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Hard Reset Redux similar games & best alternatives

Hard Reset Redux

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox 360 • 2016

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Quick resume

Hard Reset Redux is an action-packed and hardcore single-player shooter which embraces the best qualities that the genre has it offer. It includes over-the-top destruction, loads of enemies, great weapon variety, a challenging campaign and a beautifully realized cyberpunk setting.

Global score

81/100

Genres

Action, Adventure, Indie, Shooter

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    Pros

    • Fast-paced and satisfying old-school fps gameplay
    • Unique weapon upgrade and mode switching system
    • Immersive cyberpunk atmosphere and setting
    • Good optimization and performance
    • Environmental destruction and interactive levels

    Cons

    • Minimal and predictable story
    • Limited enemy variety and repetitive encounters
    • Short campaign length
    • Lack of multiplayer or social features
    • Some bugs and occasional frustrating level design

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple classes and customize weapons and upgrades, allowing personal control over playstyle."

      Capsule for The Light Brigade The Light Brigade

      "Players can upgrade weapons and character stats, choose weapon modes, and explore secret areas, allowing personal control over playstyle."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat, crafting, and progression with feedback, but some grind and bullet sponge enemies reduce challenge variety."

      Capsule for Fallout 76 Fallout 76

      "Requires skillful shooting, weapon management, and dodging; enemies can be bullet sponges but upgrades and dash mechanic add challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player only with no multiplayer or ranked modes; focus is on personal campaign progression and self-set challenges."

      Capsule for Starship Troopers: Terran Command Starship Troopers: Terran Command

      "Single-player focused with no multiplayer or ranked modes; gameplay centers on personal progression and self-set challenges."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short campaign (~7-9 hours) with some replayability via modes and challenges, but limited long-term engagement."

      Capsule for Bulletstorm: Full Clip Edition Bulletstorm: Full Clip Edition

      "Short campaign (~7 hours) with replayability via difficulty modes and New Game+; some players find it engaging enough for multiple playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Upgrade system and weapon modifications encourage experimentation and customization; secrets and puzzles add creative exploration."

      Capsule for Dread Templar Dread Templar

      "Weapon upgrade system and mode switching encourage experimentation; secret areas and environmental destruction add creative tactical options."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or competitive dominance elements; gameplay is individual and cooperative."

      Capsule for Dustoff Heli Rescue Dustoff Heli Rescue

      "No social or competitive dominance elements; gameplay is individual and balanced without power imposition on others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The fast-paced cyberpunk world and intense gameplay provide strong distraction and immersion away from real life."

      Capsule for Ghostrunner 2 Ghostrunner 2

      "Cyberpunk setting and fast-paced combat provide immersive distraction from real life; players enjoy the futuristic dystopia."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia; no evidence of obligation or external pressure to play."

      Capsule for Eternium Eternium

      "Players engage voluntarily for fun and nostalgia; no evidence of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, tactics, and movement strategies; some desire for new features and mechanics."

      Capsule for Pirate Fighting Simulator Pirate Fighting Simulator

      "Players try different weapon modes, upgrade paths, and combat tactics; dash mechanic adds new movement options."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels are mostly linear but contain stashes and secrets encouraging some exploration."

      Capsule for Transience Transience

      "Mostly linear levels but with secret areas and hidden upgrades encouraging some exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization mainly through upgrades; no avatar personalization or cosmetic modifications."

      Capsule for The Evil Within The Evil Within

      "Limited character customization beyond upgrades; no avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi cyberpunk world with robotic enemies and bullet hell action, providing an imaginative fictional experience."

      Capsule for Nex Machina Nex Machina

      "Set in a cyberpunk dystopia with robots and futuristic weapons, providing an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social features; strictly solo play."

      Capsule for Distant Space Distant Space

      "No community or social features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn tactical combat, weapon management, and movement skills; progression through upgrades."

      Capsule for The Citadel The Citadel

      "Players learn weapon modes, upgrade strategies, and combat skills; progression through upgrades and experience."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for DreadOut 2 DreadOut 2

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active engagement and focus; not designed for idle or background play."

      Capsule for Prototype 2 Prototype 2

      "Requires active focus and continuous engagement; no background or idle play elements."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Rock 'N' Roll Defense Rock 'N' Roll Defense

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with weapon and character upgrades, unlocking new abilities and power."

      Capsule for Dread Templar Dread Templar

      "Strong progression system with weapon upgrades, character enhancements, and unlocking new combat modes."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced, intense combat creates excitement rather than relaxation; some players find it stressful."

      Capsule for Shank Shank

      "Fast-paced and hectic combat creates tension; some players find it enjoyable but not relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound effects, and explosions provide sensory stimulation and excitement."

      Capsule for Between the Stars Between the Stars

      "Explosions, lighting effects, and sound design provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and not publicly ranked."

      Capsule for Zombie Night Terror Zombie Night Terror

      "No social recognition or ranking systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      0

      "Story is minimal, presented via comic-style cutscenes; not a major focus."

      Capsule for Hard Reset Extended Edition Hard Reset Extended Edition

      "Story is minimal, predictable, and mostly delivered via comic-style cutscenes; not a major focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical decisions on weapon choice, upgrade paths, and combat positioning."

      Capsule for Bunker Punks Bunker Punks

      "Requires tactical weapon mode switching, positioning, and use of environment; dash mechanic adds strategic movement."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced gameplay and boss fights provide excitement and adrenaline."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "Fast-paced combat with explosions and boss fights provides excitement and adrenaline."

    • Value

      Game with the same Value vibe

      3

      "Good value especially on sale; short but replayable with multiple endings."

      Capsule for She Sees Red - Interactive Movie She Sees Red - Interactive Movie

      "Good value especially on sale; short but replayable with added content in Redux version."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction of robotic enemies is central to gameplay."

      Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

      "Enjoyment of combat against robots with lots of destruction and explosions."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health and ammo to survive waves of enemies; some resource management involved."

      Capsule for Prodeus Prodeus

      "Players must manage health, ammo, and positioning to survive waves of enemies; some resource management involved."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Story, Status, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026