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Forgive Me Father similar games & best alternatives

Forgive Me Father

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2022

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Quick resume

Forgive Me Father is a dark retro horror FPS set in a comic book style world inspired by the novels of H.P. Lovecraft. As the only one left with full senses, you begin a journey in search of answers and relief. How long can you last?

Global score

84/100

Genres

Action, Indie, Shooter

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    Pros

    • Unique comic book art style
    • Engaging fast-paced combat
    • Varied weapon upgrades and skill trees
    • Atmospheric lovecraftian theme
    • Solid level design with secrets

    Cons

    • Difficulty spikes and balance issues
    • Awkward english voice acting and story
    • Some ui and control clunkiness
    • Darkness and visual clutter in some levels
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple classes and customize weapons and upgrades, allowing personal control over playstyle."

      Capsule for The Light Brigade The Light Brigade

      "Players can choose between two characters and customize weapons and skills through an upgrade tree, allowing personal playstyle and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging gameplay with skill-based platforming and boss fights, requiring mastery of different characters and tactics."

      Capsule for Broforce Broforce

      "The game offers skill-based fast-paced combat with challenging enemies and bosses, requiring player effectiveness and mastery."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no mention of competitive modes or leaderboards; play is at personal pace."

      Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

      "Focus is on single-player experience with no mention of ranked modes or leaderboards; play is at personal pace."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report replay value through multiple characters, difficulty modes, and new game+; some difficulty spikes encourage repeated attempts."

      Capsule for 永远消失的幻想乡 ~ The Disappearing of Gensokyo 永远消失的幻想乡 ~ The Disappearing of Gensokyo

      "Players report engaging gameplay and desire to replay with different characters and builds, though some mention difficulty spikes."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only; no cooperative or multiplayer modes."

      Capsule for The Infected The Infected

      "Single-player only; no cooperative or multiplayer modes mentioned."

    • Creativity

      Game with the same Creativity vibe

      4

      "Skill trees and character upgrades allow players to customize fighting styles and abilities."

      Capsule for Cobra Kai: The Karate Kid Saga Continues Cobra Kai: The Karate Kid Saga Continues

      "Weapon upgrades and skill trees allow players to modify weapons and abilities, creating varied combat styles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements are absent."

      Capsule for LOLLIPOP CHAINSAW RePOP LOLLIPOP CHAINSAW RePOP

      "No evidence of exerting control or superiority over others; gameplay is individual and cooperative features are absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersive Lovecraftian atmosphere and tension-filled gameplay provide escape from real life."

      Capsule for Menace from the Deep Menace from the Deep

      "Players enjoy immersive Lovecraftian atmosphere and fast-paced combat as a form of stress relief and entertainment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Atomic Heart Atomic Heart

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Upgrade choices and weapon variants encourage trying new builds and tactics across playthroughs."

      Capsule for Project Warlock Project Warlock

      "Upgrade paths and weapon modifications encourage trying new builds and strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some hidden secrets and collectibles encourage exploration within levels, though environments are mostly linear."

      Capsule for Warhammer 40,000: Shootas, Blood & Teef Warhammer 40,000: Shootas, Blood & Teef

      "Levels contain secrets and lore to discover, though environments are mostly linear with some exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of weapons and equipment allows players to express their preferred combat style."

      Capsule for Hammerfight Hammerfight

      "Players customize weapons and choose skills, expressing their preferred combat style."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong Lovecraftian horror theme with cosmic monsters and supernatural elements."

      Capsule for Menace from the Deep Menace from the Deep

      "Strong Lovecraftian horror theme with imaginative monsters, supernatural powers, and fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solo."

      Capsule for The Knight Witch The Knight Witch

      "No social or community features; gameplay is solo."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, weapon upgrades, and story progression provide learning and personal development opportunities."

      Capsule for RoboCop: Rogue City RoboCop: Rogue City

      "Skill trees and weapon upgrades provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of FPS; no physical activity or health-related features."

      Capsule for Aliens vs. Predator™ Aliens vs. Predator™

      "Sedentary gameplay typical of FPS; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during fast-paced combat."

      Capsule for Fight'N Rage Fight'N Rage

      "Requires continuous attention and focus during fast-paced combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; solo play."

      Capsule for The Bloodline The Bloodline

      "No evidence of close social relationships or emotional sharing; solo play."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Experience points, skill trees, and weapon upgrades provide clear progression and accumulation of power."

      Capsule for Call of Juarez: Gunslinger Call of Juarez: Gunslinger

      "Players accumulate experience points to upgrade weapons and abilities, progressing through skill trees."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though difficulty spikes cause tension."

      Capsule for ENDER MAGNOLIA: Bloom in the Mist ENDER MAGNOLIA: Bloom in the Mist

      "Some players find the game fun and immersive, but difficulty spikes and tension reduce relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Unique art style, atmospheric music, and impactful combat provide strong sensory stimulation."

      Capsule for Lucah: Born of a Dream Lucah: Born of a Dream

      "Strong sensory stimulation from detailed art style, atmospheric music, and visceral combat feedback."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; individual focus."

      Capsule for The Solus Project The Solus Project

      "No social recognition or ranking systems; individual focus."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present but subtle and fragmented; story adds atmosphere but is not the main focus."

      Capsule for Nightmare Reaper Nightmare Reaper

      "Narrative is present but fragmented and sometimes awkward; story elements add context but are not central."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and skill selection require planning and tactical thinking, especially in higher difficulties."

      Capsule for Succubus Affection Succubus Affection

      "Combat and skill choices require tactical thinking and planning, especially on higher difficulties."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and boss fights create excitement and tension."

      Capsule for FUMES FUMES

      "Fast-paced combat and boss fights provide excitement and tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with engaging gameplay and content for the price."

      Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

      "Players perceive good value for price with engaging gameplay and content."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves violent combat against grotesque enemies."

      Capsule for Shrine II Shrine II

      "Core gameplay involves shooting and destroying grotesque enemies with various weapons."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage resources to survive increasingly difficult enemy encounters."

      Capsule for Seraph Seraph

      "Players must manage resources and avoid damage to survive challenging enemy encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026