The Infected similar games & best alternatives
The Infected
2020
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Quick resume
The Infected is a survival crafting game set in an open world sandbox. Build your base defend and protect yourself from wildlife and infected Vambies. (Hybrid Vampire-Zombie)
Global score
84/100
Genres
Action, Casual, Indie, Simulator, Early Access, Tactical, Fighting
Similar games
Pros
- Highly customizable gameplay settings
- Engaging crafting and base building systems
- Active and responsive developer
- Immersive atmosphere and sound design
- Long playtime and habitual engagement
Cons
- No multiplayer or cooperative modes
- Sparse map with limited points of interest
- Lack of story or narrative depth
- Some grind and repetitive resource gathering
- Control scheme and ui can be clunky
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose playstyle, build bases anywhere, customize difficulty and character builds, and adjust game settings extensively."
Night of the Dead
"Players have extensive freedom to customize settings, choose play style, and direct their own survival and building strategies."
-
Competence
Game with the same Competence vibe
3"Game involves skillful combat, resource management, crafting, and survival challenges with feedback and progression."
HumanitZ
"Game offers skill-based crafting, resource management, and survival challenges with meaningful progression and feedback."
-
Competition
Game with the same Competition vibe
-4"Focus is on solo survival and personal progress; no multiplayer or ranked modes currently."
Outbreak Island
"Focus is on solo play and personal goals; no multiplayer or ranked modes available."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes and habitual engagement with ongoing updates and content."
Swords 'n Magic and Stuff
"Many players report long playtimes and habitual engagement with ongoing updates and progression."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player only; no cooperative or multiplayer modes mentioned."
Forgive Me Father
"Single-player only; no cooperative or multiplayer modes."
-
Creativity
Game with the same Creativity vibe
4"Extensive base building and crafting system allowing creative construction and customization"
Subsistence
"Strong base building and crafting systems with customization and creative freedom."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced; no evidence of power over others or social dominance."
Intravenous 2
"No evidence of power over others; interactions are solo and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive experience to escape real life stresses."
Cardboard Town
"Players use the game as a relaxing, immersive survival experience to escape real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation."
Miasma Chronicles
"Players engage voluntarily out of interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players try new designs and building methods; some desire more mechanics to explore, indicating experimentation."
Builder Simulator
"Players explore different strategies, settings, and building designs; creative experimentation encouraged."
-
Exploration
Game with the same Exploration vibe
3"Open world map and resource gathering encourage discovery, though some players find it limited or confusing."
Conqueror's Blade
"Open world with points of interest and resource gathering motivates discovery, though map can feel sparse."
-
Expression
Game with the same Expression vibe
3"Customization of characters and bases allows for personal expression."
ASTRONEER
"Customization of bases and some character options allow for personal expression."
-
Fantasy
Game with the same Fantasy vibe
1"The game simulates realistic animals and environments with some imaginative elements but mostly grounded in nature."
The WILDS
"Game features fictional infected creatures and survival elements but grounded in realistic crafting and environment."
-
Fellowship
Game with the same Fellowship vibe
-5"Minimal social connection; primarily solo play without community or group identity."
JudgeSim
"Minimal social connection; primarily solo play with limited community interaction."
-
Growth
Game with the same Growth vibe
4"Players develop skills, unlock tech trees, and improve their equipment and bases over time."
Empyrion - Galactic Survival
"Players develop skills, unlock tech trees, and improve survival and building capabilities."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some reports of discomfort from extended play."
Kreedz Climbing
"Sedentary gameplay with no physical activity; some players report discomfort due to control scheme."
-
Idle
Game with the same Idle vibe
-3"Requires attention for crafting, building, and combat; not a casual idle game."
Alchemist's Awakening
"Requires active attention to survival, crafting, and base management; not a casual idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships formed in-game; interactions are minimal and surface-level."
Lushfoil Photography Sim
"No close social relationships formed in-game; interactions are limited and surface-level."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo gameplay."
Vampire's Fall: Origins
"No leadership roles; solo gameplay without group management or authority."
-
Progression
Game with the same Progression vibe
4"Strong progression through upgrades, automation, base building, and story advancement."
Dishwashing Simulator
"Strong progression through tech trees, crafting upgrades, and base building advancement."
-
Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and immersive despite some tension from survival elements."
Farmer's Life
"Many players find the game relaxing and immersive despite survival challenges."
-
Sensation
Game with the same Sensation vibe
2"Atmospheric audio and visuals provide sensory engagement but not intense stimulation."
We Were Here Too
"Atmospheric audio and visuals provide sensory engagement but not extreme stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal and private."
SKALD: Against the Black Priory
"No social recognition or ranking systems; achievements are personal and private."
-
Story
Game with the same Story vibe
-4"No narrative or lore; gameplay is context-free and focused on mechanics."
Tower Factory
"No narrative or lore; gameplay is context-free survival and crafting."
-
Strategy
Game with the same Strategy vibe
3"Players engage in planning base layouts, resource management, and survival tactics."
Astrometica: Prologue
"Players engage in planning base layouts, resource management, and survival tactics."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from dangerous enemies and exploration, but overall moderate tension."
Primal Planet
"Some suspense from enemy encounters and survival risks, but not intense or constant."
-
Value
Game with the same Value vibe
4"Players report good value for money with many hours of engaging gameplay and developer support."
Judgment: Apocalypse Survival Simulation
"Players report good value for money with extensive playtime and developer support."
-
Violence
Game with the same Violence vibe
1"Combat exists but is light and not the main focus; more emphasis on building and exploration."
Creativerse
"Combat exists but is not the main focus; more emphasis on survival and building."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around managing threats, starvation, and environmental hazards."
Shelter 2
"Core gameplay revolves around managing threats, resources, and environmental hazards."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026