Hard Reset Extended Edition similar games & best alternatives
Hard Reset Extended Edition
2012
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Quick resume
Over-the-top destruction, loads of enemies & a beautifully realized cyberpunk setting. Hard Reset is here to shake up the shooter scene. Try the demo now.
Global score
82/100
Genres
Action, Indie, Shooter
Similar games
Pros
- Fast-paced and challenging combat
- Impressive cyberpunk atmosphere and graphics
- Weapon upgrade and environmental interaction system
- Good optimization and performance
- Engaging old-school shooter gameplay
Cons
- Short campaign length
- Minimal and confusing story
- Limited enemy variety
- Frustrating checkpoint system
- No multiplayer or cooperative modes
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over weapon upgrades, movement, and strategy, but the game is linear with preset level progression."
Kero Blaster
"Players have control over weapon upgrades and firing modes, but the game is mostly linear and corridor-based."
-
Competence
Game with the same Competence vibe
4"Game offers challenging combat especially on higher difficulties, requiring skillful weapon and resource management."
Alien Shooter 2 Conscription
"The game offers challenging combat requiring skillful weapon switching and environmental usage, especially on higher difficulties."
-
Competition
Game with the same Competition vibe
-3"Focus is on single-player experience with no mention of multiplayer or leaderboards; players progress at their own pace."
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
"Focus is on single-player experience without multiplayer or leaderboards; players progress at their own pace."
-
Continuation
Game with the same Continuation vibe
2"Short campaign (~7-9 hours) with some replayability via modes and challenges, but limited long-term engagement."
Bulletstorm: Full Clip Edition
"Short campaign (4-12 hours) with some replayability through upgrades and achievements, but some frustration due to difficulty."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player only with no cooperative or multiplayer elements."
Flinthook
"Single-player only with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Weapon upgrade system and mode switching encourage experimentation; secret areas and environmental destruction add creative tactical options."
Hard Reset Redux
"Weapon upgrade system and environmental interactions encourage creative combat strategies."
-
Domination
Game with the same Domination vibe
-5"No social or PvP elements; no exertion of control over others."
Hellslave
"No social or PvP elements; interactions are individual and balanced."
-
Escapism
Game with the same Escapism vibe
4"The cyberpunk setting and immersive narrative provide a strong escape from real life."
Neo Cab
"Cyberpunk setting and intense action provide immersive escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation."
60 Seconds!
"Players engage voluntarily for fun and challenge, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with combat tactics, weapon throwing, environmental hazards, and resource management."
Butcher's Creek
"Players experiment with weapon modes and environmental kills to find effective tactics."
-
Exploration
Game with the same Exploration vibe
1"Some minor exploration of levels and secrets, but mostly linear progression."
Grandpa High on Retro
"Mostly linear levels with some secrets and hidden areas encouraging limited exploration."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; mostly upgrades and weapon choices rather than visual expression."
Dead Pixels
"Limited character customization; expression mainly through weapon upgrades."
-
Fantasy
Game with the same Fantasy vibe
3"Futuristic sci-fi setting with robots and cyberpunk elements provides an imaginative fictional experience."
NeuroVoider
"Futuristic cyberpunk world with robots and sci-fi elements, providing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or community features; solo experience."
Thief
"No multiplayer or community features; solo experience."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and upgrade character and weapons over time."
Dark Light
"Players learn enemy weaknesses, upgrade weapons and skills, improving over time."
-
Health
Game with the same Health vibe
-4"Requires long sedentary play sessions with intense focus; no physical activity involved."
Nuclear Throne
"Requires long sedentary play sessions with intense focus; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus during combat and mission objectives."
Gearbits
"Requires constant attention and focus due to challenging combat and no pause during missions."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections; purely individual gameplay."
MURI
"No social or emotional connections; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
Haven Moon
"No leadership or group management roles; single-player only."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlockable characters, upgrades, and in-game currency."
Double Dragon Gaiden: Rise Of The Dragons
"Progression through weapon and character upgrades using in-game currency collected from secrets and enemies."
-
Relaxation
Game with the same Relaxation vibe
-3"High tension and challenge with frequent deaths; not primarily a relaxation experience."
Spelunky
"High tension and challenge with frequent deaths; not a relaxing experience."
-
Sensation
Game with the same Sensation vibe
4"High sensory stimulation from detailed graphics, sound design, and explosive action."
Battlefield™ V
"Strong sensory stimulation with impressive graphics, explosions, and sound effects."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; individual focus."
Forgive Me Father
"No social recognition or ranking systems; individual focus."
-
Story
Game with the same Story vibe
1"Minimal narrative with light lore and humorous cutscenes; story is not a major focus."
Papa's Pizzeria Deluxe
"Story is minimal, presented via comic-style cutscenes; not a major focus."
-
Strategy
Game with the same Strategy vibe
3"Combat requires timing, parrying, and tactical use of environment and weapons."
Skydance's BEHEMOTH
"Combat requires tactical weapon switching and use of environment to overcome enemies."
-
Thrill
Game with the same Thrill vibe
4"Fast-paced, high risk combat with suspenseful boss fights and tense enemy encounters."
GTTOD
"Fast-paced, intense combat with suspenseful boss fights and challenging enemy waves."
-
Value
Game with the same Value vibe
3"Good value for price, especially on sale; short but enjoyable gameplay."
Braveland Wizard
"Good value for price especially on sale; short but high-quality gameplay."
-
Violence
Game with the same Violence vibe
5"Heavy emphasis on combat, shooting, melee attacks, and destruction of enemies."
Resident Evil 5
"Heavy emphasis on combat, destruction, and violent robot battles."
-
Survival
Game with the same Survival vibe
4"Players must survive waves of enemies and manage resources to avoid failure."
Atomicrops
"Players must survive waves of enemies and manage resources carefully to progress."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Status, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026