostile mechanisms and war machines. Each step on a planet is full of dangers and soldiers really need your skills and abilities.
Global score
84/100
Genres
Action, Adventure, Indie, Strategy, Shooter, Arcade
Similar games
Pros
- Engaging tactical squad shooter gameplay
- Varied enemies and interesting bosses
- Good value for price
- Pleasant graphics and soundtrack
- Character and weapon upgrades
Cons
- Short game length
- Limited ai companion intelligence
- No multiplayer or social features
- Some technical and ui issues
- Repetitive enemy types
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose squad members, equip weapons and armor, and decide tactical actions each turn, showing moderate control over decisions."
Halfway
"Players can choose their squad composition and control individual characters or give group commands, allowing freedom in tactical decisions."
-
Competence
Game with the same Competence vibe
3"Game offers skill-based combat with timing and positioning, plus challenging AI and various difficulty levels."
Knight Squad
"Game offers skill-based combat with challenging enemies and bosses, requiring tactical thinking and aiming skills."
-
Competition
Game with the same Competition vibe
-3"No multiplayer or ranked modes; focus is on solo play and personal progression without direct competition."
Zombie Shooter
"No multiplayer or ranked modes; focus is on single-player progression and personal challenge without direct competition."
-
Continuation
Game with the same Continuation vibe
1"Short main game length (3-5 hours) but replayability via achievements and harder difficulties encourages repeated play."
DuckTales: Remastered
"Short game length (~1.5-2 hours) but some replayability via achievements and upgrades encourages repeated play."
-
Cooperation
Game with the same Cooperation vibe
-4"Single-player game focused on individual control of a squad; no multiplayer or cooperative play."
Bionic Dues
"Single-player game with AI-controlled squadmates; limited cooperation as players manage their own squad rather than interacting with others."
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Creativity
Game with the same Creativity vibe
2"Players can customize loadouts and explore different weapons, but level design and progression are mostly predefined."
The Mummy Demastered
"Players can customize squad composition and weapon loadouts, but level design and gameplay are mostly predefined."
-
Domination
Game with the same Domination vibe
-4"No evidence of player dominance over others; interactions are AI-based and balanced."
Swarm Queen
"No evidence of player dominance over others; interactions are solo and cooperative AI-based."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a casual distraction and stress relief with immersive sci-fi setting and tactical gameplay."
Anomaly Korea
"Players use the game as a fun distraction and stress relief, enjoying its sci-fi setting and tactical gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, not out of obligation or external pressure."
Grim Clicker
"Players engage voluntarily for enjoyment and personal interest, not out of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players experiment with combat strategies and weapon upgrades, though the game loop is somewhat repetitive."
No More Heroes
"Some experimentation with squad composition and weapon upgrades, though gameplay loop is relatively consistent."
-
Exploration
Game with the same Exploration vibe
-3"Levels are linear with limited exploration; focus is on progressing through set paths and arenas."
Marlow Briggs and the Mask of Death
"Linear levels with limited exploration; focus is on progressing through set stages rather than discovering new areas."
-
Expression
Game with the same Expression vibe
-3"Minimal customization beyond weapon and upgrade choices; no avatar or cosmetic personalization."
Sword Rogue
"Minimal character customization beyond weapon and squad selection; no cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a cyberpunk dystopia with robots and futuristic weapons, providing an imaginative fictional experience."
Hard Reset Redux
"Set in a fictional sci-fi world with robots and futuristic weapons, providing imaginative escapism."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features; gameplay is solitary with AI companions."
Crystal Story II
"No multiplayer or social features; gameplay is solitary with AI companions."
-
Growth
Game with the same Growth vibe
3"Players develop characters through leveling, skill trees, and gear upgrades, fostering a sense of progression."
Gears Tactics
"Players develop characters through weapon upgrades and skill improvements, fostering a sense of progression."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
ONE PIECE: PIRATE WARRIORS 4
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and precise control; not designed for idle or background play."
Escape Goat
"Requires focused attention and active control; not suitable for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are limited to gameplay mechanics."
The Happy Hereafter
"No social or emotional relationship building; interactions are limited to gameplay mechanics."
-
Leadership
Game with the same Leadership vibe
2"Players can recruit and command AI allies, indicating some leadership elements."
Zeno Clash 2
"Players lead a small squad and issue commands, exercising some leadership over AI teammates."
-
Progression
Game with the same Progression vibe
3"Weapon and character upgrades provide a sense of progression and power accumulation."
Singularity™
"Character and weapon upgrades provide a sense of advancement and accumulation of power."
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Relaxation
Game with the same Relaxation vibe
1"Gameplay can be intense and challenging but also rewarding and engaging, allowing flow states."
Company of Heroes
"Gameplay can be challenging but also enjoyable and engaging, offering moments of flow and fun."
-
Sensation
Game with the same Sensation vibe
2"Pleasant visuals and sound design provide moderate sensory enjoyment."
Isle of Arrows
"Visuals and sound design are pleasant and contribute to an enjoyable sensory experience, though not highly intense."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal and not publicly competitive."
Elisa: The Innkeeper - Prequel
"No social recognition or ranking systems; achievements are personal and not publicly competitive."
-
Story
Game with the same Story vibe
2"Basic narrative about defending a planet; some immersion but limited story depth or character interaction."
Taur
"Has a simple narrative about a squad fighting robots on a hostile planet, adding context to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Requires tactical squad management, positioning, and weapon use to overcome challenging levels."
Kick Ass Commandos
"Requires tactical squad management, positioning, and use of abilities to overcome enemies and bosses."
-
Thrill
Game with the same Thrill vibe
2"Some tension and challenge in boss fights and enemy encounters, but overall moderate suspense."
Sea Salt
"Some tension and challenge from boss fights and enemy encounters, but overall moderate suspense."
-
Value
Game with the same Value vibe
4"Highly praised for low price and entertainment value despite short length."
QUICKERFLAK
"Highly praised for its low price and good entertainment value despite short length."
-
Violence
Game with the same Violence vibe
4"Combat-focused gameplay involving shooting enemies and destruction."
Gun Devil
"Combat-focused gameplay involving shooting and destroying robotic enemies."
-
Survival
Game with the same Survival vibe
2"Players must manage health and resources to survive enemy encounters."
Wizordum
"Players must manage squad health and resources to survive enemy attacks and complete levels."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026