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The WILDS similar games & best alternatives

The WILDS

PC (Microsoft Windows) • 2022

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Quick resume

Become iconic animals and fight for survival in the The WILDS. Finding food, water, and shelter will be the easy part, protecting your family from hungry predators and a harsh environment will separate the weak from the strong. Welcome to a uniquely immersive animal experience...

Global score

77/100

Genres

Casual, Role-playing (RPG), Simulator, Early Access, Adventure, Indie

Similar games

    Pros

    • Beautiful graphics and realistic animal models
    • Deep customization of animals
    • Relaxing and immersive open world exploration
    • Active and passionate solo developer
    • Good value for price

    Cons

    • Early access with many bugs and glitches
    • Limited gameplay content and features currently
    • No multiplayer or social features
    • Some clunky controls and ui issues
    • Performance issues on some hardware

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world at their own pace, choose how to traverse (possessing animals or objects), and decide how to engage with challenges and story."

      Capsule for Tchia Tchia

      "Players have freedom to choose different animals, customize appearance and skills, and explore the open world with self-directed goals."

    • Competence

      Game with the same Competence vibe

      2

      "Some skill involved in managing tasks like hunting, crafting, and vehicle control, but overall gameplay is accessible and not highly challenging."

      Capsule for Finnish Cottage Simulator Finnish Cottage Simulator

      "There is some skill involved in hunting and survival mechanics, but many reviews mention bugs and unfinished features limiting challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player focused with no multiplayer or ranked modes; emphasis on personal exploration and story."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "The game is single-player focused with no multiplayer or ranked modes; players focus on personal exploration and survival."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report coming back repeatedly despite bugs and difficulty; multiple paths, secrets, and replayability with two characters encourage habitual play."

      Capsule for Age of Barbarian Extended Cut Age of Barbarian Extended Cut

      "Many players report coming back repeatedly despite bugs, enjoying the relaxing exploration and animal simulation."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player with limited or no multiplayer/cooperative features currently."

      Capsule for Craftomation 101: Programming & Craft Craftomation 101: Programming & Craft

      "Currently single-player only; some pack or family mechanics exist but no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters, skins, and visual styles allows personal expression within the game."

      Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

      "Players can customize animal appearance, body proportions, and skill builds, allowing personal expression within the game."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of dominating other players; interactions are with AI enemies only, no social power dynamics."

      Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

      "No evidence of dominating others; interactions are with AI animals and personal survival rather than imposing authority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to relax and escape real life stress through immersive simulation."

      Capsule for Wrench Wrench

      "Players enjoy relaxing, immersive animal simulation as a form of stress relief and escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure to play."

      Capsule for ACE COMBAT™ 7: SKIES UNKNOWN ACE COMBAT™ 7: SKIES UNKNOWN

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, abilities, and strategies; some exploration of game mechanics."

      Capsule for Soul Dossier Soul Dossier

      "Players try different animals, skills, and explore the map; some experimentation with mechanics and playstyles."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with discovery of animals, need zones, and environmental features encourages exploration."

      Capsule for Way of the Hunter 2 Way of the Hunter 2

      "Exploration of a large open world with different biomes and discovery of animals and locations is a core feature."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options support player expression."

      Capsule for MY HERO ONE'S JUSTICE MY HERO ONE'S JUSTICE

      "Customization of animal skins, body shapes, and other cosmetic options supports player expression."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game simulates life events in a stylized, somewhat fictional way but grounded in realistic life scenarios."

      Capsule for THE GAME OF LIFE 2 THE GAME OF LIFE 2

      "The game simulates realistic animals and environments with some imaginative elements but mostly grounded in nature."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "No multiplayer or social features; players mainly experience the game solo with limited social connection."

      Capsule for Kingdom Under Fire: Heroes Kingdom Under Fire: Heroes

      "No multiplayer or social features; players mostly experience the game solo with limited social connection."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skill and improve performance over time; leveling system supports progression and learning."

      Capsule for Roll'd Roll'd

      "Leveling system and skill points allow players to develop their character and improve abilities over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of PC gaming; no physical activity or health-related features."

      Capsule for Wizard with a Gun Wizard with a Gun

      "Sedentary gameplay typical of PC gaming; no physical activity or health-related features mentioned."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires player attention and focus; not designed for background or idle play."

      Capsule for Death From Above: A Ukrainian Drone Warstory Death From Above: A Ukrainian Drone Warstory

      "Requires player attention for hunting, survival, and exploration; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited emotional or social connections; family interactions are minimal and functional rather than deep"

      Capsule for Lords and Villeins Lords and Villeins

      "Limited social interaction; pack/family mechanics exist but no deep emotional or social connections reported."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players lead teams and manage group activities, though many participate as regular members."

      Capsule for Star Chef 2: Cooking Game Star Chef 2: Cooking Game

      "Players can lead packs or families of animals, issuing commands and managing group members."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate experience, skills, items, and upgrades throughout the game."

      Capsule for Sunday Gold Sunday Gold

      "Players gain experience, level up, and unlock skills; some collection and upgrading elements present."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players describe the game as relaxing and chill with soothing music and atmosphere."

      Capsule for FRACT OSC FRACT OSC

      "Many players describe the game as relaxing and chill, with soothing exploration and ambient sounds."

    • Sensation

      Game with the same Sensation vibe

      3

      "High-quality graphics and sound provide sensory enjoyment and immersion."

      Capsule for Planet Zoo Planet Zoo

      "High quality graphics, animations, and sounds provide sensory enjoyment and immersion."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      -3

      "No strong narrative or story mode; gameplay is mission-based and context-light without overarching plot."

      Capsule for IronWolf VR IronWolf VR

      "No overarching narrative or story mode; gameplay is focused on survival and exploration without plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical elements in stealth and combat, but overall gameplay is straightforward."

      Capsule for Marc Eckō's Getting Up: Contents Under Pressure Marc Eckō's Getting Up: Contents Under Pressure

      "Some tactical elements in hunting and survival, but overall gameplay is straightforward and casual."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense from hunting, bandits, and survival, but overall a controlled and calm experience."

      Capsule for Medieval Dynasty Medieval Dynasty

      "Some tension in hunting and survival, but generally a calm and relaxing experience rather than high suspense."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers excellent value for its low price and content."

      Capsule for Master Of Pottery Master Of Pottery

      "Players feel the game offers good value for its low price, especially given the content and developer passion."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and hunting are core mechanics involving killing predators and animals for survival."

      Capsule for Ancestors: The Humankind Odyssey Ancestors: The Humankind Odyssey

      "Combat and hunting are core mechanics, involving attacking prey and defending from threats."

    • Survival

      Game with the same Survival vibe

      3

      "Survival mechanics like resource management and evading threats are core gameplay elements."

      Capsule for Dread Flats Dread Flats

      "Survival elements like hunting, resource management, and avoiding threats are central to gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026