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The Infected similar games & best alternatives

The Infected

PC (Microsoft Windows) • 2020

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Quick resume

The Infected is a survival crafting game set in an open world sandbox. Build your base defend and protect yourself from wildlife and infected Vambies. (Hybrid Vampire-Zombie)

Global score

84/100

Genres

Action, Casual, Indie, Simulator, Early Access, Tactical, Fighting

Similar games

    Pros

    • Highly customizable gameplay settings
    • Engaging crafting and base building systems
    • Active and responsive developer
    • Immersive atmosphere and sound design
    • Long playtime and habitual engagement

    Cons

    • No multiplayer or cooperative modes
    • Sparse map with limited points of interest
    • Lack of story or narrative depth
    • Some grind and repetitive resource gathering
    • Control scheme and ui can be clunky

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose playstyle, build bases anywhere, customize difficulty and character builds, and adjust game settings extensively."

      Capsule for Night of the Dead Night of the Dead

      "Players have extensive freedom to customize settings, choose play style, and direct their own survival and building strategies."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, resource management, crafting, and survival challenges with feedback and progression."

      Capsule for HumanitZ HumanitZ

      "Game offers skill-based crafting, resource management, and survival challenges with meaningful progression and feedback."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on solo survival and personal progress; no multiplayer or ranked modes currently."

      Capsule for Outbreak Island Outbreak Island

      "Focus is on solo play and personal goals; no multiplayer or ranked modes available."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes and habitual engagement with ongoing updates and content."

      Capsule for Swords 'n Magic and Stuff Swords 'n Magic and Stuff

      "Many players report long playtimes and habitual engagement with ongoing updates and progression."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only; no cooperative or multiplayer modes mentioned."

      Capsule for Forgive Me Father Forgive Me Father

      "Single-player only; no cooperative or multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive base building and crafting system allowing creative construction and customization"

      Capsule for Subsistence Subsistence

      "Strong base building and crafting systems with customization and creative freedom."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced; no evidence of power over others or social dominance."

      Capsule for Intravenous 2 Intravenous 2

      "No evidence of power over others; interactions are solo and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive experience to escape real life stresses."

      Capsule for Cardboard Town Cardboard Town

      "Players use the game as a relaxing, immersive survival experience to escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new designs and building methods; some desire more mechanics to explore, indicating experimentation."

      Capsule for Builder Simulator Builder Simulator

      "Players explore different strategies, settings, and building designs; creative experimentation encouraged."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world map and resource gathering encourage discovery, though some players find it limited or confusing."

      Capsule for Conqueror's Blade Conqueror's Blade

      "Open world with points of interest and resource gathering motivates discovery, though map can feel sparse."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and bases allows for personal expression."

      Capsule for ASTRONEER ASTRONEER

      "Customization of bases and some character options allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "The game simulates realistic animals and environments with some imaginative elements but mostly grounded in nature."

      Capsule for The WILDS The WILDS

      "Game features fictional infected creatures and survival elements but grounded in realistic crafting and environment."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social connection; primarily solo play without community or group identity."

      Capsule for JudgeSim JudgeSim

      "Minimal social connection; primarily solo play with limited community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock tech trees, and improve their equipment and bases over time."

      Capsule for Empyrion - Galactic Survival Empyrion - Galactic Survival

      "Players develop skills, unlock tech trees, and improve survival and building capabilities."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some reports of discomfort from extended play."

      Capsule for Kreedz Climbing Kreedz Climbing

      "Sedentary gameplay with no physical activity; some players report discomfort due to control scheme."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires attention for crafting, building, and combat; not a casual idle game."

      Capsule for Alchemist's Awakening Alchemist's Awakening

      "Requires active attention to survival, crafting, and base management; not a casual idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships formed in-game; interactions are minimal and surface-level."

      Capsule for Lushfoil Photography Sim Lushfoil Photography Sim

      "No close social relationships formed in-game; interactions are limited and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay."

      Capsule for Vampire's Fall: Origins Vampire's Fall: Origins

      "No leadership roles; solo gameplay without group management or authority."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through upgrades, automation, base building, and story advancement."

      Capsule for Dishwashing Simulator Dishwashing Simulator

      "Strong progression through tech trees, crafting upgrades, and base building advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive despite some tension from survival elements."

      Capsule for Farmer's Life Farmer's Life

      "Many players find the game relaxing and immersive despite survival challenges."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric audio and visuals provide sensory engagement but not intense stimulation."

      Capsule for We Were Here Too We Were Here Too

      "Atmospheric audio and visuals provide sensory engagement but not extreme stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and private."

      Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

      "No social recognition or ranking systems; achievements are personal and private."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or lore; gameplay is context-free and focused on mechanics."

      Capsule for Tower Factory Tower Factory

      "No narrative or lore; gameplay is context-free survival and crafting."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning base layouts, resource management, and survival tactics."

      Capsule for Astrometica: Prologue Astrometica: Prologue

      "Players engage in planning base layouts, resource management, and survival tactics."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from dangerous enemies and exploration, but overall moderate tension."

      Capsule for Primal Planet Primal Planet

      "Some suspense from enemy encounters and survival risks, but not intense or constant."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of engaging gameplay and developer support."

      Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

      "Players report good value for money with extensive playtime and developer support."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is light and not the main focus; more emphasis on building and exploration."

      Capsule for Creativerse Creativerse

      "Combat exists but is not the main focus; more emphasis on survival and building."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around managing threats, starvation, and environmental hazards."

      Capsule for Shelter 2 Shelter 2

      "Core gameplay revolves around managing threats, resources, and environmental hazards."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026